|
|
@@ -1,867 +1,867 @@
|
|
|
-#include "BsGizmoManager.h"
|
|
|
-#include "BsMesh.h"
|
|
|
-#include "BsAABox.h"
|
|
|
-#include "BsSphere.h"
|
|
|
-#include "BsVertexDataDesc.h"
|
|
|
-#include "BsShapeMeshes3D.h"
|
|
|
-#include "BsMeshHeap.h"
|
|
|
-#include "BsCCamera.h"
|
|
|
-#include "BsSpriteTexture.h"
|
|
|
-#include "BsCoreThread.h"
|
|
|
-#include "BsBuiltinEditorResources.h"
|
|
|
-#include "BsMaterial.h"
|
|
|
-#include "BsGpuParams.h"
|
|
|
-#include "BsRenderAPI.h"
|
|
|
-#include "BsCoreRenderer.h"
|
|
|
-#include "BsRendererUtility.h"
|
|
|
-#include "BsTransientMesh.h"
|
|
|
-#include "BsRendererManager.h"
|
|
|
-#include "BsDrawHelper.h"
|
|
|
-
|
|
|
-using namespace std::placeholders;
|
|
|
-
|
|
|
-namespace BansheeEngine
|
|
|
-{
|
|
|
- const UINT32 GizmoManager::VERTEX_BUFFER_GROWTH = 4096;
|
|
|
- const UINT32 GizmoManager::INDEX_BUFFER_GROWTH = 4096 * 2;
|
|
|
- const UINT32 GizmoManager::SPHERE_QUALITY = 1;
|
|
|
- const UINT32 GizmoManager::WIRE_SPHERE_QUALITY = 10;
|
|
|
- const float GizmoManager::MAX_ICON_RANGE = 500.0f;
|
|
|
- const UINT32 GizmoManager::OPTIMAL_ICON_SIZE = 64;
|
|
|
- const float GizmoManager::ICON_TEXEL_WORLD_SIZE = 0.05f;
|
|
|
-
|
|
|
- GizmoManager::GizmoManager()
|
|
|
- :mPickable(false), mDrawHelper(nullptr), mPickingDrawHelper(nullptr), mCore(nullptr), mCurrentIdx(0)
|
|
|
- {
|
|
|
- mTransform = Matrix4::IDENTITY;
|
|
|
- mDrawHelper = bs_new<DrawHelper>();
|
|
|
- mPickingDrawHelper = bs_new<DrawHelper>();
|
|
|
-
|
|
|
- mIconVertexDesc = bs_shared_ptr_new<VertexDataDesc>();
|
|
|
- mIconVertexDesc->addVertElem(VET_FLOAT3, VES_POSITION);
|
|
|
- mIconVertexDesc->addVertElem(VET_FLOAT2, VES_TEXCOORD);
|
|
|
- mIconVertexDesc->addVertElem(VET_COLOR, VES_COLOR, 0);
|
|
|
- mIconVertexDesc->addVertElem(VET_COLOR, VES_COLOR, 1);
|
|
|
-
|
|
|
- mIconMeshHeap = MeshHeap::create(VERTEX_BUFFER_GROWTH, INDEX_BUFFER_GROWTH, mIconVertexDesc);
|
|
|
-
|
|
|
- HMaterial solidMaterial = BuiltinEditorResources::instance().createSolidGizmoMat();
|
|
|
- HMaterial wireMaterial = BuiltinEditorResources::instance().createWireGizmoMat();
|
|
|
- HMaterial iconMaterial = BuiltinEditorResources::instance().createIconGizmoMat();
|
|
|
- HMaterial pickingMaterial = BuiltinEditorResources::instance().createGizmoPickingMat();
|
|
|
- HMaterial alphaPickingMaterial = BuiltinEditorResources::instance().createAlphaGizmoPickingMat();
|
|
|
-
|
|
|
- CoreInitData initData;
|
|
|
-
|
|
|
- initData.solidMat = solidMaterial->getCore();
|
|
|
- initData.wireMat = wireMaterial->getCore();
|
|
|
- initData.iconMat = iconMaterial->getCore();
|
|
|
- initData.pickingMat = pickingMaterial->getCore();
|
|
|
- initData.alphaPickingMat = alphaPickingMaterial->getCore();
|
|
|
-
|
|
|
- mCore.store(bs_new<GizmoManagerCore>(GizmoManagerCore::PrivatelyConstuct()), std::memory_order_release);
|
|
|
-
|
|
|
- gCoreAccessor().queueCommand(std::bind(&GizmoManager::initializeCore, this, initData));
|
|
|
- }
|
|
|
-
|
|
|
- GizmoManager::~GizmoManager()
|
|
|
- {
|
|
|
- if (mIconMesh != nullptr)
|
|
|
- mIconMeshHeap->dealloc(mIconMesh);
|
|
|
-
|
|
|
- bs_delete(mDrawHelper);
|
|
|
- bs_delete(mPickingDrawHelper);
|
|
|
-
|
|
|
- gCoreAccessor().queueCommand(std::bind(&GizmoManager::destroyCore, this, mCore.load(std::memory_order_relaxed)));
|
|
|
- }
|
|
|
-
|
|
|
- void GizmoManager::initializeCore(const CoreInitData& initData)
|
|
|
- {
|
|
|
- mCore.load(std::memory_order_acquire)->initialize(initData);
|
|
|
- }
|
|
|
-
|
|
|
- void GizmoManager::destroyCore(GizmoManagerCore* core)
|
|
|
- {
|
|
|
- bs_delete(core);
|
|
|
- }
|
|
|
-
|
|
|
- void GizmoManager::startGizmo(const HSceneObject& gizmoParent)
|
|
|
- {
|
|
|
- mActiveSO = gizmoParent;
|
|
|
- }
|
|
|
-
|
|
|
- void GizmoManager::endGizmo()
|
|
|
- {
|
|
|
- mActiveSO = nullptr;
|
|
|
- }
|
|
|
-
|
|
|
- void GizmoManager::setColor(const Color& color)
|
|
|
- {
|
|
|
- mDrawHelper->setColor(color);
|
|
|
- mColor = color;
|
|
|
- }
|
|
|
-
|
|
|
- void GizmoManager::setTransform(const Matrix4& transform)
|
|
|
- {
|
|
|
- mDrawHelper->setTransform(transform);
|
|
|
- mTransform = transform;
|
|
|
- }
|
|
|
-
|
|
|
- void GizmoManager::drawCube(const Vector3& position, const Vector3& extents)
|
|
|
- {
|
|
|
- mSolidCubeData.push_back(CubeData());
|
|
|
- CubeData& cubeData = mSolidCubeData.back();
|
|
|
-
|
|
|
- cubeData.idx = mCurrentIdx++;
|
|
|
- cubeData.position = position;
|
|
|
- cubeData.extents = extents;
|
|
|
- cubeData.color = mColor;
|
|
|
- cubeData.transform = mTransform;
|
|
|
- cubeData.sceneObject = mActiveSO;
|
|
|
- cubeData.pickable = mPickable;
|
|
|
-
|
|
|
- mDrawHelper->cube(position, extents);
|
|
|
- mIdxToSceneObjectMap[cubeData.idx] = mActiveSO;
|
|
|
- }
|
|
|
-
|
|
|
- void GizmoManager::drawSphere(const Vector3& position, float radius)
|
|
|
- {
|
|
|
- mSolidSphereData.push_back(SphereData());
|
|
|
- SphereData& sphereData = mSolidSphereData.back();
|
|
|
-
|
|
|
- sphereData.idx = mCurrentIdx++;
|
|
|
- sphereData.position = position;
|
|
|
- sphereData.radius = radius;
|
|
|
- sphereData.color = mColor;
|
|
|
- sphereData.transform = mTransform;
|
|
|
- sphereData.sceneObject = mActiveSO;
|
|
|
- sphereData.pickable = mPickable;
|
|
|
-
|
|
|
- mDrawHelper->sphere(position, radius);
|
|
|
- mIdxToSceneObjectMap[sphereData.idx] = mActiveSO;
|
|
|
- }
|
|
|
-
|
|
|
- void GizmoManager::drawWireCube(const Vector3& position, const Vector3& extents)
|
|
|
- {
|
|
|
- mWireCubeData.push_back(CubeData());
|
|
|
- CubeData& cubeData = mWireCubeData.back();
|
|
|
-
|
|
|
- cubeData.idx = mCurrentIdx++;
|
|
|
- cubeData.position = position;
|
|
|
- cubeData.extents = extents;
|
|
|
- cubeData.color = mColor;
|
|
|
- cubeData.transform = mTransform;
|
|
|
- cubeData.sceneObject = mActiveSO;
|
|
|
- cubeData.pickable = mPickable;
|
|
|
-
|
|
|
- mDrawHelper->wireCube(position, extents);
|
|
|
- mIdxToSceneObjectMap[cubeData.idx] = mActiveSO;
|
|
|
- }
|
|
|
-
|
|
|
- void GizmoManager::drawWireSphere(const Vector3& position, float radius)
|
|
|
- {
|
|
|
- mWireSphereData.push_back(SphereData());
|
|
|
- SphereData& sphereData = mWireSphereData.back();
|
|
|
-
|
|
|
- sphereData.idx = mCurrentIdx++;
|
|
|
- sphereData.position = position;
|
|
|
- sphereData.radius = radius;
|
|
|
- sphereData.color = mColor;
|
|
|
- sphereData.transform = mTransform;
|
|
|
- sphereData.sceneObject = mActiveSO;
|
|
|
- sphereData.pickable = mPickable;
|
|
|
-
|
|
|
- mDrawHelper->wireSphere(position, radius);
|
|
|
- mIdxToSceneObjectMap[sphereData.idx] = mActiveSO;
|
|
|
- }
|
|
|
-
|
|
|
- void GizmoManager::drawLine(const Vector3& start, const Vector3& end)
|
|
|
- {
|
|
|
- mLineData.push_back(LineData());
|
|
|
- LineData& lineData = mLineData.back();
|
|
|
-
|
|
|
- lineData.idx = mCurrentIdx++;
|
|
|
- lineData.start = start;
|
|
|
- lineData.end = end;
|
|
|
- lineData.color = mColor;
|
|
|
- lineData.transform = mTransform;
|
|
|
- lineData.sceneObject = mActiveSO;
|
|
|
- lineData.pickable = mPickable;
|
|
|
-
|
|
|
- mDrawHelper->line(start, end);
|
|
|
- mIdxToSceneObjectMap[lineData.idx] = mActiveSO;
|
|
|
- }
|
|
|
-
|
|
|
- void GizmoManager::drawFrustum(const Vector3& position, float aspect, Degree FOV, float near, float far)
|
|
|
- {
|
|
|
- mFrustumData.push_back(FrustumData());
|
|
|
- FrustumData& frustumData = mFrustumData.back();
|
|
|
-
|
|
|
- frustumData.idx = mCurrentIdx++;
|
|
|
- frustumData.position = position;
|
|
|
- frustumData.aspect = aspect;
|
|
|
- frustumData.FOV = FOV;
|
|
|
- frustumData.near = near;
|
|
|
- frustumData.far = far;
|
|
|
- frustumData.color = mColor;
|
|
|
- frustumData.transform = mTransform;
|
|
|
- frustumData.sceneObject = mActiveSO;
|
|
|
- frustumData.pickable = mPickable;
|
|
|
-
|
|
|
- mDrawHelper->frustum(position, aspect, FOV, near, far);
|
|
|
- mIdxToSceneObjectMap[frustumData.idx] = mActiveSO;
|
|
|
- }
|
|
|
-
|
|
|
- void GizmoManager::drawIcon(Vector3 position, HSpriteTexture image, bool fixedScale)
|
|
|
- {
|
|
|
- mIconData.push_back(IconData());
|
|
|
- IconData& iconData = mIconData.back();
|
|
|
-
|
|
|
