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@@ -179,13 +179,13 @@ Technique
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vec4 gl_Position;
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};
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- layout(binding = 0) uniform VertUBO
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+ layout(binding = 1) uniform VertUBO
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{
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mat4 matWorldViewProj;
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};
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#ifdef USE_SKELETON
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- layout(binding = 1) uniform samplerBuffer boneMatrices;
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+ layout(binding = 2) uniform samplerBuffer boneMatrices;
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void getBoneMatrix(int idx, out mat4x3 result)
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{
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