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@@ -0,0 +1,59 @@
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+#include "BsScriptGUIRenderTexture.h"
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+#include "BsScriptMeta.h"
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+#include "BsMonoField.h"
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+#include "BsMonoClass.h"
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+#include "BsMonoManager.h"
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+#include "BsSpriteTexture.h"
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+#include "BsMonoUtil.h"
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+#include "BsGUILayout.h"
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+#include "BsGUIRenderTexture.h"
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+#include "BsGUIOptions.h"
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+#include "BsScriptGUIElementStyle.h"
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+#include "BsScriptGUILayout.h"
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+#include "BsScriptGUIArea.h"
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+#include "BsScriptHString.h"
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+#include "BsScriptGUIContent.h"
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+#include "BsScriptRenderTexture2D.h"
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+
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+namespace BansheeEngine
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+{
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+ ScriptGUIRenderTexture::ScriptGUIRenderTexture(MonoObject* instance, GUIRenderTexture* texture)
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+ :TScriptGUIElement(instance, texture)
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+ {
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+
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+ }
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+
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+ void ScriptGUIRenderTexture::initRuntimeData()
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+ {
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+ metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptGUIRenderTexture::internal_createInstance);
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+ metaData.scriptClass->addInternalCall("Internal_SetTexture", &ScriptGUIRenderTexture::internal_setTexture);
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+ }
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+
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+ void ScriptGUIRenderTexture::internal_createInstance(MonoObject* instance,
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+ ScriptRenderTexture2D* texture, MonoString* style, MonoArray* guiOptions)
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+ {
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+ GUIOptions options;
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+
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+ UINT32 arrayLen = (UINT32)mono_array_length(guiOptions);
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+ for (UINT32 i = 0; i < arrayLen; i++)
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+ options.addOption(mono_array_get(guiOptions, GUIOption, i));
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+
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+ RenderTexturePtr renderTexture;
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+ if (texture != nullptr)
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+ renderTexture = texture->getRenderTexture();
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+
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+ GUIRenderTexture* guiTexture = GUIRenderTexture::create(renderTexture, options, toString(MonoUtil::monoToWString(style)));
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+
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+ ScriptGUIRenderTexture* nativeInstance = new (bs_alloc<ScriptGUIRenderTexture>()) ScriptGUIRenderTexture(instance, guiTexture);
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+ }
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+
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+ void ScriptGUIRenderTexture::internal_setTexture(ScriptGUIRenderTexture* nativeInstance, ScriptRenderTexture2D* texture)
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+ {
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+ RenderTexturePtr renderTexture;
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+ if (texture != nullptr)
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+ renderTexture = texture->getRenderTexture();
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+
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+ GUIRenderTexture* guiTexture = (GUIRenderTexture*)nativeInstance->getGUIElement();
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+ guiTexture->setRenderTexture(renderTexture);
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+ }
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+}
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