- iconData.idx = mCurrentIdx++;
|
|
|
- iconData.position = position;
|
|
|
- iconData.texture = image;
|
|
|
- iconData.fixedScale = fixedScale;
|
|
|
- iconData.color = mColor;
|
|
|
- iconData.transform = mTransform;
|
|
|
- iconData.sceneObject = mActiveSO;
|
|
|
- iconData.pickable = mPickable;
|
|
|
-
|
|
|
- mIdxToSceneObjectMap[iconData.idx] = mActiveSO;
|
|
|
- }
|
|
|
-
|
|
|
- void GizmoManager::update(const CameraPtr& camera)
|
|
|
- {
|
|
|
- mDrawHelper->clearMeshes();
|
|
|
-
|
|
|
- if (mIconMesh != nullptr)
|
|
|
- mIconMeshHeap->dealloc(mIconMesh);
|
|
|
-
|
|
|
- IconRenderDataVecPtr iconRenderData;
|
|
|
-
|
|
|
- mDrawHelper->buildMeshes();
|
|
|
- const Vector<DrawHelper::ShapeMeshData>& meshes = mDrawHelper->getMeshes();
|
|
|
-
|
|
|
- SPtr<MeshCoreBase> solidMesh = nullptr;
|
|
|
- SPtr<MeshCoreBase> wireMesh = nullptr;
|
|
|
- for (auto& meshData : meshes)
|
|
|
- {
|
|
|
- if (meshData.type == DrawHelper::MeshType::Solid)
|
|
|
- {
|
|
|
- if (solidMesh == nullptr)
|
|
|
- solidMesh = meshData.mesh->getCore();
|
|
|
- }
|
|
|
- else // Wire
|
|
|
- {
|
|
|
- if (wireMesh == nullptr)
|
|
|
- wireMesh = meshData.mesh->getCore();
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- // Since there is no sorting used with draw helper meshes we only expect up to two of them,
|
|
|
- // one for solids, one for wireframe
|
|
|
- assert(meshes.size() <= 2);
|
|
|
-
|
|
|
- mIconMesh = buildIconMesh(camera, mIconData, false, iconRenderData);
|
|
|
- SPtr<MeshCoreBase> iconMesh = mIconMesh->getCore();
|
|
|
-
|
|
|
- GizmoManagerCore* core = mCore.load(std::memory_order_relaxed);
|
|
|
-
|
|
|
- gCoreAccessor().queueCommand(std::bind(&GizmoManagerCore::updateData, core, camera->getCore(),
|
|
|
- solidMesh, wireMesh, iconMesh, iconRenderData));
|
|
|
- }
|
|
|
-
|
|
|
- void GizmoManager::renderForPicking(const CameraPtr& camera, std::function<Color(UINT32)> idxToColorCallback)
|
|
|
- {
|
|
|
- Vector<IconData> iconData;
|
|
|
- IconRenderDataVecPtr iconRenderData;
|
|
|
-
|
|
|
- mPickingDrawHelper->clear();
|
|
|
-
|
|
|
- for (auto& cubeDataEntry : mSolidCubeData)
|
|
|
- {
|
|
|
- if (!cubeDataEntry.pickable)
|
|
|
- continue;
|
|
|
-
|
|
|
- mPickingDrawHelper->setColor(idxToColorCallback(cubeDataEntry.idx));
|
|
|
- mPickingDrawHelper->setTransform(cubeDataEntry.transform);
|
|
|
-
|
|
|
- mPickingDrawHelper->cube(cubeDataEntry.position, cubeDataEntry.extents);
|
|
|
- }
|
|
|
-
|
|
|
- for (auto& cubeDataEntry : mWireCubeData)
|
|
|
- {
|
|
|
- if (!cubeDataEntry.pickable)
|
|
|
- continue;
|
|
|
-
|
|
|
- mPickingDrawHelper->setColor(idxToColorCallback(cubeDataEntry.idx));
|
|
|
- mPickingDrawHelper->setTransform(cubeDataEntry.transform);
|
|
|
-
|
|
|
- mPickingDrawHelper->wireCube(cubeDataEntry.position, cubeDataEntry.extents);
|
|
|
- }
|
|
|
-
|
|
|
- for (auto& sphereDataEntry : mSolidSphereData)
|
|
|
- {
|
|
|
- if (!sphereDataEntry.pickable)
|
|
|
- continue;
|
|
|
-
|
|
|
- mPickingDrawHelper->setColor(idxToColorCallback(sphereDataEntry.idx));
|
|
|
- mPickingDrawHelper->setTransform(sphereDataEntry.transform);
|
|
|
-
|
|
|
- mPickingDrawHelper->sphere(sphereDataEntry.position, sphereDataEntry.radius);
|
|
|
- }
|
|
|
-
|
|
|
- for (auto& sphereDataEntry : mWireSphereData)
|
|
|
- {
|
|
|
- if (!sphereDataEntry.pickable)
|
|
|
- continue;
|
|
|
-
|
|
|
- mPickingDrawHelper->setColor(idxToColorCallback(sphereDataEntry.idx));
|
|
|
- mPickingDrawHelper->setTransform(sphereDataEntry.transform);
|
|
|
-
|
|
|
- mPickingDrawHelper->wireSphere(sphereDataEntry.position, sphereDataEntry.radius);
|
|
|
- }
|
|
|
-
|
|
|
- for (auto& lineDataEntry : mLineData)
|
|
|
- {
|
|
|
- if (!lineDataEntry.pickable)
|
|
|
- continue;
|
|
|
-
|
|
|
- mPickingDrawHelper->setColor(idxToColorCallback(lineDataEntry.idx));
|
|
|
- mPickingDrawHelper->setTransform(lineDataEntry.transform);
|
|
|
-
|
|
|
- mPickingDrawHelper->line(lineDataEntry.start, lineDataEntry.end);
|
|
|
- }
|
|
|
-
|
|
|
- for (auto& frustumDataEntry : mFrustumData)
|
|
|
- {
|
|
|
- if (!frustumDataEntry.pickable)
|
|
|
- continue;
|
|
|
-
|
|
|
- mPickingDrawHelper->setColor(idxToColorCallback(frustumDataEntry.idx));
|
|
|
- mPickingDrawHelper->setTransform(frustumDataEntry.transform);
|
|
|
-
|
|
|
- mPickingDrawHelper->frustum(frustumDataEntry.position, frustumDataEntry.aspect, frustumDataEntry.FOV,
|
|
|
- frustumDataEntry.near, frustumDataEntry.far);
|
|
|
- }
|
|
|
-
|
|
|
- for (auto& iconDataEntry : mIconData)
|
|
|
- {
|
|
|
- if (!iconDataEntry.pickable)
|
|
|
- continue;
|
|
|
-
|
|
|
- iconData.push_back(iconDataEntry);
|
|
|
- iconData.back().color = idxToColorCallback(iconDataEntry.idx);
|
|
|
- }
|
|
|
-
|
|
|
- mPickingDrawHelper->buildMeshes();
|
|
|
- const Vector<DrawHelper::ShapeMeshData>& meshes = mPickingDrawHelper->getMeshes();
|
|
|
-
|
|
|
- TransientMeshPtr iconMesh = buildIconMesh(camera, iconData, true, iconRenderData);
|
|
|
-
|
|
|
- // Note: This must be rendered while Scene view is being rendered
|
|
|
- Matrix4 viewMat = camera->getViewMatrix();
|
|
|
- Matrix4 projMat = camera->getProjectionMatrixRS();
|
|
|
- ViewportPtr viewport = camera->getViewport();
|
|
|
-
|
|
|
- GizmoManagerCore* core = mCore.load(std::memory_order_relaxed);
|
|
|
-
|
|
|
- for (auto& meshData : meshes)
|
|
|
- {
|
|
|
- if (meshData.type == DrawHelper::MeshType::Solid)
|
|
|
- {
|
|
|
- gCoreAccessor().queueCommand(std::bind(&GizmoManagerCore::renderGizmos,
|
|
|
- core, viewMat, projMat, camera->getForward(), meshData.mesh->getCore(), GizmoMaterial::Picking));
|
|
|
- }
|
|
|
- else // Wire
|
|
|
- {
|
|
|
- gCoreAccessor().queueCommand(std::bind(&GizmoManagerCore::renderGizmos,
|
|
|
- core, viewMat, projMat, camera->getForward(), meshData.mesh->getCore(), GizmoMaterial::Picking));
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- Rect2I screenArea = camera->getViewport()->getArea();
|
|
|
-
|
|
|
- gCoreAccessor().queueCommand(std::bind(&GizmoManagerCore::renderIconGizmos,
|
|
|
- core, screenArea, iconMesh->getCore(), iconRenderData, true));
|
|
|
-
|
|
|
- mPickingDrawHelper->clearMeshes();
|
|
|
- mIconMeshHeap->dealloc(iconMesh);
|
|
|
- }
|
|
|
-
|
|
|
- void GizmoManager::clearGizmos()
|
|
|
- {
|
|
|
- mSolidCubeData.clear();
|
|
|
- mWireCubeData.clear();
|
|
|
- mSolidSphereData.clear();
|
|
|
- mWireSphereData.clear();
|
|
|
- mLineData.clear();
|
|
|
- mFrustumData.clear();
|
|
|
- mIconData.clear();
|
|
|
- mIdxToSceneObjectMap.clear();
|
|
|
-
|
|
|
- mDrawHelper->clear();
|
|
|
-
|
|
|
- mCurrentIdx = 0;
|
|
|
- }
|
|
|
-
|
|
|
- void GizmoManager::clearRenderData()
|
|
|
- {
|
|
|
- mDrawHelper->clearMeshes();
|
|
|
-
|
|
|
- if (mIconMesh != nullptr)
|
|
|
- mIconMeshHeap->dealloc(mIconMesh);
|
|
|
-
|
|
|
- mIconMesh = nullptr;
|
|
|
-
|
|
|
- GizmoManagerCore* core = mCore.load(std::memory_order_relaxed);
|
|
|
- IconRenderDataVecPtr iconRenderData = bs_shared_ptr_new<IconRenderDataVec>();
|
|
|
-
|
|
|
- gCoreAccessor().queueCommand(std::bind(&GizmoManagerCore::updateData, core, nullptr, nullptr, nullptr, nullptr, iconRenderData));
|
|
|
- }
|
|
|
-
|
|
|
- TransientMeshPtr GizmoManager::buildIconMesh(const CameraPtr& camera, const Vector<IconData>& iconData,
|
|
|
- bool forPicking, GizmoManager::IconRenderDataVecPtr& iconRenderData)
|
|
|
- {
|
|
|
- mSortedIconData.clear();
|
|
|
-
|
|
|
- if (iconData.size() > mSortedIconData.size())
|
|
|
- mSortedIconData.resize(iconData.size());
|
|
|
-
|
|
|
- UINT32 i = 0;
|
|
|
- for (auto& iconEntry : iconData)
|
|
|
- {
|
|
|
- Vector3 viewPoint = camera->worldToViewPoint(iconEntry.position);
|
|
|
-
|
|
|
- float distance = -viewPoint.z;
|
|
|
- if (distance < camera->getNearClipDistance()) // Ignore behind clip plane
|
|
|
- continue;
|
|
|
-
|
|
|
- if (distance > MAX_ICON_RANGE) // Ignore too far away
|
|
|
- continue;
|
|
|
-
|
|
|
- if (!iconEntry.texture) // Ignore missing texture
|
|
|
- continue;
|
|
|
-
|
|
|
- if (forPicking && !iconEntry.pickable)
|
|
|
- continue;
|
|
|
-
|
|
|
- SortedIconData& sortedIconData = mSortedIconData[i];
|
|
|
- sortedIconData.iconIdx = i;
|
|
|
- sortedIconData.distance = distance;
