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@@ -65,15 +65,6 @@
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<ClInclude Include="targetver.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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- <ClInclude Include="OgreD3D9Prerequisites.h">
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- <Filter>Header Files\D3D9RenderSystem</Filter>
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- </ClInclude>
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- <ClInclude Include="OgreD3D9VideoMode.h">
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- <Filter>Header Files\D3D9RenderSystem</Filter>
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- </ClInclude>
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- <ClInclude Include="OgreD3D9Resource.h">
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- <Filter>Header Files\D3D9RenderSystem</Filter>
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- </ClInclude>
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<ClInclude Include="OgreBitwise.h">
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<Filter>Header Files\ForRemoval</Filter>
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</ClInclude>
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@@ -101,72 +92,6 @@
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<ClInclude Include="OgreRenderOperation.h">
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<Filter>Header Files\ForRemoval</Filter>
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</ClInclude>
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- <ClInclude Include="OgreD3D9Mappings.h">
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- <Filter>Header Files\D3D9RenderSystem</Filter>
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- </ClInclude>
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- <ClInclude Include="OgreD3D9Device.h">
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- <Filter>Header Files\D3D9RenderSystem</Filter>
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- </ClInclude>
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- <ClInclude Include="OgreD3D9DeviceManager.h">
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- <Filter>Header Files\D3D9RenderSystem</Filter>
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- </ClInclude>
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- <ClInclude Include="OgreD3D9Driver.h">
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- <Filter>Header Files\D3D9RenderSystem</Filter>
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- </ClInclude>
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- <ClInclude Include="OgreD3D9DriverList.h">
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- <Filter>Header Files\D3D9RenderSystem</Filter>
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- </ClInclude>
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- <ClInclude Include="OgreD3D9GpuProgram.h">
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- <Filter>Header Files\D3D9RenderSystem</Filter>
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- </ClInclude>
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- <ClInclude Include="OgreD3D9GpuProgramManager.h">
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- <Filter>Header Files\D3D9RenderSystem</Filter>
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- </ClInclude>
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- <ClInclude Include="OgreD3D9HardwareBufferManager.h">
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- <Filter>Header Files\D3D9RenderSystem</Filter>
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- </ClInclude>
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- <ClInclude Include="OgreD3D9HardwareIndexBuffer.h">
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- <Filter>Header Files\D3D9RenderSystem</Filter>
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- </ClInclude>
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- <ClInclude Include="OgreD3D9HardwareOcclusionQuery.h">
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- <Filter>Header Files\D3D9RenderSystem</Filter>
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- </ClInclude>
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- <ClInclude Include="OgreD3D9HardwarePixelBuffer.h">
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- <Filter>Header Files\D3D9RenderSystem</Filter>
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- </ClInclude>
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- <ClInclude Include="OgreD3D9HardwareVertexBuffer.h">
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- <Filter>Header Files\D3D9RenderSystem</Filter>
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- </ClInclude>
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- <ClInclude Include="OgreD3D9HLSLProgram.h">
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- <Filter>Header Files\D3D9RenderSystem</Filter>
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- </ClInclude>
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- <ClInclude Include="OgreD3D9HLSLProgramFactory.h">
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- <Filter>Header Files\D3D9RenderSystem</Filter>
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- </ClInclude>
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- <ClInclude Include="OgreD3D9MultiRenderTarget.h">
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- <Filter>Header Files\D3D9RenderSystem</Filter>
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- </ClInclude>
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- <ClInclude Include="OgreD3D9RenderSystem.h">
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- <Filter>Header Files\D3D9RenderSystem</Filter>
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- </ClInclude>
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- <ClInclude Include="OgreD3D9RenderWindow.h">
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- <Filter>Header Files\D3D9RenderSystem</Filter>
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- </ClInclude>
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- <ClInclude Include="OgreD3D9ResourceManager.h">
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- <Filter>Header Files\D3D9RenderSystem</Filter>
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- </ClInclude>
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- <ClInclude Include="OgreD3D9Texture.h">
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- <Filter>Header Files\D3D9RenderSystem</Filter>
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- </ClInclude>
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- <ClInclude Include="OgreD3D9TextureManager.h">
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- <Filter>Header Files\D3D9RenderSystem</Filter>
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- </ClInclude>
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- <ClInclude Include="OgreD3D9VertexDeclaration.h">
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- <Filter>Header Files\D3D9RenderSystem</Filter>
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- </ClInclude>
