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@@ -147,14 +147,17 @@ namespace BansheeEngine
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const WString BuiltinEditorResources::WindowFrameNormal = L"WindowFrameNormal.png";
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const WString BuiltinEditorResources::WindowFrameNormal = L"WindowFrameNormal.png";
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const WString BuiltinEditorResources::WindowFrameFocused = L"WindowFrameFocused.png";
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const WString BuiltinEditorResources::WindowFrameFocused = L"WindowFrameFocused.png";
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- const WString BuiltinEditorResources::WindowCloseButtonNormal = L"WindowCloseBtnNormal.psd";
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- const WString BuiltinEditorResources::WindowCloseButtonHover = L"WindowCloseBtnHover.psd";
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+ const WString BuiltinEditorResources::CloseButtonNormalTex = L"CloseButtonNormal.png";
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+ const WString BuiltinEditorResources::CloseButtonHoverTex = L"CloseButtonHover.png";
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+ const WString BuiltinEditorResources::CloseButtonActiveTex = L"CloseButtonActive.png";
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- const WString BuiltinEditorResources::WindowMinButtonNormal = L"WindowMinBtnNormal.psd";
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- const WString BuiltinEditorResources::WindowMinButtonHover = L"WindowMinBtnHover.psd";
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+ const WString BuiltinEditorResources::MinButtonNormalTex = L"MinimizeButtonNormal.png";
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+ const WString BuiltinEditorResources::MinButtonHoverTex = L"MinimizeButtonHover.png";
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+ const WString BuiltinEditorResources::MinButtonActiveTex = L"MinimizeButtonActive.png";
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- const WString BuiltinEditorResources::WindowMaxButtonNormal = L"WindowMaxBtnNormal.psd";
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- const WString BuiltinEditorResources::WindowMaxButtonHover = L"WindowMaxBtnHover.psd";
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+ const WString BuiltinEditorResources::MaxButtonNormalTex = L"MaximizeButtonNormal.png";
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+ const WString BuiltinEditorResources::MaxButtonHoverTex = L"MaximizeButtonHover.png";
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+ const WString BuiltinEditorResources::MaxButtonActiveTex = L"MaximizeButtonActive.png";
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const WString BuiltinEditorResources::TabBarBackgroundTex = L"TabBarBackground.png";
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const WString BuiltinEditorResources::TabBarBackgroundTex = L"TabBarBackground.png";
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@@ -240,7 +243,7 @@ namespace BansheeEngine
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const WString BuiltinEditorResources::XButtonNormalTex = L"XBtnNormal.psd";
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const WString BuiltinEditorResources::XButtonNormalTex = L"XBtnNormal.psd";
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const WString BuiltinEditorResources::XButtonHoverTex = L"XBtnHover.psd";
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const WString BuiltinEditorResources::XButtonHoverTex = L"XBtnHover.psd";
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- const WString BuiltinEditorResources::StatusBarBgTex = L"StatusBarBg.psd";
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+ const WString BuiltinEditorResources::StatusBarBgTex = L"StatusBarBackground.png";
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const WString BuiltinEditorResources::ScrollAreaBgTex = L"ScrollAreaBg.png";
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const WString BuiltinEditorResources::ScrollAreaBgTex = L"ScrollAreaBg.png";
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/************************************************************************/
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/************************************************************************/
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@@ -566,37 +569,37 @@ namespace BansheeEngine
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// Window minimize button
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// Window minimize button
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GUIElementStyle winMinButtonStyle;
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GUIElementStyle winMinButtonStyle;
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- winMinButtonStyle.normal.texture = getGUITexture(WindowMinButtonNormal);
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- winMinButtonStyle.hover.texture = getGUITexture(WindowMinButtonHover);
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- winMinButtonStyle.active.texture = winMinButtonStyle.hover.texture;
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+ winMinButtonStyle.normal.texture = getGUITexture(MinButtonNormalTex);
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+ winMinButtonStyle.hover.texture = getGUITexture(MinButtonHoverTex);
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+ winMinButtonStyle.active.texture = getGUITexture(MinButtonActiveTex);
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winMinButtonStyle.fixedHeight = true;
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winMinButtonStyle.fixedHeight = true;
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winMinButtonStyle.fixedWidth = true;
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winMinButtonStyle.fixedWidth = true;
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- winMinButtonStyle.height = 7;
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- winMinButtonStyle.width = 8;
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+ winMinButtonStyle.height = 14;
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+ winMinButtonStyle.width = 14;
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skin->setStyle("WinMinimizeBtn", winMinButtonStyle);
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skin->setStyle("WinMinimizeBtn", winMinButtonStyle);
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// Window maximize button
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// Window maximize button
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GUIElementStyle winMaxButtonStyle;
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GUIElementStyle winMaxButtonStyle;
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- winMaxButtonStyle.normal.texture = getGUITexture(WindowMaxButtonNormal);
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- winMaxButtonStyle.hover.texture = getGUITexture(WindowMaxButtonHover);
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- winMaxButtonStyle.active.texture = winMaxButtonStyle.hover.texture;
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+ winMaxButtonStyle.normal.texture = getGUITexture(MaxButtonNormalTex);
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+ winMaxButtonStyle.hover.texture = getGUITexture(MaxButtonHoverTex);
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+ winMaxButtonStyle.active.texture = getGUITexture(MaxButtonActiveTex);