|
|
|
- sortedIconData.screenPosition = camera->viewToScreenPoint(viewPoint);
|
|
|
-
|
|
|
- i++;
|
|
|
- }
|
|
|
-
|
|
|
- UINT32 actualNumIcons = i;
|
|
|
-
|
|
|
- // Sort back to front first, then by texture
|
|
|
- std::sort(mSortedIconData.begin(), mSortedIconData.begin() + actualNumIcons,
|
|
|
- [&](const SortedIconData& a, const SortedIconData& b)
|
|
|
- {
|
|
|
- if (a.distance == b.distance)
|
|
|
- {
|
|
|
- HTexture texA = iconData[a.iconIdx].texture->getTexture();
|
|
|
- HTexture texB = iconData[b.iconIdx].texture->getTexture();
|
|
|
-
|
|
|
- if (texA == texB)
|
|
|
- return a.iconIdx < b.iconIdx;
|
|
|
-
|
|
|
- return texA->getInternalID() < texB->getInternalID();
|
|
|
- }
|
|
|
- else
|
|
|
- return a.distance > b.distance;
|
|
|
- });
|
|
|
-
|
|
|
- MeshDataPtr meshData = bs_shared_ptr_new<MeshData>(actualNumIcons * 4, actualNumIcons * 6, mIconVertexDesc);
|
|
|
-
|
|
|
- auto positionIter = meshData->getVec3DataIter(VES_POSITION);
|
|
|
- auto texcoordIter = meshData->getVec2DataIter(VES_TEXCOORD);
|
|
|
- auto normalColorIter = meshData->getDWORDDataIter(VES_COLOR, 0);
|
|
|
- auto fadedColorIter = meshData->getDWORDDataIter(VES_COLOR, 1);
|
|
|
-
|
|
|
- UINT32* indices = meshData->getIndices32();
|
|
|
-
|
|
|
- float cameraScale = 1.0f;
|
|
|
- if (camera->getProjectionType() == PT_ORTHOGRAPHIC)
|
|
|
- cameraScale = camera->getViewport()->getHeight() / camera->getOrthoWindowHeight();
|
|
|
- else
|
|
|
- {
|
|
|
- Radian vertFOV(Math::tan(camera->getHorzFOV() * 0.5f));
|
|
|
- cameraScale = (camera->getViewport()->getHeight() * 0.5f) / vertFOV.valueRadians();
|
|
|
- }
|
|
|
-
|
|
|
- iconRenderData = bs_shared_ptr_new<IconRenderDataVec>();
|
|
|
- UINT32 lastTextureIdx = std::numeric_limits<UINT32>::max();
|
|
|
- HTexture curTexture;
|
|
|
-
|
|
|
- // Note: This assumes the meshes will be rendered using the same camera
|
|
|
- // properties as when they are created
|
|
|
- for (i = 0; i < actualNumIcons; i++)
|
|
|
- {
|
|
|
- SortedIconData& sortedIconData = mSortedIconData[i];
|
|
|
- const IconData& curIconData = iconData[sortedIconData.iconIdx];
|
|
|
-
|
|
|
- HTexture atlasTexture = curIconData.texture->getTexture();
|
|
|
-
|
|
|
- if (curTexture != atlasTexture)
|
|
|
- {
|
|
|
- UINT32 numIconsPerTexture = i - lastTextureIdx;
|
|
|
- if (numIconsPerTexture > 0)
|
|
|
- {
|
|
|
- iconRenderData->push_back(IconRenderData());
|
|
|
- IconRenderData& renderData = iconRenderData->back();
|
|
|
- renderData.count = numIconsPerTexture;
|
|
|
- renderData.texture = atlasTexture->getCore();
|
|
|
- }
|
|
|
-
|
|
|
- lastTextureIdx = i;
|
|
|
- curTexture = atlasTexture;
|
|
|
- }
|
|
|
-
|
|
|
- UINT32 iconWidth = curIconData.texture->getWidth();
|
|
|
- UINT32 iconHeight = curIconData.texture->getHeight();
|
|
|
-
|
|
|
- limitIconSize(iconWidth, iconHeight);
|
|
|
-
|
|
|
- Vector3 position((float)sortedIconData.screenPosition.x, (float)sortedIconData.screenPosition.y, -sortedIconData.distance);
|
|
|
- Vector3 projPosition = camera->projectPoint(position);
|
|
|
- position.z = projPosition.z;
|
|
|
-
|
|
|
- float halfWidth = iconWidth * 0.5f;
|
|
|
- float halfHeight = iconHeight * 0.5f;
|
|
|
-
|
|
|
- if (!curIconData.fixedScale)
|
|
|
- {
|
|
|
- float iconScale = 1.0f;
|
|
|
- if (camera->getProjectionType() == PT_ORTHOGRAPHIC)
|
|
|
- iconScale = cameraScale * ICON_TEXEL_WORLD_SIZE;
|
|
|
- else
|
|
|
- iconScale = (cameraScale * ICON_TEXEL_WORLD_SIZE) / sortedIconData.distance;
|
|
|
-
|
|
|
- halfWidth *= iconScale;
|
|
|
- halfHeight *= iconScale;
|
|
|
- }
|
|
|
-
|
|
|
- Color normalColor, fadedColor;
|
|
|
- calculateIconColors(curIconData.color, camera, (UINT32)(halfHeight * 2.0f), curIconData.fixedScale, normalColor, fadedColor);
|
|
|
-
|
|
|
- if (forPicking)
|
|
|
- {
|
|
|
- normalColor = curIconData.color;
|
|
|
- fadedColor = curIconData.color;
|
|
|
- }
|
|
|
-
|
|
|
- Vector3 positions[4];
|
|
|
- positions[0] = position + Vector3(-halfWidth, -halfHeight, 0.0f);
|
|
|
- positions[1] = position + Vector3(halfWidth, -halfHeight, 0.0f);
|
|
|
- positions[2] = position + Vector3(halfWidth, halfHeight, 0.0f);
|
|
|
- positions[3] = position + Vector3(-halfWidth, halfHeight, 0.0f);
|
|
|
-
|
|
|
- Vector2 uvs[4];
|
|
|
- uvs[0] = curIconData.texture->transformUV(Vector2(0.0f, 0.0f));
|
|
|
- uvs[1] = curIconData.texture->transformUV(Vector2(1.0f, 0.0f));
|
|
|
- uvs[2] = curIconData.texture->transformUV(Vector2(1.0f, 1.0f));
|
|
|
- uvs[3] = curIconData.texture->transformUV(Vector2(0.0f, 1.0f));
|
|
|
-
|
|
|
- for (UINT32 j = 0; j < 4; j++)
|
|
|
- {
|
|
|
- positionIter.addValue(positions[j]);
|
|
|
- texcoordIter.addValue(uvs[j]);
|
|
|
- normalColorIter.addValue(normalColor.getAsRGBA());
|
|
|
- fadedColorIter.addValue(fadedColor.getAsRGBA());
|
|
|
- }
|
|
|
-
|
|
|
- UINT32 vertOffset = i * 4;
|
|
|
-
|
|
|
- indices[0] = vertOffset + 0;
|
|
|
- indices[1] = vertOffset + 1;
|
|
|
- indices[2] = vertOffset + 2;
|
|
|
- indices[3] = vertOffset + 0;
|
|
|
- indices[4] = vertOffset + 2;
|
|
|
- indices[5] = vertOffset + 3;
|
|
|
-
|
|
|
- indices += 6;
|
|
|
- }
|
|
|
-
|
|
|
- return mIconMeshHeap->alloc(meshData, DOT_TRIANGLE_LIST);
|
|
|
- }
|
|
|
-
|
|
|
- void GizmoManager::limitIconSize(UINT32& width, UINT32& height)
|
|
|
- {
|
|
|
- if (width <= OPTIMAL_ICON_SIZE && height <= OPTIMAL_ICON_SIZE)
|
|
|
- return;
|
|
|
-
|
|
|
- float relWidth = OPTIMAL_ICON_SIZE / (float)width;
|
|
|
- float relHeight = OPTIMAL_ICON_SIZE / (float)height;
|
|
|
-
|
|
|
- float scale = std::min(relWidth, relHeight);
|
|
|
-
|
|
|
- width = Math::roundToInt(width * scale);
|
|
|
- height = Math::roundToInt(height * scale);
|
|
|
- }
|
|
|
-
|
|
|
- void GizmoManager::calculateIconColors(const Color& tint, const CameraPtr& camera,
|
|
|
- UINT32 iconHeight, bool fixedScale, Color& normalColor, Color& fadedColor)
|
|
|
- {
|
|
|
- normalColor = tint;
|
|
|
-
|
|
|
- if (!fixedScale)
|
|
|
- {
|
|
|
- float iconToScreenRatio = iconHeight / (float)camera->getViewport()->getHeight();
|
|
|
-
|
|
|
- if (iconToScreenRatio > 0.3f)
|
|
|
- {
|
|
|
- float alpha = 1.0f - Math::lerp01(iconToScreenRatio, 0.3f, 1.0f);
|
|
|
- normalColor.a *= alpha;
|
|
|
- }
|
|
|
- else if (iconToScreenRatio < 0.1f)
|
|
|
- {
|
|
|
- float alpha = Math::lerp01(iconToScreenRatio, 0.0f, 0.1f);
|
|
|
- normalColor.a *= alpha;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- fadedColor = normalColor;
|
|
|
- fadedColor.a *= 0.2f;
|
|
|
- }
|
|
|
-
|
|
|
- HSceneObject GizmoManager::getSceneObject(UINT32 gizmoIdx)
|
|
|
- {
|
|
|
- auto iterFind = mIdxToSceneObjectMap.find(gizmoIdx);
|
|
|
-
|
|
|
- if (iterFind != mIdxToSceneObjectMap.end())
|
|
|
- return iterFind->second;
|
|
|
-
|
|
|
- return HSceneObject();
|
|
|
- }
|
|
|
-
|
|
|
- const float GizmoManagerCore::PICKING_ALPHA_CUTOFF = 0.5f;
|
|
|
-
|
|
|
- GizmoManagerCore::GizmoManagerCore(const PrivatelyConstuct& dummy)
|
|
|
- {
|
|
|
- }
|
|
|
-
|
|
|
- GizmoManagerCore::~GizmoManagerCore()
|
|
|
- {
|
|
|
- CoreRendererPtr activeRenderer = RendererManager::instance().getActive();
|
|
|
- if (mCamera != nullptr)
|
|
|
- activeRenderer->_unregisterRenderCallback(mCamera.get(), 20);
|
|
|
- }
|
|
|
-
|
|
|
- void GizmoManagerCore::initialize(const GizmoManager::CoreInitData& initData)
|
|
|
- {
|
|
|
- THROW_IF_NOT_CORE_THREAD;
|
|
|
-
|
|
|
- mSolidMaterial.mat = initData.solidMat;
|
|
|
- mWireMaterial.mat = initData.wireMat;
|
|
|
- mIconMaterial.mat = initData.iconMat;
|
|
|
- mPickingMaterial.mat = initData.pickingMat;
|
|
|
- mAlphaPickingMaterial.mat = initData.alphaPickingMat;
|
|
|
-
|
|
|
- {
|
|
|
- SPtr<MaterialCore> mat = mWireMaterial.mat;
|
|
|
- SPtr<GpuParamsCore> vertParams = mat->getPassParameters(0)->mVertParams;
|
|
|
-
|
|
|
- vertParams->getParam("matViewProj", mWireMaterial.mViewProj);
|
|
|
- }
|
|
|
-
|
|
|
- {
|
|
|
- SPtr<MaterialCore> mat = mSolidMaterial.mat;
|
|
|
- SPtr<GpuParamsCore> vertParams = mat->getPassParameters(0)->mVertParams;
|
|
|
- SPtr<GpuParamsCore> fragParams = mat->getPassParameters(0)->mFragParams;
|
|
|
-
|
|
|
- vertParams->getParam("matViewProj", mSolidMaterial.mViewProj);
