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@@ -5,6 +5,8 @@ Test if drag and dropping scene objects works with object and resource fields. E
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Test clone method in SerializableProperty
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+There an error on exit with GUI, likely due to new destruction scheme. I will likely need to adjust C# code so it marks all children as destroyed when parent is destroyed.
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+
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Test custom resources:
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- Can I load them? (Will likely need ProjectLIbrary::load)
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- Can I reference them in Component and will the reference be held after after cloning?
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@@ -16,14 +18,8 @@ ARRAY
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3. [_________] [X] [C] [^] [¡]
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ARRAY TODO:
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- - Add a size field and a resize button that updates the array
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- - Add Delete/Clone/MoveUp/MoveDown buttons
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- - Ensure that case when array is null is handled properly. Will likely need a [Create] button
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+ - Ensure that case when array is null is handled properly. Will likely need a [Create] button. And a [Clear] button?
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- Need a GUIFoldout that doesn't have BG and is just a single button.
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- - Add IntField that has min/max limits so it cannot go below 0 for array size
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-
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-Need code for cloning an array element (or pretty much any element)
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-Hook up array buttons
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TODO:
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- Hook up int field set/get callbacks
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