Browse Source

Added missing precombiled binaries for bsf

larioteo 2 years ago
parent
commit
ee78e97f79
43 changed files with 10 additions and 1 deletions
  1. 1 0
      .gitignore
  2. BIN
      Game/Internal/BuildData.asset
  3. BIN
      Game/Internal/Layout.asset
  4. BIN
      Game/Internal/ProjectLibrary.asset
  5. BIN
      Game/Internal/ResourceManifest.asset
  6. BIN
      Game/Internal/Settings.asset
  7. 9 1
      README.md
  8. BIN
      Source/bsf/bin/x64/Debug/OpenAL32.dll
  9. BIN
      Source/bsf/bin/x64/Debug/PhysX3CHECKED_x64.dll
  10. BIN
      Source/bsf/bin/x64/Debug/PhysX3CHECKED_x64.pdb
  11. BIN
      Source/bsf/bin/x64/Debug/PhysX3CharacterKinematicCHECKED_x64.dll
  12. BIN
      Source/bsf/bin/x64/Debug/PhysX3CharacterKinematicCHECKED_x64.pdb
  13. BIN
      Source/bsf/bin/x64/Debug/PhysX3CommonCHECKED_x64.dll
  14. BIN
      Source/bsf/bin/x64/Debug/PhysX3CommonCHECKED_x64.pdb
  15. BIN
      Source/bsf/bin/x64/Debug/PhysX3CookingCHECKED_x64.dll
  16. BIN
      Source/bsf/bin/x64/Debug/PhysX3CookingCHECKED_x64.pdb
  17. BIN
      Source/bsf/bin/x64/Debug/libFLAC_dynamic.dll
  18. BIN
      Source/bsf/bin/x64/Debug/libvorbis.dll
  19. BIN
      Source/bsf/bin/x64/Debug/libvorbisfile.dll
  20. BIN
      Source/bsf/bin/x64/OptimizedDebug/OpenAL32.dll
  21. BIN
      Source/bsf/bin/x64/OptimizedDebug/PhysX3CharacterKinematic_x64.dll
  22. BIN
      Source/bsf/bin/x64/OptimizedDebug/PhysX3CharacterKinematic_x64.pdb
  23. BIN
      Source/bsf/bin/x64/OptimizedDebug/PhysX3Common_x64.dll
  24. BIN
      Source/bsf/bin/x64/OptimizedDebug/PhysX3Common_x64.pdb
  25. BIN
      Source/bsf/bin/x64/OptimizedDebug/PhysX3Cooking_x64.dll
  26. BIN
      Source/bsf/bin/x64/OptimizedDebug/PhysX3Cooking_x64.pdb
  27. BIN
      Source/bsf/bin/x64/OptimizedDebug/PhysX3_x64.dll
  28. BIN
      Source/bsf/bin/x64/OptimizedDebug/PhysX3_x64.pdb
  29. BIN
      Source/bsf/bin/x64/OptimizedDebug/libFLAC_dynamic.dll
  30. BIN
      Source/bsf/bin/x64/OptimizedDebug/libvorbis.dll
  31. BIN
      Source/bsf/bin/x64/OptimizedDebug/libvorbisfile.dll
  32. BIN
      Source/bsf/bin/x64/Release/OpenAL32.dll
  33. BIN
      Source/bsf/bin/x64/Release/PhysX3CharacterKinematic_x64.dll
  34. BIN
      Source/bsf/bin/x64/Release/PhysX3CharacterKinematic_x64.pdb
  35. BIN
      Source/bsf/bin/x64/Release/PhysX3Common_x64.dll
  36. BIN
      Source/bsf/bin/x64/Release/PhysX3Common_x64.pdb
  37. BIN
      Source/bsf/bin/x64/Release/PhysX3Cooking_x64.dll
  38. BIN
      Source/bsf/bin/x64/Release/PhysX3Cooking_x64.pdb
  39. BIN
      Source/bsf/bin/x64/Release/PhysX3_x64.dll
  40. BIN
      Source/bsf/bin/x64/Release/PhysX3_x64.pdb
  41. BIN
      Source/bsf/bin/x64/Release/libFLAC_dynamic.dll
  42. BIN
      Source/bsf/bin/x64/Release/libvorbis.dll
  43. BIN
      Source/bsf/bin/x64/Release/libvorbisfile.dll

+ 1 - 0
.gitignore

@@ -5,6 +5,7 @@
 .vs
 .vscode
 bin
+!Source/bsf/bin
 !Source/bsf/Dependencies/mono/bin
 !Source/bsf/Dependencies/tools/BansheeSBGen/bin
 obj

BIN
Game/Internal/BuildData.asset


BIN
Game/Internal/Layout.asset


BIN
Game/Internal/ProjectLibrary.asset


BIN
Game/Internal/ResourceManifest.asset


BIN
Game/Internal/Settings.asset


+ 9 - 1
README.md

@@ -6,8 +6,16 @@ This repository is a fork of the latest public release from Banshee 3D, which wa
 #### Changes
 Integrated bsf, bsf examples and made the project compilable.
 