|
|
|
- fragParams->getParam("viewDir", mSolidMaterial.mViewDir);
|
|
|
- }
|
|
|
-
|
|
|
- {
|
|
|
- SPtr<MaterialCore> mat = mIconMaterial.mat;
|
|
|
- SPtr<PassParametersCore> pass0Params = mat->getPassParameters(0);
|
|
|
- SPtr<PassParametersCore> pass1Params = mat->getPassParameters(1);
|
|
|
-
|
|
|
- SPtr<GpuParamsCore> vertParams0 = pass0Params->mVertParams;
|
|
|
- SPtr<GpuParamsCore> vertParams1 = pass1Params->mVertParams;
|
|
|
-
|
|
|
- vertParams0->getParam("matViewProj", mIconMaterial.mViewProj[0]);
|
|
|
- vertParams1->getParam("matViewProj", mIconMaterial.mViewProj[1]);
|
|
|
-
|
|
|
- mIconMaterial.mFragParams[0] = pass0Params->mFragParams;
|
|
|
- mIconMaterial.mFragParams[1] = pass1Params->mFragParams;
|
|
|
-
|
|
|
- mIconMaterial.mFragParams[0]->getTextureParam("mainTexture", mIconMaterial.mTexture[0]);
|
|
|
- mIconMaterial.mFragParams[1]->getTextureParam("mainTexture", mIconMaterial.mTexture[1]);
|
|
|
- }
|
|
|
-
|
|
|
- {
|
|
|
- SPtr<MaterialCore> mat = mPickingMaterial.mat;
|
|
|
- SPtr<GpuParamsCore> vertParams = mat->getPassParameters(0)->mVertParams;
|
|
|
-
|
|
|
- vertParams->getParam("matViewProj", mPickingMaterial.mViewProj);
|
|
|
- }
|
|
|
-
|
|
|
- {
|
|
|
- SPtr<MaterialCore> mat = mAlphaPickingMaterial.mat;
|
|
|
- SPtr<PassParametersCore> passParams = mat->getPassParameters(0);
|
|
|
- SPtr<GpuParamsCore> vertParams = passParams->mVertParams;
|
|
|
-
|
|
|
- vertParams->getParam("matViewProj", mAlphaPickingMaterial.mViewProj);
|
|
|
-
|
|
|
- mAlphaPickingMaterial.mFragParams = passParams->mFragParams;
|
|
|
- mAlphaPickingMaterial.mFragParams->getTextureParam("mainTexture", mAlphaPickingMaterial.mTexture);
|
|
|
-
|
|
|
- GpuParamFloatCore alphaCutoffParam;
|
|
|
- mAlphaPickingMaterial.mFragParams->getParam("alphaCutoff", alphaCutoffParam);
|
|
|
- alphaCutoffParam.set(PICKING_ALPHA_CUTOFF);
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- void GizmoManagerCore::updateData(const SPtr<CameraCore>& camera, const SPtr<MeshCoreBase>& solidMesh, const SPtr<MeshCoreBase>& wireMesh,
|
|
|
- const SPtr<MeshCoreBase>& iconMesh, const GizmoManager::IconRenderDataVecPtr& iconRenderData)
|
|
|
- {
|
|
|
- if (mCamera != camera)
|
|
|
- {
|
|
|
- CoreRendererPtr activeRenderer = RendererManager::instance().getActive();
|
|
|
- if (mCamera != nullptr)
|
|
|
- activeRenderer->_unregisterRenderCallback(mCamera.get(), 0);
|
|
|
-
|
|
|
- if (camera != nullptr)
|
|
|
- activeRenderer->_registerRenderCallback(camera.get(), 0, std::bind(&GizmoManagerCore::render, this));
|
|
|
- }
|
|
|
-
|
|
|
- mCamera = camera;
|
|
|
- mSolidMesh = solidMesh;
|
|
|
- mWireMesh = wireMesh;
|
|
|
- mIconMesh = iconMesh;
|
|
|
- mIconRenderData = iconRenderData;
|
|
|
- }
|
|
|
-
|
|
|
- void GizmoManagerCore::render()
|
|
|
- {
|
|
|
- if (mCamera == nullptr)
|
|
|
- return;
|
|
|
-
|
|
|
- SPtr<RenderTargetCore> renderTarget = mCamera->getViewport()->getTarget();
|
|
|
-
|
|
|
- float width = (float)renderTarget->getProperties().getWidth();
|
|
|
- float height = (float)renderTarget->getProperties().getHeight();
|
|
|
-
|
|
|
- Rect2 normArea = mCamera->getViewport()->getNormArea();
|
|
|
-
|
|
|
- Rect2I screenArea;
|
|
|
- screenArea.x = (int)(normArea.x * width);
|
|
|
- screenArea.y = (int)(normArea.y * height);
|
|
|
- screenArea.width = (int)(normArea.width * width);
|
|
|
- screenArea.height = (int)(normArea.height * height);
|
|
|
-
|
|
|
- if (mSolidMesh != nullptr)
|
|
|
- renderGizmos(mCamera->getViewMatrix(), mCamera->getProjectionMatrixRS(), mCamera->getForward(), mSolidMesh, GizmoManager::GizmoMaterial::Solid);
|
|
|
-
|
|
|
- if (mWireMesh != nullptr)
|
|
|
- renderGizmos(mCamera->getViewMatrix(), mCamera->getProjectionMatrixRS(), mCamera->getForward(), mWireMesh, GizmoManager::GizmoMaterial::Wire);
|
|
|
-
|
|
|
- if (mIconMesh != nullptr)
|
|
|
- renderIconGizmos(screenArea, mIconMesh, mIconRenderData, false);
|
|
|
- }
|
|
|
-
|
|
|
- void GizmoManagerCore::renderGizmos(Matrix4 viewMatrix, Matrix4 projMatrix, Vector3 viewDir, SPtr<MeshCoreBase> mesh, GizmoManager::GizmoMaterial material)
|
|
|
- {
|
|
|
- THROW_IF_NOT_CORE_THREAD;
|
|
|
-
|
|
|
- Matrix4 viewProjMat = projMatrix * viewMatrix;
|
|
|
-
|
|
|
- switch (material)
|
|
|
- {
|
|
|
- case GizmoManager::GizmoMaterial::Solid:
|
|
|
- mSolidMaterial.mViewProj.set(viewProjMat);
|
|
|
- mSolidMaterial.mViewDir.set((Vector4)viewDir);
|
|
|
- gRendererUtility().setPass(mSolidMaterial.mat, 0);
|
|
|
- break;
|
|
|
- case GizmoManager::GizmoMaterial::Wire:
|
|
|
- mWireMaterial.mViewProj.set(viewProjMat);
|
|
|
- gRendererUtility().setPass(mWireMaterial.mat, 0);
|
|
|
- break;
|
|
|
- case GizmoManager::GizmoMaterial::Picking:
|
|
|
- mPickingMaterial.mViewProj.set(viewProjMat);
|
|
|
- gRendererUtility().setPass(mPickingMaterial.mat, 0);
|
|
|
- break;
|
|
|
- }
|
|
|
-
|
|
|
- gRendererUtility().draw(mesh, mesh->getProperties().getSubMesh(0));
|
|
|
- }
|
|
|
-
|
|
|
- void GizmoManagerCore::renderIconGizmos(Rect2I screenArea, SPtr<MeshCoreBase> mesh, GizmoManager::IconRenderDataVecPtr renderData, bool usePickingMaterial)
|
|
|
- {
|
|
|
- RenderAPICore& rs = RenderAPICore::instance();
|
|
|
- const MeshProperties& meshProps = mesh->getProperties();
|
|
|
-
|
|
|
- std::shared_ptr<VertexData> vertexData = mesh->getVertexData();
|
|
|
-
|
|
|
- rs.setVertexDeclaration(vertexData->vertexDeclaration);
|
|
|
- auto vertexBuffers = vertexData->getBuffers();
|
|
|
-
|
|
|
- SPtr<VertexBufferCore> vertBuffers[1] = { vertexBuffers.begin()->second };
|
|
|
- rs.setVertexBuffers(0, vertBuffers, 1);
|
|
|
-
|
|
|
- SPtr<IndexBufferCore> indexBuffer = mesh->getIndexBuffer();
|
|
|
- rs.setIndexBuffer(indexBuffer);
|
|
|
-
|
|
|
- rs.setDrawOperation(DOT_TRIANGLE_LIST);
|
|
|
-
|
|
|
- // Set up ortho matrix
|
|
|
- Matrix4 projMat;
|
|
|
-
|
|
|
- float left = screenArea.x + rs.getHorizontalTexelOffset();
|
|
|
- float right = screenArea.x + screenArea.width + rs.getHorizontalTexelOffset();
|
|
|
- float top = screenArea.y + rs.getVerticalTexelOffset();
|
|
|
- float bottom = screenArea.y + screenArea.height + rs.getVerticalTexelOffset();
|
|
|
- float near = rs.getMinimumDepthInputValue();
|
|
|
- float far = rs.getMaximumDepthInputValue();
|
|
|
-
|
|
|
- // Top/bottom have been swapped because we're moving from window coordinates (origin top left)
|
|
|
- // to normalized device coordinates (origin bottom left)
|
|
|
- // Negative near/far because Z is flipped for normalized device coordinates
|
|
|
- // (positive Z goes into screen as opposed to view space here we're looking along negative Z)
|
|
|
- projMat.makeProjectionOrtho(left, right, top, bottom, -near, -far);
|
|
|
-
|
|
|
- if (!usePickingMaterial)
|
|
|
- {
|
|
|
- mIconMaterial.mViewProj[0].set(projMat);
|
|
|
- mIconMaterial.mViewProj[1].set(projMat);
|
|
|
-
|
|
|
- for (UINT32 passIdx = 0; passIdx < 2; passIdx++)
|
|
|
- {
|
|
|
- gRendererUtility().setPass(mIconMaterial.mat, passIdx);
|
|
|
-
|
|
|
- UINT32 curIndexOffset = mesh->getIndexOffset();
|
|
|
- for (auto curRenderData : *renderData)
|
|
|
- {
|
|
|
- mIconMaterial.mTexture[passIdx].set(curRenderData.texture);
|
|
|
- rs.setGpuParams(GPT_FRAGMENT_PROGRAM, mIconMaterial.mFragParams[passIdx]);
|
|
|
-
|
|
|
- rs.drawIndexed(curIndexOffset, curRenderData.count * 6, mesh->getVertexOffset(), curRenderData.count * 4);
|
|
|
- curIndexOffset += curRenderData.count * 6;
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- mAlphaPickingMaterial.mViewProj.set(projMat);
|
|
|
-
|
|
|
- gRendererUtility().setPass(mAlphaPickingMaterial.mat, 0);
|
|
|
-
|
|
|
- UINT32 curIndexOffset = 0;
|
|
|
- for (auto curRenderData : *renderData)
|
|
|
- {
|
|
|
- mAlphaPickingMaterial.mTexture.set(curRenderData.texture);
|
|
|
- rs.setGpuParams(GPT_FRAGMENT_PROGRAM, mAlphaPickingMaterial.mFragParams);
|
|
|
-
|
|
|
- rs.drawIndexed(curIndexOffset, curRenderData.count * 6, mesh->getVertexOffset(), curRenderData.count * 4);
|
|
|
- curIndexOffset += curRenderData.count * 6;
|
|
|
-
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- mesh->_notifyUsedOnGPU();
|
|
|
- }
|
|
