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@@ -115,12 +115,9 @@ namespace BansheeEngine
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if (!toSceneViewPos(event.screenPos, scenePos))
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return;
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- if (mLeftButtonPressed)
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- {
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- Ray inputRay = mCamera->screenPointToRay(scenePos);
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+ Ray inputRay = mCamera->screenPointToRay(scenePos);
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- HandleManager::instance().handleInput(scenePos, inputRay, mLeftButtonPressed);
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- }
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+ HandleManager::instance().handleInput(scenePos, inputRay, mLeftButtonPressed);
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}
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void SceneEditorWidget::onPointerReleased(const PointerEvent& event)
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