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Added missing precombiled binaries for bsf

larioteo 2 年之前
父节点
当前提交
ee78e97f79
共有 43 个文件被更改,包括 10 次插入1 次删除
  1. 1 0
      .gitignore
  2. 二进制
      Game/Internal/BuildData.asset
  3. 二进制
      Game/Internal/Layout.asset
  4. 二进制
      Game/Internal/ProjectLibrary.asset
  5. 二进制
      Game/Internal/ResourceManifest.asset
  6. 二进制
      Game/Internal/Settings.asset
  7. 9 1
      README.md
  8. 二进制
      Source/bsf/bin/x64/Debug/OpenAL32.dll
  9. 二进制
      Source/bsf/bin/x64/Debug/PhysX3CHECKED_x64.dll
  10. 二进制
      Source/bsf/bin/x64/Debug/PhysX3CHECKED_x64.pdb
  11. 二进制
      Source/bsf/bin/x64/Debug/PhysX3CharacterKinematicCHECKED_x64.dll
  12. 二进制
      Source/bsf/bin/x64/Debug/PhysX3CharacterKinematicCHECKED_x64.pdb
  13. 二进制
      Source/bsf/bin/x64/Debug/PhysX3CommonCHECKED_x64.dll
  14. 二进制
      Source/bsf/bin/x64/Debug/PhysX3CommonCHECKED_x64.pdb
  15. 二进制
      Source/bsf/bin/x64/Debug/PhysX3CookingCHECKED_x64.dll
  16. 二进制
      Source/bsf/bin/x64/Debug/PhysX3CookingCHECKED_x64.pdb
  17. 二进制
      Source/bsf/bin/x64/Debug/libFLAC_dynamic.dll
  18. 二进制
      Source/bsf/bin/x64/Debug/libvorbis.dll
  19. 二进制
      Source/bsf/bin/x64/Debug/libvorbisfile.dll
  20. 二进制
      Source/bsf/bin/x64/OptimizedDebug/OpenAL32.dll
  21. 二进制
      Source/bsf/bin/x64/OptimizedDebug/PhysX3CharacterKinematic_x64.dll
  22. 二进制
      Source/bsf/bin/x64/OptimizedDebug/PhysX3CharacterKinematic_x64.pdb
  23. 二进制
      Source/bsf/bin/x64/OptimizedDebug/PhysX3Common_x64.dll
  24. 二进制
      Source/bsf/bin/x64/OptimizedDebug/PhysX3Common_x64.pdb
  25. 二进制
      Source/bsf/bin/x64/OptimizedDebug/PhysX3Cooking_x64.dll
  26. 二进制
      Source/bsf/bin/x64/OptimizedDebug/PhysX3Cooking_x64.pdb
  27. 二进制
      Source/bsf/bin/x64/OptimizedDebug/PhysX3_x64.dll
  28. 二进制
      Source/bsf/bin/x64/OptimizedDebug/PhysX3_x64.pdb
  29. 二进制
      Source/bsf/bin/x64/OptimizedDebug/libFLAC_dynamic.dll
  30. 二进制
      Source/bsf/bin/x64/OptimizedDebug/libvorbis.dll
  31. 二进制
      Source/bsf/bin/x64/OptimizedDebug/libvorbisfile.dll
  32. 二进制
      Source/bsf/bin/x64/Release/OpenAL32.dll
  33. 二进制
      Source/bsf/bin/x64/Release/PhysX3CharacterKinematic_x64.dll
  34. 二进制
      Source/bsf/bin/x64/Release/PhysX3CharacterKinematic_x64.pdb
  35. 二进制
      Source/bsf/bin/x64/Release/PhysX3Common_x64.dll
  36. 二进制
      Source/bsf/bin/x64/Release/PhysX3Common_x64.pdb
  37. 二进制
      Source/bsf/bin/x64/Release/PhysX3Cooking_x64.dll
  38. 二进制
      Source/bsf/bin/x64/Release/PhysX3Cooking_x64.pdb
  39. 二进制
      Source/bsf/bin/x64/Release/PhysX3_x64.dll
  40. 二进制
      Source/bsf/bin/x64/Release/PhysX3_x64.pdb
  41. 二进制
      Source/bsf/bin/x64/Release/libFLAC_dynamic.dll
  42. 二进制
      Source/bsf/bin/x64/Release/libvorbis.dll
  43. 二进制
      Source/bsf/bin/x64/Release/libvorbisfile.dll

+ 1 - 0
.gitignore

@@ -5,6 +5,7 @@
 .vs
 .vscode
 bin
+!Source/bsf/bin
 !Source/bsf/Dependencies/mono/bin
 !Source/bsf/Dependencies/tools/BansheeSBGen/bin
 obj

二进制
Game/Internal/BuildData.asset


二进制
Game/Internal/Layout.asset


二进制
Game/Internal/ProjectLibrary.asset


二进制
Game/Internal/ResourceManifest.asset


二进制
Game/Internal/Settings.asset


+ 9 - 1
README.md

@@ -6,8 +6,16 @@ This repository is a fork of the latest public release from Banshee 3D, which wa
 #### Changes
 Integrated bsf, bsf examples and made the project compilable.
 