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- <ClInclude Include="OgreD3D9VideoModeList.h">
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- <Filter>Header Files\D3D9RenderSystem</Filter>
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- </ClInclude>
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<ClInclude Include="OgreBlendMode.h">
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<Filter>Header Files\Utility</Filter>
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</ClInclude>
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@@ -443,6 +368,81 @@
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<ClInclude Include="CmViewport.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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+ <ClInclude Include="CmD3D9Device.h">
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+ <Filter>Header Files\D3D9RenderSystem</Filter>
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+ </ClInclude>
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+ <ClInclude Include="CmD3D9DeviceManager.h">
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+ <Filter>Header Files\D3D9RenderSystem</Filter>
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+ </ClInclude>
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+ <ClInclude Include="CmD3D9Driver.h">
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+ <Filter>Header Files\D3D9RenderSystem</Filter>
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+ </ClInclude>
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+ <ClInclude Include="CmD3D9DriverList.h">
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+ <Filter>Header Files\D3D9RenderSystem</Filter>
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+ </ClInclude>
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+ <ClInclude Include="CmD3D9GpuProgram.h">
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+ <Filter>Header Files\D3D9RenderSystem</Filter>
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+ </ClInclude>
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+ <ClInclude Include="CmD3D9GpuProgramManager.h">
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+ <Filter>Header Files\D3D9RenderSystem</Filter>
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+ </ClInclude>
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+ <ClInclude Include="CmD3D9HardwareBufferManager.h">
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+ <Filter>Header Files\D3D9RenderSystem</Filter>
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+ </ClInclude>
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+ <ClInclude Include="CmD3D9HardwareIndexBuffer.h">
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+ <Filter>Header Files\D3D9RenderSystem</Filter>
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+ </ClInclude>
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+ <ClInclude Include="CmD3D9HardwareOcclusionQuery.h">
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+ <Filter>Header Files\D3D9RenderSystem</Filter>
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+ </ClInclude>
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+ <ClInclude Include="CmD3D9HardwarePixelBuffer.h">
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+ <Filter>Header Files\D3D9RenderSystem</Filter>
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+ </ClInclude>
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+ <ClInclude Include="CmD3D9HardwareVertexBuffer.h">
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+ <Filter>Header Files\D3D9RenderSystem</Filter>
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+ </ClInclude>
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+ <ClInclude Include="CmD3D9HLSLProgram.h">
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+ <Filter>Header Files\D3D9RenderSystem</Filter>
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+ </ClInclude>
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+ <ClInclude Include="CmD3D9HLSLProgramFactory.h">
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+ <Filter>Header Files\D3D9RenderSystem</Filter>
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+ </ClInclude>
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+ <ClInclude Include="CmD3D9Mappings.h">
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+ <Filter>Header Files\D3D9RenderSystem</Filter>
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+ </ClInclude>
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+ <ClInclude Include="CmD3D9MultiRenderTarget.h">
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+ <Filter>Header Files\D3D9RenderSystem</Filter>
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+ </ClInclude>
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+ <ClInclude Include="CmD3D9Prerequisites.h">
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+ <Filter>Header Files\D3D9RenderSystem</Filter>
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+ </ClInclude>
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+ <ClInclude Include="CmD3D9RenderSystem.h">
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+ <Filter>Header Files\D3D9RenderSystem</Filter>
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+ </ClInclude>
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+ <ClInclude Include="CmD3D9RenderWindow.h">
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+ <Filter>Header Files\D3D9RenderSystem</Filter>
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+ </ClInclude>
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+ <ClInclude Include="CmD3D9Resource.h">
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+ <Filter>Header Files\D3D9RenderSystem</Filter>
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+ </ClInclude>
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+ <ClInclude Include="CmD3D9ResourceManager.h">
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+ <Filter>Header Files\D3D9RenderSystem</Filter>
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+ </ClInclude>
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+ <ClInclude Include="CmD3D9Texture.h">
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+ <Filter>Header Files\D3D9RenderSystem</Filter>
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+ </ClInclude>
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+ <ClInclude Include="CmD3D9TextureManager.h">
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+ <Filter>Header Files\D3D9RenderSystem</Filter>
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+ </ClInclude>
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+ <ClInclude Include="CmD3D9VertexDeclaration.h">
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+ <Filter>Header Files\D3D9RenderSystem</Filter>
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+ </ClInclude>
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+ <ClInclude Include="CmD3D9VideoMode.h">
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+ <Filter>Header Files\D3D9RenderSystem</Filter>
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+ </ClInclude>
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+ <ClInclude Include="CmD3D9VideoModeList.h">
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+ <Filter>Header Files\D3D9RenderSystem</Filter>
