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@@ -30,10 +30,12 @@ namespace BansheeEngine
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metaData.scriptClass->addInternalCall("Internal_SetFootPosition", &ScriptCharacterController::internal_SetFootPosition);
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metaData.scriptClass->addInternalCall("Internal_SetRadius", &ScriptCharacterController::internal_SetRadius);
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metaData.scriptClass->addInternalCall("Internal_SetHeight", &ScriptCharacterController::internal_SetHeight);
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+ metaData.scriptClass->addInternalCall("Internal_SetUp", &ScriptCharacterController::internal_SetUp);
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metaData.scriptClass->addInternalCall("Internal_SetClimbingMode", &ScriptCharacterController::internal_SetClimbingMode);
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metaData.scriptClass->addInternalCall("Internal_SetNonWalkableMode", &ScriptCharacterController::internal_SetNonWalkableMode);
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metaData.scriptClass->addInternalCall("Internal_SetMinMoveDistance", &ScriptCharacterController::internal_SetMinMoveDistance);
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metaData.scriptClass->addInternalCall("Internal_SetContactOffset", &ScriptCharacterController::internal_SetContactOffset);
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+ metaData.scriptClass->addInternalCall("Internal_SetStepOffset", &ScriptCharacterController::internal_SetStepOffset);
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metaData.scriptClass->addInternalCall("Internal_SetSlopeLimit", &ScriptCharacterController::internal_SetSlopeLimit);
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metaData.scriptClass->addInternalCall("Internal_SetLayer", &ScriptCharacterController::internal_SetLayer);
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@@ -71,7 +73,7 @@ namespace BansheeEngine
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thisPtr->mCharacterController = nullptr;
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}
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- CharacterCollisionFlags ScriptCharacterController::internal_Move(ScriptCharacterController* thisPtr, Vector3* displacement)
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+ UINT32 ScriptCharacterController::internal_Move(ScriptCharacterController* thisPtr, Vector3* displacement)
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{
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return thisPtr->mCharacterController->move(*displacement);
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}
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