+#### HowTo
+- Clone the repository: git clone <url> <target>
+- Open the Folder with Visual Studio 2022 17.7 or later
+- Wait for CMake to prepare the project
+- Switch to CMake Targets View
+- Select startup project: Banshee3D.exe
+- Enjoy
+
 #### Note
-Every change from now (2023-08-15), outside the original source files that are under the LGPL 3.0, are licensed under the MIT license.
+Every change from now (2023-08-15) is licensed under the MIT license, expect the original source files that are under the LGPL 3.0.
 
 My main goal is to preserve this project, nothing more, so there could be some minor bugfixes around the build system.
 

二进制
Source/bsf/bin/x64/Debug/OpenAL32.dll


二进制
Source/bsf/bin/x64/Debug/PhysX3CHECKED_x64.dll


二进制
Source/bsf/bin/x64/Debug/PhysX3CHECKED_x64.pdb


二进制
Source/bsf/bin/x64/Debug/PhysX3CharacterKinematicCHECKED_x64.dll


二进制
Source/bsf/bin/x64/Debug/PhysX3CharacterKinematicCHECKED_x64.pdb


二进制
Source/bsf/bin/x64/Debug/PhysX3CommonCHECKED_x64.dll


二进制
Source/bsf/bin/x64/Debug/PhysX3CommonCHECKED_x64.pdb


二进制
Source/bsf/bin/x64/Debug/PhysX3CookingCHECKED_x64.dll


二进制
Source/bsf/bin/x64/Debug/PhysX3CookingCHECKED_x64.pdb


二进制
Source/bsf/bin/x64/Debug/libFLAC_dynamic.dll


二进制
Source/bsf/bin/x64/Debug/libvorbis.dll


二进制
Source/bsf/bin/x64/Debug/libvorbisfile.dll


二进制
Source/bsf/bin/x64/OptimizedDebug/OpenAL32.dll


二进制
Source/bsf/bin/x64/OptimizedDebug/PhysX3CharacterKinematic_x64.dll


二进制
Source/bsf/bin/x64/OptimizedDebug/PhysX3CharacterKinematic_x64.pdb


二进制
Source/bsf/bin/x64/OptimizedDebug/PhysX3Common_x64.dll


二进制
Source/bsf/bin/x64/OptimizedDebug/PhysX3Common_x64.pdb


二进制
Source/bsf/bin/x64/OptimizedDebug/PhysX3Cooking_x64.dll


二进制
Source/bsf/bin/x64/OptimizedDebug/PhysX3Cooking_x64.pdb


二进制
Source/bsf/bin/x64/OptimizedDebug/PhysX3_x64.dll


二进制
Source/bsf/bin/x64/OptimizedDebug/PhysX3_x64.pdb


二进制
Source/bsf/bin/x64/OptimizedDebug/libFLAC_dynamic.dll


二进制
Source/bsf/bin/x64/OptimizedDebug/libvorbis.dll


二进制
Source/bsf/bin/x64/OptimizedDebug/libvorbisfile.dll


二进制
Source/bsf/bin/x64/Release/OpenAL32.dll


二进制
Source/bsf/bin/x64/Release/PhysX3CharacterKinematic_x64.dll


二进制
Source/bsf/bin/x64/Release/PhysX3CharacterKinematic_x64.pdb


二进制
Source/bsf/bin/x64/Release/PhysX3Common_x64.dll


二进制
Source/bsf/bin/x64/Release/PhysX3Common_x64.pdb


二进制
Source/bsf/bin/x64/Release/PhysX3Cooking_x64.dll


二进制
Source/bsf/bin/x64/Release/PhysX3Cooking_x64.pdb


二进制
Source/bsf/bin/x64/Release/PhysX3_x64.dll


二进制
Source/bsf/bin/x64/Release/PhysX3_x64.pdb


二进制
Source/bsf/bin/x64/Release/libFLAC_dynamic.dll


二进制
Source/bsf/bin/x64/Release/libvorbis.dll


二进制
Source/bsf/bin/x64/Release/libvorbisfile.dll