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@@ -19,19 +19,19 @@ namespace bs
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{
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void RenderAPI::setGpuParams(const SPtr<GpuParams>& gpuParams)
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{
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- gCoreThread().queueCommand(std::bind(&ct::RenderAPICore::setGpuParams, ct::RenderAPICore::instancePtr(), gpuParams->getCore(),
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+ gCoreThread().queueCommand(std::bind(&ct::RenderAPI::setGpuParams, ct::RenderAPI::instancePtr(), gpuParams->getCore(),
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nullptr));
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}
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void RenderAPI::setGraphicsPipeline(const SPtr<GraphicsPipelineState>& pipelineState)
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{
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- gCoreThread().queueCommand(std::bind(&ct::RenderAPICore::setGraphicsPipeline, ct::RenderAPICore::instancePtr(),
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+ gCoreThread().queueCommand(std::bind(&ct::RenderAPI::setGraphicsPipeline, ct::RenderAPI::instancePtr(),
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pipelineState->getCore(), nullptr));
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}
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void RenderAPI::setComputePipeline(const SPtr<ComputePipelineState>& pipelineState)
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{
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- gCoreThread().queueCommand(std::bind(&ct::RenderAPICore::setComputePipeline, ct::RenderAPICore::instancePtr(),
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+ gCoreThread().queueCommand(std::bind(&ct::RenderAPI::setComputePipeline, ct::RenderAPI::instancePtr(),
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pipelineState->getCore(), nullptr));
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}
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@@ -41,117 +41,117 @@ namespace bs
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for (UINT32 i = 0; i < (UINT32)buffers.size(); i++)
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coreBuffers[i] = buffers[i] != nullptr ? buffers[i]->getCore() : nullptr;
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- std::function<void(ct::RenderAPICore*, UINT32, const Vector<SPtr<ct::VertexBufferCore>>&)> resizeFunc =
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- [](ct::RenderAPICore* rs, UINT32 idx, const Vector<SPtr<ct::VertexBufferCore>>& _buffers)
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+ std::function<void(ct::RenderAPI*, UINT32, const Vector<SPtr<ct::VertexBufferCore>>&)> resizeFunc =
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+ [](ct::RenderAPI* rs, UINT32 idx, const Vector<SPtr<ct::VertexBufferCore>>& _buffers)
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{
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rs->setVertexBuffers(idx, (SPtr<ct::VertexBufferCore>*)_buffers.data(), (UINT32)_buffers.size());
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};
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- gCoreThread().queueCommand(std::bind(resizeFunc, ct::RenderAPICore::instancePtr(), index, coreBuffers));
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+ gCoreThread().queueCommand(std::bind(resizeFunc, ct::RenderAPI::instancePtr(), index, coreBuffers));
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}
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void RenderAPI::setIndexBuffer(const SPtr<IndexBuffer>& buffer)
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{
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- gCoreThread().queueCommand(std::bind(&ct::RenderAPICore::setIndexBuffer, ct::RenderAPICore::instancePtr(), buffer->getCore(),
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+ gCoreThread().queueCommand(std::bind(&ct::RenderAPI::setIndexBuffer, ct::RenderAPI::instancePtr(), buffer->getCore(),
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nullptr));
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}
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void RenderAPI::setVertexDeclaration(const SPtr<VertexDeclaration>& vertexDeclaration)
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{
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- gCoreThread().queueCommand(std::bind(&ct::RenderAPICore::setVertexDeclaration, ct::RenderAPICore::instancePtr(),
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+ gCoreThread().queueCommand(std::bind(&ct::RenderAPI::setVertexDeclaration, ct::RenderAPI::instancePtr(),
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vertexDeclaration->getCore(), nullptr));
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}
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void RenderAPI::setViewport(const Rect2& vp)
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{
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- gCoreThread().queueCommand(std::bind(&ct::RenderAPICore::setViewport, ct::RenderAPICore::instancePtr(), vp, nullptr));
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+ gCoreThread().queueCommand(std::bind(&ct::RenderAPI::setViewport, ct::RenderAPI::instancePtr(), vp, nullptr));
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}
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void RenderAPI::setStencilRef(UINT32 value)
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{
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- gCoreThread().queueCommand(std::bind(&ct::RenderAPICore::setStencilRef, ct::RenderAPICore::instancePtr(), value, nullptr));
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+ gCoreThread().queueCommand(std::bind(&ct::RenderAPI::setStencilRef, ct::RenderAPI::instancePtr(), value, nullptr));
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}
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void RenderAPI::setDrawOperation(DrawOperationType op)
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{
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- gCoreThread().queueCommand(std::bind(&ct::RenderAPICore::setDrawOperation, ct::RenderAPICore::instancePtr(), op,
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+ gCoreThread().queueCommand(std::bind(&ct::RenderAPI::setDrawOperation, ct::RenderAPI::instancePtr(), op,