+#### HowTo
+- Clone the repository: git clone <url> <target>
+- Open the Folder with Visual Studio 2022 17.7 or later
+- Wait for CMake to prepare the project
+- Switch to CMake Targets View
+- Select startup project: Banshee3D.exe
+- Enjoy
+
 #### Note
-Every change from now (2023-08-15), outside the original source files that are under the LGPL 3.0, are licensed under the MIT license.
+Every change from now (2023-08-15) is licensed under the MIT license, expect the original source files that are under the LGPL 3.0.
 
 My main goal is to preserve this project, nothing more, so there could be some minor bugfixes around the build system.
 

BIN
Source/bsf/bin/x64/Debug/OpenAL32.dll


BIN
Source/bsf/bin/x64/Debug/PhysX3CHECKED_x64.dll


BIN
Source/bsf/bin/x64/Debug/PhysX3CHECKED_x64.pdb


BIN
Source/bsf/bin/x64/Debug/PhysX3CharacterKinematicCHECKED_x64.dll


BIN
Source/bsf/bin/x64/Debug/PhysX3CharacterKinematicCHECKED_x64.pdb


BIN
Source/bsf/bin/x64/Debug/PhysX3CommonCHECKED_x64.dll


BIN
Source/bsf/bin/x64/Debug/PhysX3CommonCHECKED_x64.pdb


BIN
Source/bsf/bin/x64/Debug/PhysX3CookingCHECKED_x64.dll


BIN
Source/bsf/bin/x64/Debug/PhysX3CookingCHECKED_x64.pdb


BIN
Source/bsf/bin/x64/Debug/libFLAC_dynamic.dll


BIN
Source/bsf/bin/x64/Debug/libvorbis.dll


BIN
Source/bsf/bin/x64/Debug/libvorbisfile.dll


BIN
Source/bsf/bin/x64/OptimizedDebug/OpenAL32.dll


BIN
Source/bsf/bin/x64/OptimizedDebug/PhysX3CharacterKinematic_x64.dll


BIN
Source/bsf/bin/x64/OptimizedDebug/PhysX3CharacterKinematic_x64.pdb


BIN
Source/bsf/bin/x64/OptimizedDebug/PhysX3Common_x64.dll


BIN
Source/bsf/bin/x64/OptimizedDebug/PhysX3Common_x64.pdb


BIN
Source/bsf/bin/x64/OptimizedDebug/PhysX3Cooking_x64.dll


BIN
Source/bsf/bin/x64/OptimizedDebug/PhysX3Cooking_x64.pdb


BIN
Source/bsf/bin/x64/OptimizedDebug/PhysX3_x64.dll


BIN
Source/bsf/bin/x64/OptimizedDebug/PhysX3_x64.pdb


BIN
Source/bsf/bin/x64/OptimizedDebug/libFLAC_dynamic.dll


BIN
Source/bsf/bin/x64/OptimizedDebug/libvorbis.dll


BIN
Source/bsf/bin/x64/OptimizedDebug/libvorbisfile.dll


BIN
Source/bsf/bin/x64/Release/OpenAL32.dll


BIN
Source/bsf/bin/x64/Release/PhysX3CharacterKinematic_x64.dll


BIN
Source/bsf/bin/x64/Release/PhysX3CharacterKinematic_x64.pdb


BIN
Source/bsf/bin/x64/Release/PhysX3Common_x64.dll


BIN
Source/bsf/bin/x64/Release/PhysX3Common_x64.pdb


BIN
Source/bsf/bin/x64/Release/PhysX3Cooking_x64.dll


BIN
Source/bsf/bin/x64/Release/PhysX3Cooking_x64.pdb


BIN
Source/bsf/bin/x64/Release/PhysX3_x64.dll


BIN
Source/bsf/bin/x64/Release/PhysX3_x64.pdb


BIN
Source/bsf/bin/x64/Release/libFLAC_dynamic.dll


BIN
Source/bsf/bin/x64/Release/libvorbis.dll


BIN
Source/bsf/bin/x64/Release/libvorbisfile.dll