|
+#include "BsGizmoManager.h"
|
|
|
+#include "BsMesh.h"
|
|
|
+#include "BsAABox.h"
|
|
|
+#include "BsSphere.h"
|
|
|
+#include "BsVertexDataDesc.h"
|
|
|
+#include "BsShapeMeshes3D.h"
|
|
|
+#include "BsMeshHeap.h"
|
|
|
+#include "BsCCamera.h"
|
|
|
+#include "BsSpriteTexture.h"
|
|
|
+#include "BsCoreThread.h"
|
|
|
+#include "BsBuiltinEditorResources.h"
|
|
|
+#include "BsMaterial.h"
|
|
|
+#include "BsGpuParams.h"
|
|
|
+#include "BsRenderAPI.h"
|
|
|
+#include "BsCoreRenderer.h"
|
|
|
+#include "BsRendererUtility.h"
|
|
|
+#include "BsTransientMesh.h"
|
|
|
+#include "BsRendererManager.h"
|
|
|
+#include "BsDrawHelper.h"
|
|
|
+
|
|
|
+using namespace std::placeholders;
|
|
|
+
|
|
|
+namespace BansheeEngine
|
|
|
+{
|
|
|
+ const UINT32 GizmoManager::VERTEX_BUFFER_GROWTH = 4096;
|
|
|
+ const UINT32 GizmoManager::INDEX_BUFFER_GROWTH = 4096 * 2;
|
|
|
+ const UINT32 GizmoManager::SPHERE_QUALITY = 1;
|
|
|
+ const UINT32 GizmoManager::WIRE_SPHERE_QUALITY = 10;
|
|
|
+ const float GizmoManager::MAX_ICON_RANGE = 500.0f;
|
|
|
+ const UINT32 GizmoManager::OPTIMAL_ICON_SIZE = 64;
|
|
|
+ const float GizmoManager::ICON_TEXEL_WORLD_SIZE = 0.05f;
|
|
|
+
|
|
|
+ GizmoManager::GizmoManager()
|
|
|
+ :mPickable(false), mDrawHelper(nullptr), mPickingDrawHelper(nullptr), mCore(nullptr), mCurrentIdx(0)
|
|
|
+ {
|
|
|
+ mTransform = Matrix4::IDENTITY;
|
|
|
+ mDrawHelper = bs_new<DrawHelper>();
|
|
|
+ mPickingDrawHelper = bs_new<DrawHelper>();
|
|
|
+
|
|
|
+ mIconVertexDesc = bs_shared_ptr_new<VertexDataDesc>();
|
|
|
+ mIconVertexDesc->addVertElem(VET_FLOAT3, VES_POSITION);
|
|
|
+ mIconVertexDesc->addVertElem(VET_FLOAT2, VES_TEXCOORD);
|
|
|
+ mIconVertexDesc->addVertElem(VET_COLOR, VES_COLOR, 0);
|
|
|
+ mIconVertexDesc->addVertElem(VET_COLOR, VES_COLOR, 1);
|
|
|
+
|
|
|
+ mIconMeshHeap = MeshHeap::create(VERTEX_BUFFER_GROWTH, INDEX_BUFFER_GROWTH, mIconVertexDesc);
|
|
|
+
|
|
|
+ HMaterial solidMaterial = BuiltinEditorResources::instance().createSolidGizmoMat();
|
|
|
+ HMaterial wireMaterial = BuiltinEditorResources::instance().createWireGizmoMat();
|
|
|
+ HMaterial iconMaterial = BuiltinEditorResources::instance().createIconGizmoMat();
|
|
|
+ HMaterial pickingMaterial = BuiltinEditorResources::instance().createGizmoPickingMat();
|
|
|
+ HMaterial alphaPickingMaterial = BuiltinEditorResources::instance().createAlphaGizmoPickingMat();
|
|
|
+
|
|
|
+ CoreInitData initData;
|
|
|
+
|
|
|
+ initData.solidMat = solidMaterial->getCore();
|
|
|
+ initData.wireMat = wireMaterial->getCore();
|
|
|
+ initData.iconMat = iconMaterial->getCore();
|
|
|
+ initData.pickingMat = pickingMaterial->getCore();
|
|
|
+ initData.alphaPickingMat = alphaPickingMaterial->getCore();
|
|
|
+
|
|
|
+ mCore.store(bs_new<GizmoManagerCore>(GizmoManagerCore::PrivatelyConstuct()), std::memory_order_release);
|
|
|
+
|
|
|
+ gCoreAccessor().queueCommand(std::bind(&GizmoManager::initializeCore, this, initData));
|
|
|
+ }
|
|
|
+
|
|
|
+ GizmoManager::~GizmoManager()
|
|
|
+ {
|
|
|
+ if (mIconMesh != nullptr)
|
|
|
+ mIconMeshHeap->dealloc(mIconMesh);
|
|
|
+
|
|
|
+ bs_delete(mDrawHelper);
|
|
|
+ bs_delete(mPickingDrawHelper);
|
|
|
+
|
|
|
+ gCoreAccessor().queueCommand(std::bind(&GizmoManager::destroyCore, this, mCore.load(std::memory_order_relaxed)));
|
|
|
+ }
|
|
|
+
|
|
|
+ void GizmoManager::initializeCore(const CoreInitData& initData)
|
|
|
+ {
|
|
|
+ mCore.load(std::memory_order_acquire)->initialize(initData);
|
|
|
+ }
|
|
|
+
|
|
|
+ void GizmoManager::destroyCore(GizmoManagerCore* core)
|
|
|
+ {
|
|
|
+ bs_delete(core);
|
|
|
+ }
|
|
|
+
|
|
|
+ void GizmoManager::startGizmo(const HSceneObject& gizmoParent)
|
|
|
+ {
|
|
|
+ mActiveSO = gizmoParent;
|
|
|
+ }
|
|
|
+
|
|
|
+ void GizmoManager::endGizmo()
|
|
|
+ {
|
|
|
+ mActiveSO = nullptr;
|
|
|
+ }
|
|
|
+
|
|
|
+ void GizmoManager::setColor(const Color& color)
|
|
|
+ {
|
|
|
+ mDrawHelper->setColor(color);
|
|
|
+ mColor = color;
|
|
|
+ }
|
|
|
+
|
|
|
+ void GizmoManager::setTransform(const Matrix4& transform)
|
|
|
+ {
|
|
|
+ mDrawHelper->setTransform(transform);
|
|
|
+ mTransform = transform;
|
|
|
+ }
|
|
|
+
|
|
|
+ void GizmoManager::drawCube(const Vector3& position, const Vector3& extents)
|
|
|
+ {
|
|
|
+ mSolidCubeData.push_back(CubeData());
|
|
|
+ CubeData& cubeData = mSolidCubeData.back();
|
|
|
+
|
|
|
+ cubeData.idx = mCurrentIdx++;
|
|
|
+ cubeData.position = position;
|
|
|
+ cubeData.extents = extents;
|
|
|
+ cubeData.color = mColor;
|
|
|
+ cubeData.transform = mTransform;
|
|
|
+ cubeData.sceneObject = mActiveSO;
|
|
|
+ cubeData.pickable = mPickable;
|
|
|
+
|
|
|
+ mDrawHelper->cube(position, extents);
|
|
|
+ mIdxToSceneObjectMap[cubeData.idx] = mActiveSO;
|
|
|
+ }
|
|
|
+
|
|
|
+ void GizmoManager::drawSphere(const Vector3& position, float radius)
|
|
|
+ {
|
|
|
+ mSolidSphereData.push_back(SphereData());
|
|
|
+ SphereData& sphereData = mSolidSphereData.back();
|
|
|
+
|
|
|
+ sphereData.idx = mCurrentIdx++;
|
|
|
+ sphereData.position = position;
|
|
|
+ sphereData.radius = radius;
|
|
|
+ sphereData.color = mColor;
|
|
|
+ sphereData.transform = mTransform;
|
|
|
+ sphereData.sceneObject = mActiveSO;
|
|
|
+ sphereData.pickable = mPickable;
|
|
|
+
|
|
|
+ mDrawHelper->sphere(position, radius);
|
|
|
+ mIdxToSceneObjectMap[sphereData.idx] = mActiveSO;
|
|
|
+ }
|
|
|
+
|
|
|
+ void GizmoManager::drawWireCube(const Vector3& position, const Vector3& extents)
|
|
|
+ {
|
|
|
+ mWireCubeData.push_back(CubeData());
|
|
|
+ CubeData& cubeData = mWireCubeData.back();
|
|
|
+
|
|
|
+ cubeData.idx = mCurrentIdx++;
|
|
|
+ cubeData.position = position;
|
|
|
+ cubeData.extents = extents;
|
|
|
+ cubeData.color = mColor;
|
|
|
+ cubeData.transform = mTransform;
|
|
|
+ cubeData.sceneObject = mActiveSO;
|
|
|
+ cubeData.pickable = mPickable;
|
|
|
+
|
|
|
+ mDrawHelper->wireCube(position, extents);
|
|
|
+ mIdxToSceneObjectMap[cubeData.idx] = mActiveSO;
|
|
|
+ }
|
|
|
+
|
|
|
+ void GizmoManager::drawWireSphere(const Vector3& position, float radius)
|
|
|
+ {
|
|
|
+ mWireSphereData.push_back(SphereData());
|
|
|
+ SphereData& sphereData = mWireSphereData.back();
|
|
|
+
|
|
|
+ sphereData.idx = mCurrentIdx++;
|
|
|
+ sphereData.position = position;
|
|
|
+ sphereData.radius = radius;
|
|
|
+ sphereData.color = mColor;
|
|
|
+ sphereData.transform = mTransform;
|
|
|
+ sphereData.sceneObject = mActiveSO;
|
|
|
+ sphereData.pickable = mPickable;
|
|
|
+
|
|
|
+ mDrawHelper->wireSphere(position, radius);
|
|
|
+ mIdxToSceneObjectMap[sphereData.idx] = mActiveSO;
|
|
|
+ }
|
|
|
+
|
|
|
+ void GizmoManager::drawLine(const Vector3& start, const Vector3& end)
|
|
|
+ {
|
|
|
+ mLineData.push_back(LineData());
|
|
|
+ LineData& lineData = mLineData.back();
|
|
|
+
|
|
|
+ lineData.idx = mCurrentIdx++;
|
|
|
+ lineData.start = start;
|
|
|
+ lineData.end = end;
|
|
|
+ lineData.color = mColor;
|
|
|
+ lineData.transform = mTransform;
|
|
|
+ lineData.sceneObject = mActiveSO;
|
|
|
+ lineData.pickable = mPickable;
|
|
|
+
|
|
|
+ mDrawHelper->line(start, end);
|
|
|
+ mIdxToSceneObjectMap[lineData.idx] = mActiveSO;
|
|
|
+ }
|
|
|
+
|
|
|
+ void GizmoManager::drawFrustum(const Vector3& position, float aspect, Degree FOV, float near, float far)
|
|
|
+ {
|
|
|
+ mFrustumData.push_back(FrustumData());
|
|
|
+ FrustumData& frustumData = mFrustumData.back();
|
|
|
+
|
|
|
+ frustumData.idx = mCurrentIdx++;
|
|
|
+ frustumData.position = position;
|
|
|
+ frustumData.aspect = aspect;
|
|
|
+ frustumData.FOV = FOV;
|
|
|
+ frustumData.near = near;
|
|
|
+ frustumData.far = far;
|
|
|
+ frustumData.color = mColor;
|
|
|
+ frustumData.transform = mTransform;
|
|
|
+ frustumData.sceneObject = mActiveSO;
|
|
|
+ frustumData.pickable = mPickable;
|
|
|
+
|
|
|
+ mDrawHelper->frustum(position, aspect, FOV, near, far);
|
|
|
+ mIdxToSceneObjectMap[frustumData.idx] = mActiveSO;
|
|
|
+ }
|
|
|
+
|
|
|
+ void GizmoManager::drawIcon(Vector3 position, HSpriteTexture image, bool fixedScale)
|
|
|
+ {
|
|
|
+ mIconData.push_back(IconData());
|
|
|
+ IconData& iconData = mIconData.back();
|
|
|
+
|
|
|
+ iconData.idx = mCurrentIdx++;
|
|
