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@@ -13,42 +13,42 @@ namespace BansheeEditor
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/// Types of icons that may be displayed on the tool bar.
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/// </summary>
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public enum ToolbarIcon // Note: Must match C++ enum ToolbarIcon
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- {
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+ {
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NewCamera, NewRenderable, NewPointLight, NewDirLight, NewSpotLight, NewSceneObject, NewCube, NewSphere, NewCone,
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NewQuad, NewMat, NewCSScript, NewShader, NewSpriteTex, Pause, Play, Step, Undo, Redo, OpenProject, SaveProject,
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SaveScene
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- }
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+ }
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/// <summary>
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/// Types of icons that may be displayed in the scene window.
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/// </summary>
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public enum SceneWindowIcon // Note: Must match C++ enum SceneWindowIcon
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- {
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- View, Move, Rotate, Scale, Pivot, Center, Local, World, MoveSnap, RotateSnap
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- }
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+ {
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+ View, Move, Rotate, Scale, Pivot, Center, Local, World, MoveSnap, RotateSnap
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+ }
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/// <summary>
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/// Types of icons that may be displayed in the library window.
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/// </summary>
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public enum LibraryWindowIcon // Note: Must match C++ enum LibraryWindowIcon
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- {
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- Home, Up, Clear, Options
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- }
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+ {
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+ Home, Up, Clear, Options
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+ }
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/// <summary>
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/// Types of icons that may be displayed in the inspector window.
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/// </summary>
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- public enum InspectorWindowIcon // Note: Must match C++ enum InspectorWindowIcon
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- {
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- Create, Clone, Clear, Resize, Delete, MoveUp, MoveDown, Edit, Apply, Add, Cancel
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- }
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+ public enum InspectorWindowIcon // Note: Must match C++ enum InspectorWindowIcon
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+ {
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+ Create, Clone, Clear, Resize, Delete, MoveUp, MoveDown, Edit, Apply, Add, Cancel
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+ }
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/// <summary>
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/// Types of icons that may be displayed for resources in the library window.
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/// </summary>
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public enum LibraryItemIcon // Note: Must match C++ enum ProjectIcon
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- {
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- Folder, Mesh, Font, Texture, PlainText, ScriptCode, SpriteTexture, Shader, ShaderInclude, Material, Prefab, GUISkin,
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+ {
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+ Folder, Mesh, Font, Texture, PlainText, ScriptCode, SpriteTexture, Shader, ShaderInclude, Material, Prefab, GUISkin,
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PhysicsMaterial, PhysicsMesh, AudioClip, AnimationClip
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}
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