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winMaxButtonStyle.fixedHeight = true;
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winMaxButtonStyle.fixedHeight = true;
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winMaxButtonStyle.fixedWidth = true;
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winMaxButtonStyle.fixedWidth = true;
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- winMaxButtonStyle.height = 8;
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- winMaxButtonStyle.width = 8;
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+ winMaxButtonStyle.height = 14;
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+ winMaxButtonStyle.width = 14;
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skin->setStyle("WinMaximizeBtn", winMaxButtonStyle);
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skin->setStyle("WinMaximizeBtn", winMaxButtonStyle);
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// Window close button
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// Window close button
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GUIElementStyle winCloseButtonStyle;
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GUIElementStyle winCloseButtonStyle;
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- winCloseButtonStyle.normal.texture = getGUITexture(WindowCloseButtonNormal);
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- winCloseButtonStyle.hover.texture = getGUITexture(WindowCloseButtonHover);
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- winCloseButtonStyle.active.texture = winCloseButtonStyle.hover.texture;
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+ winCloseButtonStyle.normal.texture = getGUITexture(CloseButtonNormalTex);
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+ winCloseButtonStyle.hover.texture = getGUITexture(CloseButtonHoverTex);
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+ winCloseButtonStyle.active.texture = getGUITexture(CloseButtonActiveTex);
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winCloseButtonStyle.fixedHeight = true;
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winCloseButtonStyle.fixedHeight = true;
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winCloseButtonStyle.fixedWidth = true;
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winCloseButtonStyle.fixedWidth = true;
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- winCloseButtonStyle.height = 7;
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- winCloseButtonStyle.width = 8;
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+ winCloseButtonStyle.height = 14;
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+ winCloseButtonStyle.width = 14;
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skin->setStyle("WinCloseBtn", winCloseButtonStyle);
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skin->setStyle("WinCloseBtn", winCloseButtonStyle);
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@@ -1465,8 +1468,8 @@ namespace BansheeEngine
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/* STATUS BAR */
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/* STATUS BAR */
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/************************************************************************/
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/************************************************************************/
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GUIElementStyle statusBarBgStyle;
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GUIElementStyle statusBarBgStyle;
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- statusBarBgStyle.fixedHeight = true;
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- statusBarBgStyle.height = 13;
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+ statusBarBgStyle.height = 16;
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+ statusBarBgStyle.border.top = 2;
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statusBarBgStyle.normal.texture = getGUITexture(StatusBarBgTex);
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statusBarBgStyle.normal.texture = getGUITexture(StatusBarBgTex);
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skin->setStyle(GUIStatusBar::getGUIBackgroundTypeName(), statusBarBgStyle);
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skin->setStyle(GUIStatusBar::getGUIBackgroundTypeName(), statusBarBgStyle);
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@@ -1474,9 +1477,8 @@ namespace BansheeEngine
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GUIElementStyle statusBarMessageBtnStyle;
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GUIElementStyle statusBarMessageBtnStyle;
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statusBarMessageBtnStyle.font = font;
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statusBarMessageBtnStyle.font = font;
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statusBarMessageBtnStyle.fontSize = DefaultFontSize;
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statusBarMessageBtnStyle.fontSize = DefaultFontSize;
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- statusBarMessageBtnStyle.fixedWidth = false;
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statusBarMessageBtnStyle.fixedHeight = true;
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statusBarMessageBtnStyle.fixedHeight = true;
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- statusBarMessageBtnStyle.height = 13;
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+ statusBarMessageBtnStyle.height = 16;
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statusBarMessageBtnStyle.minWidth = 10;
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statusBarMessageBtnStyle.minWidth = 10;
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statusBarMessageBtnStyle.textHorzAlign = THA_Left;
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statusBarMessageBtnStyle.textHorzAlign = THA_Left;
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statusBarMessageBtnStyle.textVertAlign = TVA_Center;
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statusBarMessageBtnStyle.textVertAlign = TVA_Center;
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@@ -1485,8 +1487,7 @@ namespace BansheeEngine
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skin->setStyle(GUIStatusBar::getGUIMessageTypeName(), statusBarMessageBtnStyle);
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skin->setStyle(GUIStatusBar::getGUIMessageTypeName(), statusBarMessageBtnStyle);
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GUIElementStyle statusBarStyle;
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GUIElementStyle statusBarStyle;
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- statusBarStyle.fixedHeight = true;
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- statusBarStyle.height = 13;
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+ statusBarStyle.height = 16;
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statusBarStyle.subStyles[GUIStatusBar::getGUIBackgroundTypeName()] = GUIStatusBar::getGUIBackgroundTypeName();
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statusBarStyle.subStyles[GUIStatusBar::getGUIBackgroundTypeName()] = GUIStatusBar::getGUIBackgroundTypeName();
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statusBarStyle.subStyles[GUIStatusBar::getGUIMessageTypeName()] = GUIStatusBar::getGUIMessageTypeName();
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statusBarStyle.subStyles[GUIStatusBar::getGUIMessageTypeName()] = GUIStatusBar::getGUIMessageTypeName();
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