|
+ iconData.position = position;
|
|
|
+ iconData.texture = image;
|
|
|
+ iconData.fixedScale = fixedScale;
|
|
|
+ iconData.color = mColor;
|
|
|
+ iconData.transform = mTransform;
|
|
|
+ iconData.sceneObject = mActiveSO;
|
|
|
+ iconData.pickable = mPickable;
|
|
|
+
|
|
|
+ mIdxToSceneObjectMap[iconData.idx] = mActiveSO;
|
|
|
+ }
|
|
|
+
|
|
|
+ void GizmoManager::update(const CameraPtr& camera)
|
|
|
+ {
|
|
|
+ mDrawHelper->clearMeshes();
|
|
|
+
|
|
|
+ if (mIconMesh != nullptr)
|
|
|
+ mIconMeshHeap->dealloc(mIconMesh);
|
|
|
+
|
|
|
+ IconRenderDataVecPtr iconRenderData;
|
|
|
+
|
|
|
+ mDrawHelper->buildMeshes();
|
|
|
+ const Vector<DrawHelper::ShapeMeshData>& meshes = mDrawHelper->getMeshes();
|
|
|
+
|
|
|
+ SPtr<MeshCoreBase> solidMesh = nullptr;
|
|
|
+ SPtr<MeshCoreBase> wireMesh = nullptr;
|
|
|
+ for (auto& meshData : meshes)
|
|
|
+ {
|
|
|
+ if (meshData.type == DrawHelper::MeshType::Solid)
|
|
|
+ {
|
|
|
+ if (solidMesh == nullptr)
|
|
|
+ solidMesh = meshData.mesh->getCore();
|
|
|
+ }
|
|
|
+ else // Wire
|
|
|
+ {
|
|
|
+ if (wireMesh == nullptr)
|
|
|
+ wireMesh = meshData.mesh->getCore();
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ // Since there is no sorting used with draw helper meshes we only expect up to two of them,
|
|
|
+ // one for solids, one for wireframe
|
|
|
+ assert(meshes.size() <= 2);
|
|
|
+
|
|
|
+ mIconMesh = buildIconMesh(camera, mIconData, false, iconRenderData);
|
|
|
+ SPtr<MeshCoreBase> iconMesh = mIconMesh->getCore();
|
|
|
+
|
|
|
+ GizmoManagerCore* core = mCore.load(std::memory_order_relaxed);
|
|
|
+
|
|
|
+ gCoreAccessor().queueCommand(std::bind(&GizmoManagerCore::updateData, core, camera->getCore(),
|
|
|
+ solidMesh, wireMesh, iconMesh, iconRenderData));
|
|
|
+ }
|
|
|
+
|
|
|
+ void GizmoManager::renderForPicking(const CameraPtr& camera, std::function<Color(UINT32)> idxToColorCallback)
|
|
|
+ {
|
|
|
+ Vector<IconData> iconData;
|
|
|
+ IconRenderDataVecPtr iconRenderData;
|
|
|
+
|
|
|
+ mPickingDrawHelper->clear();
|
|
|
+
|
|
|
+ for (auto& cubeDataEntry : mSolidCubeData)
|
|
|
+ {
|
|
|
+ if (!cubeDataEntry.pickable)
|
|
|
+ continue;
|
|
|
+
|
|
|
+ mPickingDrawHelper->setColor(idxToColorCallback(cubeDataEntry.idx));
|
|
|
+ mPickingDrawHelper->setTransform(cubeDataEntry.transform);
|
|
|
+
|
|
|
+ mPickingDrawHelper->cube(cubeDataEntry.position, cubeDataEntry.extents);
|
|
|
+ }
|
|
|
+
|
|
|
+ for (auto& cubeDataEntry : mWireCubeData)
|
|
|
+ {
|
|
|
+ if (!cubeDataEntry.pickable)
|
|
|
+ continue;
|
|
|
+
|
|
|
+ mPickingDrawHelper->setColor(idxToColorCallback(cubeDataEntry.idx));
|
|
|
+ mPickingDrawHelper->setTransform(cubeDataEntry.transform);
|
|
|
+
|
|
|
+ mPickingDrawHelper->wireCube(cubeDataEntry.position, cubeDataEntry.extents);
|
|
|
+ }
|
|
|
+
|
|
|
+ for (auto& sphereDataEntry : mSolidSphereData)
|
|
|
+ {
|
|
|
+ if (!sphereDataEntry.pickable)
|
|
|
+ continue;
|
|
|
+
|
|
|
+ mPickingDrawHelper->setColor(idxToColorCallback(sphereDataEntry.idx));
|
|
|
+ mPickingDrawHelper->setTransform(sphereDataEntry.transform);
|
|
|
+
|
|
|
+ mPickingDrawHelper->sphere(sphereDataEntry.position, sphereDataEntry.radius);
|
|
|
+ }
|
|
|
+
|
|
|
+ for (auto& sphereDataEntry : mWireSphereData)
|
|
|
+ {
|
|
|
+ if (!sphereDataEntry.pickable)
|
|
|
+ continue;
|
|
|
+
|
|
|
+ mPickingDrawHelper->setColor(idxToColorCallback(sphereDataEntry.idx));
|
|
|
+ mPickingDrawHelper->setTransform(sphereDataEntry.transform);
|
|
|
+
|
|
|
+ mPickingDrawHelper->wireSphere(sphereDataEntry.position, sphereDataEntry.radius);
|
|
|
+ }
|
|
|
+
|
|
|
+ for (auto& lineDataEntry : mLineData)
|
|
|
+ {
|
|
|
+ if (!lineDataEntry.pickable)
|
|
|
+ continue;
|
|
|
+
|
|
|
+ mPickingDrawHelper->setColor(idxToColorCallback(lineDataEntry.idx));
|
|
|
+ mPickingDrawHelper->setTransform(lineDataEntry.transform);
|
|
|
+
|
|
|
+ mPickingDrawHelper->line(lineDataEntry.start, lineDataEntry.end);
|
|
|
+ }
|
|
|
+
|
|
|
+ for (auto& frustumDataEntry : mFrustumData)
|
|
|
+ {
|
|
|
+ if (!frustumDataEntry.pickable)
|
|
|
+ continue;
|
|
|
+
|
|
|
+ mPickingDrawHelper->setColor(idxToColorCallback(frustumDataEntry.idx));
|
|
|
+ mPickingDrawHelper->setTransform(frustumDataEntry.transform);
|
|
|
+
|
|
|
+ mPickingDrawHelper->frustum(frustumDataEntry.position, frustumDataEntry.aspect, frustumDataEntry.FOV,
|
|
|
+ frustumDataEntry.near, frustumDataEntry.far);
|
|
|
+ }
|
|
|
+
|
|
|
+ for (auto& iconDataEntry : mIconData)
|
|
|
+ {
|
|
|
+ if (!iconDataEntry.pickable)
|
|
|
+ continue;
|
|
|
+
|
|
|
+ iconData.push_back(iconDataEntry);
|
|
|
+ iconData.back().color = idxToColorCallback(iconDataEntry.idx);
|
|
|
+ }
|
|
|
+
|
|
|
+ mPickingDrawHelper->buildMeshes();
|
|
|
+ const Vector<DrawHelper::ShapeMeshData>& meshes = mPickingDrawHelper->getMeshes();
|
|
|
+
|
|
|
+ TransientMeshPtr iconMesh = buildIconMesh(camera, iconData, true, iconRenderData);
|
|
|
+
|
|
|
+ // Note: This must be rendered while Scene view is being rendered
|
|
|
+ Matrix4 viewMat = camera->getViewMatrix();
|
|
|
+ Matrix4 projMat = camera->getProjectionMatrixRS();
|
|
|
+ ViewportPtr viewport = camera->getViewport();
|
|
|
+
|
|
|
+ GizmoManagerCore* core = mCore.load(std::memory_order_relaxed);
|
|
|
+
|
|
|
+ for (auto& meshData : meshes)
|
|
|
+ {
|
|
|
+ if (meshData.type == DrawHelper::MeshType::Solid)
|
|
|
+ {
|
|
|
+ gCoreAccessor().queueCommand(std::bind(&GizmoManagerCore::renderGizmos,
|
|
|
+ core, viewMat, projMat, camera->getForward(), meshData.mesh->getCore(), GizmoMaterial::Picking));
|
|
|
+ }
|
|
|
+ else // Wire
|
|
|
+ {
|
|
|
+ gCoreAccessor().queueCommand(std::bind(&GizmoManagerCore::renderGizmos,
|
|
|
+ core, viewMat, projMat, camera->getForward(), meshData.mesh->getCore(), GizmoMaterial::Picking));
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ Rect2I screenArea = camera->getViewport()->getArea();
|
|
|
+
|
|
|
+ gCoreAccessor().queueCommand(std::bind(&GizmoManagerCore::renderIconGizmos,
|
|
|
+ core, screenArea, iconMesh->getCore(), iconRenderData, true));
|
|
|
+
|
|
|
+ mPickingDrawHelper->clearMeshes();
|
|
|
+ mIconMeshHeap->dealloc(iconMesh);
|
|
|
+ }
|
|
|
+
|
|
|
+ void GizmoManager::clearGizmos()
|
|
|
+ {
|
|
|
+ mSolidCubeData.clear();
|
|
|
+ mWireCubeData.clear();
|
|
|
+ mSolidSphereData.clear();
|
|
|
+ mWireSphereData.clear();
|
|
|
+ mLineData.clear();
|
|
|
+ mFrustumData.clear();
|
|
|
+ mIconData.clear();
|
|
|
+ mIdxToSceneObjectMap.clear();
|
|
|
+
|
|
|
+ mDrawHelper->clear();
|
|
|
+
|
|
|
+ mCurrentIdx = 0;
|
|
|
+ }
|
|
|
+
|
|
|
+ void GizmoManager::clearRenderData()
|
|
|
+ {
|
|
|
+ mDrawHelper->clearMeshes();
|
|
|
+
|
|
|
+ if (mIconMesh != nullptr)
|
|
|
+ mIconMeshHeap->dealloc(mIconMesh);
|
|
|
+
|
|
|
+ mIconMesh = nullptr;
|
|
|
+
|
|
|
+ GizmoManagerCore* core = mCore.load(std::memory_order_relaxed);
|
|
|
+ IconRenderDataVecPtr iconRenderData = bs_shared_ptr_new<IconRenderDataVec>();
|
|
|
+
|
|
|
+ gCoreAccessor().queueCommand(std::bind(&GizmoManagerCore::updateData, core, nullptr, nullptr, nullptr, nullptr, iconRenderData));
|
|
|
+ }
|
|
|
+
|
|
|
+ TransientMeshPtr GizmoManager::buildIconMesh(const CameraPtr& camera, const Vector<IconData>& iconData,
|
|
|
+ bool forPicking, GizmoManager::IconRenderDataVecPtr& iconRenderData)
|
|
|
+ {
|
|
|
+ mSortedIconData.clear();
|
|
|
+
|
|
|
+ if (iconData.size() > mSortedIconData.size())
|
|
|
+ mSortedIconData.resize(iconData.size());
|
|
|
+
|
|
|
+ UINT32 i = 0;
|
|
|
+ for (auto& iconEntry : iconData)
|
|
|
+ {
|
|
|
+ Vector3 viewPoint = camera->worldToViewPoint(iconEntry.position);
|
|
|
+
|
|
|
+ float distance = -viewPoint.z;
|
|
|
+ if (distance < camera->getNearClipDistance()) // Ignore behind clip plane
|
|
|
+ continue;
|
|
|
+
|
|
|
+ if (distance > MAX_ICON_RANGE) // Ignore too far away
|
|
|
+ continue;
|
|
|
+
|
|
|
+ if (!iconEntry.texture.isLoaded()) // Ignore missing texture
|
|
|
+ continue;
|
|
|
+
|
|
|
+ if (forPicking && !iconEntry.pickable)
|
|
|
+ continue;
|
|
|
+
|
|
|
+ SortedIconData& sortedIconData = mSortedIconData[i];
|
|
|
+ sortedIconData.iconIdx = i;
|
|
|
+ sortedIconData.distance = distance;
|
|
|
