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@@ -99,10 +99,6 @@ namespace BansheeEditor
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inputConfig.RegisterAxis(SceneCamera.HorizontalAxisBinding, InputAxis.MouseX);
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inputConfig.RegisterAxis(SceneCamera.HorizontalAxisBinding, InputAxis.MouseX);
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inputConfig.RegisterAxis(SceneCamera.VerticalAxisBinding, InputAxis.MouseY);
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inputConfig.RegisterAxis(SceneCamera.VerticalAxisBinding, InputAxis.MouseY);
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- // Open windows
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- InspectorWindow inspector = EditorWindow.OpenWindow<InspectorWindow>();
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- EditorWindow.OpenWindow<SceneWindow>();
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-
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ProjectLibrary.Refresh();
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ProjectLibrary.Refresh();
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monitor = new FolderMonitor(ProjectLibrary.ResourceFolder);
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monitor = new FolderMonitor(ProjectLibrary.ResourceFolder);
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monitor.OnAdded += OnAssetModified;
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monitor.OnAdded += OnAssetModified;
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@@ -115,8 +111,6 @@ namespace BansheeEditor
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dbgComponent = newDbgObject.AddComponent<Debug_Component1>();
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dbgComponent = newDbgObject.AddComponent<Debug_Component1>();
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newDbgObject.AddComponent<Debug_Component2>();
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newDbgObject.AddComponent<Debug_Component2>();
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- inspector.SetObjectToInspect(newDbgObject);
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-
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SceneObject gizmoDbgObject = new SceneObject("GizmoDebug");
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SceneObject gizmoDbgObject = new SceneObject("GizmoDebug");
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gizmoDbgObject.AddComponent<DbgGizmoComponent>();
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gizmoDbgObject.AddComponent<DbgGizmoComponent>();
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