@@ -119,7 +119,7 @@ namespace BansheeEditor
return;
meshField = new GUIResourceField(typeof(Mesh), new LocEdString("Mesh"));
- layersField = new GUIListBoxField(Layers.Names, true, new LocEdString("Layers"));
+ layersField = new GUIListBoxField(Layers.Names, false, new LocEdString("Layer"));
Layout.AddElement(meshField);
Layout.AddElement(layersField);
@@ -260,7 +260,7 @@ namespace BansheeEngine
EditorWidgetBase* widget = thisPtr->getEditorWidget();
*bounds = thisPtr->getEditorWidget()->getBounds();
- Vector2I widgetPos(bounds->x, bounds->y);
+ Vector2I widgetPos(0, 0);
Vector2I screenPos = widget->widgetToScreenPos(widgetPos);
bounds->x = screenPos.x;
@@ -72,10 +72,8 @@ namespace BansheeEngine
if (!ScriptAssemblyManager::instance().getSerializableObjectInfo(type->mTypeNamespace, type->mTypeName, currentObjInfo))
return nullptr;
- if (type->mValueType)
- return currentObjInfo->mMonoClass->createInstance(false);
- else
- return currentObjInfo->mMonoClass->createInstance();
+ // Don't construct as we have no guarantees that objects will have parameterless constructors
+ return currentObjInfo->mMonoClass->createInstance(false);
}
SPtr<ManagedSerializableObject> ManagedSerializableObject::createEmpty()