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@@ -64,7 +64,7 @@ int CALLBACK WinMain(
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GameObjectHandle<DebugCamera> debugCamera = cameraGO->addComponent<DebugCamera>();
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HGameObject testModelGO = GameObject::create("TestMesh");
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- //HRenderable testRenderable = testModelGO->addComponent<Renderable>();
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+ HRenderable testRenderable = testModelGO->addComponent<Renderable>();
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HGameObject testTextGO = GameObject::create("TestText");
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GameObjectHandle<TestTextSprite> textSprite = testTextGO->addComponent<TestTextSprite>();
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@@ -85,7 +85,7 @@ int CALLBACK WinMain(
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font = Importer::instance().import("C:\\arial.ttf", fontImportOptions);
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}
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- //textSprite->setText(camera, "TESTfAV", font, 12);
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+ textSprite->setText(camera, "TESTfAV", font, 12);
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#if defined DX9
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///////////////// HLSL 9 SHADERS //////////////////////////
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@@ -269,8 +269,8 @@ int CALLBACK WinMain(
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//_ASSERT(_CrtCheckMemory());
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- //testRenderable->setMesh(dbgMeshRef);
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- //testRenderable->setMaterial(testMaterial);
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+ testRenderable->setMesh(dbgMeshRef);
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+ testRenderable->setMaterial(testMaterial);
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//// Set the new state for the flag
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//_CrtSetDbgFlag( tmpFlag );
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