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nullptr));
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}
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void RenderAPI::setScissorRect(UINT32 left, UINT32 top, UINT32 right, UINT32 bottom)
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{
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- gCoreThread().queueCommand(std::bind(&ct::RenderAPICore::setScissorRect, ct::RenderAPICore::instancePtr(), left, top, right, bottom,
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+ gCoreThread().queueCommand(std::bind(&ct::RenderAPI::setScissorRect, ct::RenderAPI::instancePtr(), left, top, right, bottom,
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nullptr));
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}
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void RenderAPI::setRenderTarget(const SPtr<RenderTarget>& target, bool readOnlyDepthStencil,
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RenderSurfaceMask loadMask)
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{
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- gCoreThread().queueCommand(std::bind(&ct::RenderAPICore::setRenderTarget,
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- ct::RenderAPICore::instancePtr(), target->getCore(), readOnlyDepthStencil, loadMask, nullptr));
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+ gCoreThread().queueCommand(std::bind(&ct::RenderAPI::setRenderTarget,
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+ ct::RenderAPI::instancePtr(), target->getCore(), readOnlyDepthStencil, loadMask, nullptr));
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}
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void RenderAPI::clearRenderTarget(UINT32 buffers, const Color& color, float depth,
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UINT16 stencil, UINT8 targetMask)
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{
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- gCoreThread().queueCommand(std::bind(&ct::RenderAPICore::clearRenderTarget, ct::RenderAPICore::instancePtr(), buffers, color,
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+ gCoreThread().queueCommand(std::bind(&ct::RenderAPI::clearRenderTarget, ct::RenderAPI::instancePtr(), buffers, color,
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depth, stencil, targetMask, nullptr));
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}
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void RenderAPI::clearViewport(UINT32 buffers, const Color& color, float depth, UINT16 stencil,
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UINT8 targetMask)
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{
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- gCoreThread().queueCommand(std::bind(&ct::RenderAPICore::clearViewport, ct::RenderAPICore::instancePtr(), buffers, color, depth,
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+ gCoreThread().queueCommand(std::bind(&ct::RenderAPI::clearViewport, ct::RenderAPI::instancePtr(), buffers, color, depth,
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stencil, targetMask, nullptr));
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}
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void RenderAPI::swapBuffers(const SPtr<RenderTarget>& target)
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{
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- gCoreThread().queueCommand(std::bind(&ct::RenderAPICore::swapBuffers, ct::RenderAPICore::instancePtr(), target->getCore(), 1));
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+ gCoreThread().queueCommand(std::bind(&ct::RenderAPI::swapBuffers, ct::RenderAPI::instancePtr(), target->getCore(), 1));
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}
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void RenderAPI::draw(UINT32 vertexOffset, UINT32 vertexCount, UINT32 instanceCount)
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{
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- gCoreThread().queueCommand(std::bind(&ct::RenderAPICore::draw, ct::RenderAPICore::instancePtr(), vertexOffset,
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+ gCoreThread().queueCommand(std::bind(&ct::RenderAPI::draw, ct::RenderAPI::instancePtr(), vertexOffset,
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vertexCount, instanceCount, nullptr));
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}
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void RenderAPI::drawIndexed(UINT32 startIndex, UINT32 indexCount, UINT32 vertexOffset,
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UINT32 vertexCount, UINT32 instanceCount)
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{
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- gCoreThread().queueCommand(std::bind(&ct::RenderAPICore::drawIndexed, ct::RenderAPICore::instancePtr(), startIndex, indexCount,
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+ gCoreThread().queueCommand(std::bind(&ct::RenderAPI::drawIndexed, ct::RenderAPI::instancePtr(), startIndex, indexCount,
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vertexOffset, vertexCount, instanceCount, nullptr));
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}
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void RenderAPI::dispatchCompute(UINT32 numGroupsX, UINT32 numGroupsY, UINT32 numGroupsZ)
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{
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- gCoreThread().queueCommand(std::bind(&ct::RenderAPICore::dispatchCompute, ct::RenderAPICore::instancePtr(), numGroupsX,
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+ gCoreThread().queueCommand(std::bind(&ct::RenderAPI::dispatchCompute, ct::RenderAPI::instancePtr(), numGroupsX,
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numGroupsY, numGroupsZ, nullptr));
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}
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const VideoModeInfo& RenderAPI::getVideoModeInfo()
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{
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- return ct::RenderAPICore::instance().getVideoModeInfo();
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+ return ct::RenderAPI::instance().getVideoModeInfo();
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}