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+ </ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="stdafx.cpp">
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@@ -451,12 +451,6 @@
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<ClCompile Include="CamelotRenderer.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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- <ClCompile Include="OgreD3D9VideoMode.cpp">
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- <Filter>Source Files\D3D9RenderSystem</Filter>
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- </ClCompile>
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- <ClCompile Include="OgreD3D9Resource.cpp">
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- <Filter>Source Files\D3D9RenderSystem</Filter>
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- </ClCompile>
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<ClCompile Include="OgreException.cpp">
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<Filter>Source Files\ForRemoval</Filter>
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</ClCompile>
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@@ -466,72 +460,6 @@
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<ClCompile Include="OgreStringConverter.cpp">
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<Filter>Source Files\ForRemoval</Filter>
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</ClCompile>
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- <ClCompile Include="OgreD3D9Mappings.cpp">
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- <Filter>Source Files\D3D9RenderSystem</Filter>
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- </ClCompile>
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- <ClCompile Include="OgreD3D9Device.cpp">
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- <Filter>Source Files\D3D9RenderSystem</Filter>
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- </ClCompile>
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- <ClCompile Include="OgreD3D9DeviceManager.cpp">
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- <Filter>Source Files\D3D9RenderSystem</Filter>
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- </ClCompile>
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- <ClCompile Include="OgreD3D9Driver.cpp">
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- <Filter>Source Files\D3D9RenderSystem</Filter>
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- </ClCompile>
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- <ClCompile Include="OgreD3D9DriverList.cpp">
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- <Filter>Source Files\D3D9RenderSystem</Filter>
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- </ClCompile>
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- <ClCompile Include="OgreD3D9GpuProgram.cpp">
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- <Filter>Source Files\D3D9RenderSystem</Filter>
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- </ClCompile>
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- <ClCompile Include="OgreD3D9GpuProgramManager.cpp">
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- <Filter>Source Files\D3D9RenderSystem</Filter>
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- </ClCompile>
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- <ClCompile Include="OgreD3D9HardwareBufferManager.cpp">
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- <Filter>Source Files\D3D9RenderSystem</Filter>
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- </ClCompile>
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- <ClCompile Include="OgreD3D9HardwareIndexBuffer.cpp">
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- <Filter>Source Files\D3D9RenderSystem</Filter>
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- </ClCompile>
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- <ClCompile Include="OgreD3D9HardwareOcclusionQuery.cpp">
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- <Filter>Source Files\D3D9RenderSystem</Filter>
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- </ClCompile>
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- <ClCompile Include="OgreD3D9HardwarePixelBuffer.cpp">
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- <Filter>Source Files\D3D9RenderSystem</Filter>
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- </ClCompile>
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- <ClCompile Include="OgreD3D9HardwareVertexBuffer.cpp">
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- <Filter>Source Files\D3D9RenderSystem</Filter>
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- </ClCompile>
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- <ClCompile Include="OgreD3D9HLSLProgram.cpp">
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- <Filter>Source Files\D3D9RenderSystem</Filter>
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- </ClCompile>
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- <ClCompile Include="OgreD3D9HLSLProgramFactory.cpp">
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- <Filter>Source Files\D3D9RenderSystem</Filter>
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- </ClCompile>
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- <ClCompile Include="OgreD3D9MultiRenderTarget.cpp">
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- <Filter>Source Files\D3D9RenderSystem</Filter>
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- </ClCompile>
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- <ClCompile Include="OgreD3D9RenderSystem.cpp">
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- <Filter>Source Files\D3D9RenderSystem</Filter>
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- </ClCompile>
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- <ClCompile Include="OgreD3D9RenderWindow.cpp">
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- <Filter>Source Files\D3D9RenderSystem</Filter>
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- </ClCompile>
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- <ClCompile Include="OgreD3D9ResourceManager.cpp">
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- <Filter>Source Files\D3D9RenderSystem</Filter>
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- </ClCompile>
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- <ClCompile Include="OgreD3D9Texture.cpp">
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- <Filter>Source Files\D3D9RenderSystem</Filter>
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- </ClCompile>
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- <ClCompile Include="OgreD3D9TextureManager.cpp">
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- <Filter>Source Files\D3D9RenderSystem</Filter>
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- </ClCompile>
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- <ClCompile Include="OgreD3D9VertexDeclaration.cpp">
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- <Filter>Source Files\D3D9RenderSystem</Filter>
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- </ClCompile>
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- <ClCompile Include="OgreD3D9VideoModeList.cpp">
