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@@ -335,7 +335,7 @@ namespace BansheeEngine
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/**
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* Sets a depth value in range [0, 1] at the specified pixel coordinates.
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*/
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- void setDepthAt(const float& depth, UINT32 x, UINT32 y, UINT32 z = 0);
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+ void setDepthAt(const float depth, UINT32 x, UINT32 y, UINT32 z = 0);
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/**
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* Converts all the internal data into an array of float. Array is mapped as such:
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@@ -394,4 +394,4 @@ namespace BansheeEngine
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};
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/** @} */
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-}
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+}
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