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void RenderAPI::convertProjectionMatrix(const Matrix4& matrix, Matrix4& dest)
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{
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- ct::RenderAPICore::instance().convertProjectionMatrix(matrix, dest);
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+ ct::RenderAPI::instance().convertProjectionMatrix(matrix, dest);
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}
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const RenderAPIInfo& RenderAPI::getAPIInfo()
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{
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- return ct::RenderAPICore::instance().getAPIInfo();
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+ return ct::RenderAPI::instance().getAPIInfo();
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}
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namespace ct
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{
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- RenderAPICore::RenderAPICore()
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+ RenderAPI::RenderAPI()
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: mCurrentCapabilities(nullptr), mNumDevices(0)
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{
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}
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- RenderAPICore::~RenderAPICore()
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+ RenderAPI::~RenderAPI()
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{
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// Base classes need to call virtual destroy_internal method instead of a destructor
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@@ -159,42 +159,42 @@ namespace bs
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mCurrentCapabilities = nullptr;
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}
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- SPtr<RenderWindow> RenderAPICore::initialize(const RENDER_WINDOW_DESC& primaryWindowDesc)
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+ SPtr<RenderWindow> RenderAPI::initialize(const RENDER_WINDOW_DESC& primaryWindowDesc)
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{
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- gCoreThread().queueCommand(std::bind((void(RenderAPICore::*)())&RenderAPICore::initialize, this),
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+ gCoreThread().queueCommand(std::bind((void(RenderAPI::*)())&RenderAPI::initialize, this),
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CTQF_InternalQueue | CTQF_BlockUntilComplete);
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RENDER_WINDOW_DESC windowDesc = primaryWindowDesc;
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SPtr<RenderWindow> renderWindow = RenderWindow::create(windowDesc, nullptr);
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- gCoreThread().queueCommand(std::bind(&RenderAPICore::initializeWithWindow, this, renderWindow->getCore()),
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+ gCoreThread().queueCommand(std::bind(&RenderAPI::initializeWithWindow, this, renderWindow->getCore()),
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CTQF_InternalQueue | CTQF_BlockUntilComplete);
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return renderWindow;
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}
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- void RenderAPICore::initialize()
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+ void RenderAPI::initialize()
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{
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// Do nothing
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}
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- void RenderAPICore::initializeWithWindow(const SPtr<RenderWindowCore>& primaryWindow)
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+ void RenderAPI::initializeWithWindow(const SPtr<RenderWindowCore>& primaryWindow)
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{
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THROW_IF_NOT_CORE_THREAD;
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}
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- void RenderAPICore::destroy()
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+ void RenderAPI::destroy()
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{
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- gCoreThread().queueCommand(std::bind(&RenderAPICore::destroyCore, this));
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+ gCoreThread().queueCommand(std::bind(&RenderAPI::destroyCore, this));
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gCoreThread().submitAll(true);
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}
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- void RenderAPICore::destroyCore()
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+ void RenderAPI::destroyCore()
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{
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mActiveRenderTarget = nullptr;
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}
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- const RenderAPICapabilities& RenderAPICore::getCapabilities(UINT32 deviceIdx) const
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+ const RenderAPICapabilities& RenderAPI::getCapabilities(UINT32 deviceIdx) const
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{
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if(deviceIdx >= mNumDevices)
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{
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@@ -205,7 +205,7 @@ namespace bs
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return mCurrentCapabilities[deviceIdx];
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}
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- UINT32 RenderAPICore::vertexCountToPrimCount(DrawOperationType type, UINT32 elementCount)
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+ UINT32 RenderAPI::vertexCountToPrimCount(DrawOperationType type, UINT32 elementCount)
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{
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UINT32 primCount = 0;
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switch (type)
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