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- <Filter>Source Files\D3D9RenderSystem</Filter>
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- </ClCompile>
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<ClCompile Include="OgreColourValue.cpp">
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<Filter>Source Files\Utility</Filter>
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</ClCompile>
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@@ -796,5 +724,77 @@
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<ClCompile Include="CmViewport.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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+ <ClCompile Include="CmD3D9Device.cpp">
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+ <Filter>Source Files\D3D9RenderSystem</Filter>
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+ </ClCompile>
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+ <ClCompile Include="CmD3D9DeviceManager.cpp">
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+ <Filter>Source Files\D3D9RenderSystem</Filter>
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+ </ClCompile>
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+ <ClCompile Include="CmD3D9Driver.cpp">
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+ <Filter>Source Files\D3D9RenderSystem</Filter>
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+ </ClCompile>
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+ <ClCompile Include="CmD3D9DriverList.cpp">
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+ <Filter>Source Files\D3D9RenderSystem</Filter>
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+ </ClCompile>
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+ <ClCompile Include="CmD3D9GpuProgram.cpp">
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+ <Filter>Source Files\D3D9RenderSystem</Filter>
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+ </ClCompile>
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+ <ClCompile Include="CmD3D9GpuProgramManager.cpp">
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+ <Filter>Source Files\D3D9RenderSystem</Filter>
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+ </ClCompile>
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+ <ClCompile Include="CmD3D9HardwareBufferManager.cpp">
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+ <Filter>Source Files\D3D9RenderSystem</Filter>
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+ </ClCompile>
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+ <ClCompile Include="CmD3D9HardwareIndexBuffer.cpp">
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+ <Filter>Source Files\D3D9RenderSystem</Filter>
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+ </ClCompile>
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+ <ClCompile Include="CmD3D9HardwareOcclusionQuery.cpp">
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+ <Filter>Source Files\D3D9RenderSystem</Filter>
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+ </ClCompile>
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+ <ClCompile Include="CmD3D9HardwarePixelBuffer.cpp">
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+ <Filter>Source Files\D3D9RenderSystem</Filter>
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+ </ClCompile>
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+ <ClCompile Include="CmD3D9HardwareVertexBuffer.cpp">
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+ <Filter>Source Files\D3D9RenderSystem</Filter>
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+ </ClCompile>
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+ <ClCompile Include="CmD3D9HLSLProgram.cpp">
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+ <Filter>Source Files\D3D9RenderSystem</Filter>
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+ </ClCompile>
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+ <ClCompile Include="CmD3D9HLSLProgramFactory.cpp">
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+ <Filter>Source Files\D3D9RenderSystem</Filter>
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+ </ClCompile>
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+ <ClCompile Include="CmD3D9Mappings.cpp">
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+ <Filter>Source Files\D3D9RenderSystem</Filter>
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+ </ClCompile>
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+ <ClCompile Include="CmD3D9MultiRenderTarget.cpp">
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+ <Filter>Source Files\D3D9RenderSystem</Filter>
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+ </ClCompile>
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+ <ClCompile Include="CmD3D9RenderSystem.cpp">
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+ <Filter>Source Files\D3D9RenderSystem</Filter>
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+ </ClCompile>
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+ <ClCompile Include="CmD3D9RenderWindow.cpp">
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+ <Filter>Source Files\D3D9RenderSystem</Filter>
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+ </ClCompile>
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+ <ClCompile Include="CmD3D9Resource.cpp">
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+ <Filter>Source Files\D3D9RenderSystem</Filter>
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+ </ClCompile>
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+ <ClCompile Include="CmD3D9ResourceManager.cpp">
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+ <Filter>Source Files\D3D9RenderSystem</Filter>
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+ </ClCompile>
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+ <ClCompile Include="CmD3D9Texture.cpp">
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+ <Filter>Source Files\D3D9RenderSystem</Filter>
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+ </ClCompile>
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+ <ClCompile Include="CmD3D9TextureManager.cpp">
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+ <Filter>Source Files\D3D9RenderSystem</Filter>
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+ </ClCompile>
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+ <ClCompile Include="CmD3D9VertexDeclaration.cpp">
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+ <Filter>Source Files\D3D9RenderSystem</Filter>
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+ </ClCompile>
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+ <ClCompile Include="CmD3D9VideoMode.cpp">
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+ <Filter>Source Files\D3D9RenderSystem</Filter>
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+ </ClCompile>
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+ <ClCompile Include="CmD3D9VideoModeList.cpp">
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+ <Filter>Source Files\D3D9RenderSystem</Filter>
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+ </ClCompile>
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</ItemGroup>
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</Project>
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