+ sortedIconData.screenPosition = camera->viewToScreenPoint(viewPoint);
|
|
|
+
|
|
|
+ i++;
|
|
|
+ }
|
|
|
+
|
|
|
+ UINT32 actualNumIcons = i;
|
|
|
+
|
|
|
+ // Sort back to front first, then by texture
|
|
|
+ std::sort(mSortedIconData.begin(), mSortedIconData.begin() + actualNumIcons,
|
|
|
+ [&](const SortedIconData& a, const SortedIconData& b)
|
|
|
+ {
|
|
|
+ if (a.distance == b.distance)
|
|
|
+ {
|
|
|
+ HTexture texA = iconData[a.iconIdx].texture->getTexture();
|
|
|
+ HTexture texB = iconData[b.iconIdx].texture->getTexture();
|
|
|
+
|
|
|
+ if (texA == texB)
|
|
|
+ return a.iconIdx < b.iconIdx;
|
|
|
+
|
|
|
+ return texA->getInternalID() < texB->getInternalID();
|
|
|
+ }
|
|
|
+ else
|
|
|
+ return a.distance > b.distance;
|
|
|
+ });
|
|
|
+
|
|
|
+ MeshDataPtr meshData = bs_shared_ptr_new<MeshData>(actualNumIcons * 4, actualNumIcons * 6, mIconVertexDesc);
|
|
|
+
|
|
|
+ auto positionIter = meshData->getVec3DataIter(VES_POSITION);
|
|
|
+ auto texcoordIter = meshData->getVec2DataIter(VES_TEXCOORD);
|
|
|
+ auto normalColorIter = meshData->getDWORDDataIter(VES_COLOR, 0);
|
|
|
+ auto fadedColorIter = meshData->getDWORDDataIter(VES_COLOR, 1);
|
|
|
+
|
|
|
+ UINT32* indices = meshData->getIndices32();
|
|
|
+
|
|
|
+ float cameraScale = 1.0f;
|
|
|
+ if (camera->getProjectionType() == PT_ORTHOGRAPHIC)
|
|
|
+ cameraScale = camera->getViewport()->getHeight() / camera->getOrthoWindowHeight();
|
|
|
+ else
|
|
|
+ {
|
|
|
+ Radian vertFOV(Math::tan(camera->getHorzFOV() * 0.5f));
|
|
|
+ cameraScale = (camera->getViewport()->getHeight() * 0.5f) / vertFOV.valueRadians();
|
|
|
+ }
|
|
|
+
|
|
|
+ iconRenderData = bs_shared_ptr_new<IconRenderDataVec>();
|
|
|
+ UINT32 lastTextureIdx = std::numeric_limits<UINT32>::max();
|
|
|
+ HTexture curTexture;
|
|
|
+
|
|
|
+ // Note: This assumes the meshes will be rendered using the same camera
|
|
|
+ // properties as when they are created
|
|
|
+ for (i = 0; i < actualNumIcons; i++)
|
|
|
+ {
|
|
|
+ SortedIconData& sortedIconData = mSortedIconData[i];
|
|
|
+ const IconData& curIconData = iconData[sortedIconData.iconIdx];
|
|
|
+
|
|
|
+ HTexture atlasTexture = curIconData.texture->getTexture();
|
|
|
+
|
|
|
+ if (curTexture != atlasTexture)
|
|
|
+ {
|
|
|
+ UINT32 numIconsPerTexture = i - lastTextureIdx;
|
|
|
+ if (numIconsPerTexture > 0)
|
|
|
+ {
|
|
|
+ iconRenderData->push_back(IconRenderData());
|
|
|
+ IconRenderData& renderData = iconRenderData->back();
|
|
|
+ renderData.count = numIconsPerTexture;
|
|
|
+ renderData.texture = atlasTexture->getCore();
|
|
|
+ }
|
|
|
+
|
|
|
+ lastTextureIdx = i;
|
|
|
+ curTexture = atlasTexture;
|
|
|
+ }
|
|
|
+
|
|
|
+ UINT32 iconWidth = curIconData.texture->getWidth();
|
|
|
+ UINT32 iconHeight = curIconData.texture->getHeight();
|
|
|
+
|
|
|
+ limitIconSize(iconWidth, iconHeight);
|
|
|
+
|
|
|
+ Vector3 position((float)sortedIconData.screenPosition.x, (float)sortedIconData.screenPosition.y, -sortedIconData.distance);
|
|
|
+ Vector3 projPosition = camera->projectPoint(position);
|
|
|
+ position.z = projPosition.z;
|
|
|
+
|
|
|
+ float halfWidth = iconWidth * 0.5f;
|
|
|
+ float halfHeight = iconHeight * 0.5f;
|
|
|
+
|
|
|
+ if (!curIconData.fixedScale)
|
|
|
+ {
|
|
|
+ float iconScale = 1.0f;
|
|
|
+ if (camera->getProjectionType() == PT_ORTHOGRAPHIC)
|
|
|
+ iconScale = cameraScale * ICON_TEXEL_WORLD_SIZE;
|
|
|
+ else
|
|
|
+ iconScale = (cameraScale * ICON_TEXEL_WORLD_SIZE) / sortedIconData.distance;
|
|
|
+
|
|
|
+ halfWidth *= iconScale;
|
|
|
+ halfHeight *= iconScale;
|
|
|
+ }
|
|
|
+
|
|
|
+ Color normalColor, fadedColor;
|
|
|
+ calculateIconColors(curIconData.color, camera, (UINT32)(halfHeight * 2.0f), curIconData.fixedScale, normalColor, fadedColor);
|
|
|
+
|
|
|
+ if (forPicking)
|
|
|
+ {
|
|
|
+ normalColor = curIconData.color;
|
|
|
+ fadedColor = curIconData.color;
|
|
|
+ }
|
|
|
+
|
|
|
+ Vector3 positions[4];
|
|
|
+ positions[0] = position + Vector3(-halfWidth, -halfHeight, 0.0f);
|
|
|
+ positions[1] = position + Vector3(halfWidth, -halfHeight, 0.0f);
|
|
|
+ positions[2] = position + Vector3(halfWidth, halfHeight, 0.0f);
|
|
|
+ positions[3] = position + Vector3(-halfWidth, halfHeight, 0.0f);
|
|
|
+
|
|
|
+ Vector2 uvs[4];
|
|
|
+ uvs[0] = curIconData.texture->transformUV(Vector2(0.0f, 0.0f));
|
|
|
+ uvs[1] = curIconData.texture->transformUV(Vector2(1.0f, 0.0f));
|
|
|
+ uvs[2] = curIconData.texture->transformUV(Vector2(1.0f, 1.0f));
|
|
|
+ uvs[3] = curIconData.texture->transformUV(Vector2(0.0f, 1.0f));
|
|
|
+
|
|
|
+ for (UINT32 j = 0; j < 4; j++)
|
|
|
+ {
|
|
|
+ positionIter.addValue(positions[j]);
|
|
|
+ texcoordIter.addValue(uvs[j]);
|
|
|
+ normalColorIter.addValue(normalColor.getAsRGBA());
|
|
|
+ fadedColorIter.addValue(fadedColor.getAsRGBA());
|
|
|
+ }
|
|
|
+
|
|
|
+ UINT32 vertOffset = i * 4;
|
|
|
+
|
|
|
+ indices[0] = vertOffset + 0;
|
|
|
+ indices[1] = vertOffset + 1;
|
|
|
+ indices[2] = vertOffset + 2;
|
|
|
+ indices[3] = vertOffset + 0;
|
|
|
+ indices[4] = vertOffset + 2;
|
|
|
+ indices[5] = vertOffset + 3;
|
|
|
+
|
|
|
+ indices += 6;
|
|
|
+ }
|
|
|
+
|
|
|
+ return mIconMeshHeap->alloc(meshData, DOT_TRIANGLE_LIST);
|
|
|
+ }
|
|
|
+
|
|
|
+ void GizmoManager::limitIconSize(UINT32& width, UINT32& height)
|
|
|
+ {
|
|
|
+ if (width <= OPTIMAL_ICON_SIZE && height <= OPTIMAL_ICON_SIZE)
|
|
|
+ return;
|
|
|
+
|
|
|
+ float relWidth = OPTIMAL_ICON_SIZE / (float)width;
|
|
|
+ float relHeight = OPTIMAL_ICON_SIZE / (float)height;
|
|
|
+
|
|
|
+ float scale = std::min(relWidth, relHeight);
|
|
|
+
|
|
|
+ width = Math::roundToInt(width * scale);
|
|
|
+ height = Math::roundToInt(height * scale);
|
|
|
+ }
|
|
|
+
|
|
|
+ void GizmoManager::calculateIconColors(const Color& tint, const CameraPtr& camera,
|
|
|
+ UINT32 iconHeight, bool fixedScale, Color& normalColor, Color& fadedColor)
|
|
|
+ {
|
|
|
+ normalColor = tint;
|
|
|
+
|
|
|
+ if (!fixedScale)
|
|
|
+ {
|
|
|
+ float iconToScreenRatio = iconHeight / (float)camera->getViewport()->getHeight();
|
|
|
+
|
|
|
+ if (iconToScreenRatio > 0.3f)
|
|
|
+ {
|
|
|
+ float alpha = 1.0f - Math::lerp01(iconToScreenRatio, 0.3f, 1.0f);
|
|
|
+ normalColor.a *= alpha;
|
|
|
+ }
|
|
|
+ else if (iconToScreenRatio < 0.1f)
|
|
|
+ {
|
|
|
+ float alpha = Math::lerp01(iconToScreenRatio, 0.0f, 0.1f);
|
|
|
+ normalColor.a *= alpha;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ fadedColor = normalColor;
|
|
|
+ fadedColor.a *= 0.2f;
|
|
|
+ }
|
|
|
+
|
|
|
+ HSceneObject GizmoManager::getSceneObject(UINT32 gizmoIdx)
|
|
|
+ {
|
|
|
+ auto iterFind = mIdxToSceneObjectMap.find(gizmoIdx);
|
|
|
+
|
|
|
+ if (iterFind != mIdxToSceneObjectMap.end())
|
|
|
+ return iterFind->second;
|
|
|
+
|
|
|
+ return HSceneObject();
|
|
|
+ }
|
|
|
+
|
|
|
+ const float GizmoManagerCore::PICKING_ALPHA_CUTOFF = 0.5f;
|
|
|
+
|
|
|
+ GizmoManagerCore::GizmoManagerCore(const PrivatelyConstuct& dummy)
|
|
|
+ {
|
|
|
+ }
|
|
|
+
|
|
|
+ GizmoManagerCore::~GizmoManagerCore()
|
|
|
+ {
|
|
|
+ CoreRendererPtr activeRenderer = RendererManager::instance().getActive();
|
|
|
+ if (mCamera != nullptr)
|
|
|
+ activeRenderer->_unregisterRenderCallback(mCamera.get(), 20);
|
|
|
+ }
|
|
|
+
|
|
|
+ void GizmoManagerCore::initialize(const GizmoManager::CoreInitData& initData)
|
|
|
+ {
|
|
|
+ THROW_IF_NOT_CORE_THREAD;
|
|
|
+
|
|
|
+ mSolidMaterial.mat = initData.solidMat;
|
|
|
+ mWireMaterial.mat = initData.wireMat;
|
|
|
+ mIconMaterial.mat = initData.iconMat;
|
|
|
+ mPickingMaterial.mat = initData.pickingMat;
|
|
|
+ mAlphaPickingMaterial.mat = initData.alphaPickingMat;
|
|
|
+
|
|
|
+ {
|
|
|
+ SPtr<MaterialCore> mat = mWireMaterial.mat;
|
|
|
+ SPtr<GpuParamsCore> vertParams = mat->getPassParameters(0)->mVertParams;
|
|
|
+
|
|
|
+ vertParams->getParam("matViewProj", mWireMaterial.mViewProj);
|
|
|
+ }
|
|
|
+
|
|
|
+ {
|
|
|
+ SPtr<MaterialCore> mat = mSolidMaterial.mat;
|
|
|
+ SPtr<GpuParamsCore> vertParams = mat->getPassParameters(0)->mVertParams;
|
|
|
+ SPtr<GpuParamsCore> fragParams = mat->getPassParameters(0)->mFragParams;
|
|
|
+
|
|
|
+ vertParams->getParam("matViewProj", mSolidMaterial.mViewProj);
