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@@ -292,7 +292,7 @@ namespace bs
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Quaternion mCMassRotation = Quaternion::IDENTITY;
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Vector3 mInertiaTensor = Vector3::ZERO;
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float mMass = 0.0f;
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- float mMaxAngularVelocity = FLT_MAX;
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+ float mMaxAngularVelocity = std::numeric_limits<float>::max();
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float mLinearDrag = 0.0f;
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float mAngularDrag = 0.0f;
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float mSleepThreshold = 0.0f;
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