|
|
|
+ fragParams->getParam("viewDir", mSolidMaterial.mViewDir);
|
|
|
+ }
|
|
|
+
|
|
|
+ {
|
|
|
+ SPtr<MaterialCore> mat = mIconMaterial.mat;
|
|
|
+ SPtr<PassParametersCore> pass0Params = mat->getPassParameters(0);
|
|
|
+ SPtr<PassParametersCore> pass1Params = mat->getPassParameters(1);
|
|
|
+
|
|
|
+ SPtr<GpuParamsCore> vertParams0 = pass0Params->mVertParams;
|
|
|
+ SPtr<GpuParamsCore> vertParams1 = pass1Params->mVertParams;
|
|
|
+
|
|
|
+ vertParams0->getParam("matViewProj", mIconMaterial.mViewProj[0]);
|
|
|
+ vertParams1->getParam("matViewProj", mIconMaterial.mViewProj[1]);
|
|
|
+
|
|
|
+ mIconMaterial.mFragParams[0] = pass0Params->mFragParams;
|
|
|
+ mIconMaterial.mFragParams[1] = pass1Params->mFragParams;
|
|
|
+
|
|
|
+ mIconMaterial.mFragParams[0]->getTextureParam("mainTexture", mIconMaterial.mTexture[0]);
|
|
|
+ mIconMaterial.mFragParams[1]->getTextureParam("mainTexture", mIconMaterial.mTexture[1]);
|
|
|
+ }
|
|
|
+
|
|
|
+ {
|
|
|
+ SPtr<MaterialCore> mat = mPickingMaterial.mat;
|
|
|
+ SPtr<GpuParamsCore> vertParams = mat->getPassParameters(0)->mVertParams;
|
|
|
+
|
|
|
+ vertParams->getParam("matViewProj", mPickingMaterial.mViewProj);
|
|
|
+ }
|
|
|
+
|
|
|
+ {
|
|
|
+ SPtr<MaterialCore> mat = mAlphaPickingMaterial.mat;
|
|
|
+ SPtr<PassParametersCore> passParams = mat->getPassParameters(0);
|
|
|
+ SPtr<GpuParamsCore> vertParams = passParams->mVertParams;
|
|
|
+
|
|
|
+ vertParams->getParam("matViewProj", mAlphaPickingMaterial.mViewProj);
|
|
|
+
|
|
|
+ mAlphaPickingMaterial.mFragParams = passParams->mFragParams;
|
|
|
+ mAlphaPickingMaterial.mFragParams->getTextureParam("mainTexture", mAlphaPickingMaterial.mTexture);
|
|
|
+
|
|
|
+ GpuParamFloatCore alphaCutoffParam;
|
|
|
+ mAlphaPickingMaterial.mFragParams->getParam("alphaCutoff", alphaCutoffParam);
|
|
|
+ alphaCutoffParam.set(PICKING_ALPHA_CUTOFF);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ void GizmoManagerCore::updateData(const SPtr<CameraCore>& camera, const SPtr<MeshCoreBase>& solidMesh, const SPtr<MeshCoreBase>& wireMesh,
|
|
|
+ const SPtr<MeshCoreBase>& iconMesh, const GizmoManager::IconRenderDataVecPtr& iconRenderData)
|
|
|
+ {
|
|
|
+ if (mCamera != camera)
|
|
|
+ {
|
|
|
+ CoreRendererPtr activeRenderer = RendererManager::instance().getActive();
|
|
|
+ if (mCamera != nullptr)
|
|
|
+ activeRenderer->_unregisterRenderCallback(mCamera.get(), 0);
|
|
|
+
|
|
|
+ if (camera != nullptr)
|
|
|
+ activeRenderer->_registerRenderCallback(camera.get(), 0, std::bind(&GizmoManagerCore::render, this));
|
|
|
+ }
|
|
|
+
|
|
|
+ mCamera = camera;
|
|
|
+ mSolidMesh = solidMesh;
|
|
|
+ mWireMesh = wireMesh;
|
|
|
+ mIconMesh = iconMesh;
|
|
|
+ mIconRenderData = iconRenderData;
|
|
|
+ }
|
|
|
+
|
|
|
+ void GizmoManagerCore::render()
|
|
|
+ {
|
|
|
+ if (mCamera == nullptr)
|
|
|
+ return;
|
|
|
+
|
|
|
+ SPtr<RenderTargetCore> renderTarget = mCamera->getViewport()->getTarget();
|
|
|
+
|
|
|
+ float width = (float)renderTarget->getProperties().getWidth();
|
|
|
+ float height = (float)renderTarget->getProperties().getHeight();
|
|
|
+
|
|
|
+ Rect2 normArea = mCamera->getViewport()->getNormArea();
|
|
|
+
|
|
|
+ Rect2I screenArea;
|
|
|
+ screenArea.x = (int)(normArea.x * width);
|
|
|
+ screenArea.y = (int)(normArea.y * height);
|
|
|
+ screenArea.width = (int)(normArea.width * width);
|
|
|
+ screenArea.height = (int)(normArea.height * height);
|
|
|
+
|
|
|
+ if (mSolidMesh != nullptr)
|
|
|
+ renderGizmos(mCamera->getViewMatrix(), mCamera->getProjectionMatrixRS(), mCamera->getForward(), mSolidMesh, GizmoManager::GizmoMaterial::Solid);
|
|
|
+
|
|
|
+ if (mWireMesh != nullptr)
|
|
|
+ renderGizmos(mCamera->getViewMatrix(), mCamera->getProjectionMatrixRS(), mCamera->getForward(), mWireMesh, GizmoManager::GizmoMaterial::Wire);
|
|
|
+
|
|
|
+ if (mIconMesh != nullptr)
|
|
|
+ renderIconGizmos(screenArea, mIconMesh, mIconRenderData, false);
|
|
|
+ }
|
|
|
+
|
|
|
+ void GizmoManagerCore::renderGizmos(Matrix4 viewMatrix, Matrix4 projMatrix, Vector3 viewDir, SPtr<MeshCoreBase> mesh, GizmoManager::GizmoMaterial material)
|
|
|
+ {
|
|
|
+ THROW_IF_NOT_CORE_THREAD;
|
|
|
+
|
|
|
+ Matrix4 viewProjMat = projMatrix * viewMatrix;
|
|
|
+
|
|
|
+ switch (material)
|
|
|
+ {
|
|
|
+ case GizmoManager::GizmoMaterial::Solid:
|
|
|
+ mSolidMaterial.mViewProj.set(viewProjMat);
|
|
|
+ mSolidMaterial.mViewDir.set((Vector4)viewDir);
|
|
|
+ gRendererUtility().setPass(mSolidMaterial.mat, 0);
|
|
|
+ break;
|
|
|
+ case GizmoManager::GizmoMaterial::Wire:
|
|
|
+ mWireMaterial.mViewProj.set(viewProjMat);
|
|
|
+ gRendererUtility().setPass(mWireMaterial.mat, 0);
|
|
|
+ break;
|
|
|
+ case GizmoManager::GizmoMaterial::Picking:
|
|
|
+ mPickingMaterial.mViewProj.set(viewProjMat);
|
|
|
+ gRendererUtility().setPass(mPickingMaterial.mat, 0);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+
|
|
|
+ gRendererUtility().draw(mesh, mesh->getProperties().getSubMesh(0));
|
|
|
+ }
|
|
|
+
|
|
|
+ void GizmoManagerCore::renderIconGizmos(Rect2I screenArea, SPtr<MeshCoreBase> mesh, GizmoManager::IconRenderDataVecPtr renderData, bool usePickingMaterial)
|
|
|
+ {
|
|
|
+ RenderAPICore& rs = RenderAPICore::instance();
|
|
|
+ const MeshProperties& meshProps = mesh->getProperties();
|
|
|
+
|
|
|
+ std::shared_ptr<VertexData> vertexData = mesh->getVertexData();
|
|
|
+
|
|
|
+ rs.setVertexDeclaration(vertexData->vertexDeclaration);
|
|
|
+ auto vertexBuffers = vertexData->getBuffers();
|
|
|
+
|
|
|
+ SPtr<VertexBufferCore> vertBuffers[1] = { vertexBuffers.begin()->second };
|
|
|
+ rs.setVertexBuffers(0, vertBuffers, 1);
|
|
|
+
|
|
|
+ SPtr<IndexBufferCore> indexBuffer = mesh->getIndexBuffer();
|
|
|
+ rs.setIndexBuffer(indexBuffer);
|
|
|
+
|
|
|
+ rs.setDrawOperation(DOT_TRIANGLE_LIST);
|
|
|
+
|
|
|
+ // Set up ortho matrix
|
|
|
+ Matrix4 projMat;
|
|
|
+
|
|
|
+ float left = screenArea.x + rs.getHorizontalTexelOffset();
|
|
|
+ float right = screenArea.x + screenArea.width + rs.getHorizontalTexelOffset();
|
|
|
+ float top = screenArea.y + rs.getVerticalTexelOffset();
|
|
|
+ float bottom = screenArea.y + screenArea.height + rs.getVerticalTexelOffset();
|
|
|
+ float near = rs.getMinimumDepthInputValue();
|
|
|
+ float far = rs.getMaximumDepthInputValue();
|
|
|
+
|
|
|
+ // Top/bottom have been swapped because we're moving from window coordinates (origin top left)
|
|
|
+ // to normalized device coordinates (origin bottom left)
|
|
|
+ // Negative near/far because Z is flipped for normalized device coordinates
|
|
|
+ // (positive Z goes into screen as opposed to view space here we're looking along negative Z)
|
|
|
+ projMat.makeProjectionOrtho(left, right, top, bottom, -near, -far);
|
|
|
+
|
|
|
+ if (!usePickingMaterial)
|
|
|
+ {
|
|
|
+ mIconMaterial.mViewProj[0].set(projMat);
|
|
|
+ mIconMaterial.mViewProj[1].set(projMat);
|
|
|
+
|
|
|
+ for (UINT32 passIdx = 0; passIdx < 2; passIdx++)
|
|
|
+ {
|
|
|
+ gRendererUtility().setPass(mIconMaterial.mat, passIdx);
|
|
|
+
|
|
|
+ UINT32 curIndexOffset = mesh->getIndexOffset();
|
|
|
+ for (auto curRenderData : *renderData)
|
|
|
+ {
|
|
|
+ mIconMaterial.mTexture[passIdx].set(curRenderData.texture);
|
|
|
+ rs.setGpuParams(GPT_FRAGMENT_PROGRAM, mIconMaterial.mFragParams[passIdx]);
|
|
|
+
|
|
|
+ rs.drawIndexed(curIndexOffset, curRenderData.count * 6, mesh->getVertexOffset(), curRenderData.count * 4);
|
|
|
+ curIndexOffset += curRenderData.count * 6;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ mAlphaPickingMaterial.mViewProj.set(projMat);
|
|
|
+
|
|
|
+ gRendererUtility().setPass(mAlphaPickingMaterial.mat, 0);
|
|
|
+
|
|
|
+ UINT32 curIndexOffset = 0;
|
|
|
+ for (auto curRenderData : *renderData)
|
|
|
+ {
|
|
|
+ mAlphaPickingMaterial.mTexture.set(curRenderData.texture);
|
|
|
+ rs.setGpuParams(GPT_FRAGMENT_PROGRAM, mAlphaPickingMaterial.mFragParams);
|
|
|
+
|
|
|
+ rs.drawIndexed(curIndexOffset, curRenderData.count * 6, mesh->getVertexOffset(), curRenderData.count * 4);
|
|
|
+ curIndexOffset += curRenderData.count * 6;
|
|
|
+
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ mesh->_notifyUsedOnGPU();
|
|
|
+ }
|
|
|
}
|