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@@ -82,6 +82,8 @@ namespace BansheeEngine
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const WString BuiltinEditorResources::GUISkinIconTex = L"GUISkinIcon.psd";
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const WString BuiltinEditorResources::GUISkinIconTex = L"GUISkinIcon.psd";
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const WString BuiltinEditorResources::PhysicsMaterialIconTex = L"PhysicsMaterialIcon.psd";
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const WString BuiltinEditorResources::PhysicsMaterialIconTex = L"PhysicsMaterialIcon.psd";
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const WString BuiltinEditorResources::PhysicsMeshIconTex = L"PhysicsMeshIcon.psd";
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const WString BuiltinEditorResources::PhysicsMeshIconTex = L"PhysicsMeshIcon.psd";
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+ const WString BuiltinEditorResources::AudioClipIconTex = L"AudioClipIcon.psd";
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+ const WString BuiltinEditorResources::AnimationClipIconTex = L"AnimationClipIcon.psd";
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const WString BuiltinEditorResources::ButtonNormalTex = L"ButtonNormal.png";
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const WString BuiltinEditorResources::ButtonNormalTex = L"ButtonNormal.png";
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const WString BuiltinEditorResources::ButtonHoverTex = L"ButtonHover.png";
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const WString BuiltinEditorResources::ButtonHoverTex = L"ButtonHover.png";
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@@ -415,7 +417,7 @@ namespace BansheeEngine
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WString iconsToProcess[] = { FolderIconTex, FontIconTex, MeshIconTex, TextureIconTex, PlainTextIconTex,
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WString iconsToProcess[] = { FolderIconTex, FontIconTex, MeshIconTex, TextureIconTex, PlainTextIconTex,
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ScriptCodeIconTex, ShaderIconTex, ShaderIncludeIconTex, MaterialIconTex, SpriteTextureIconTex, PrefabIconTex,
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ScriptCodeIconTex, ShaderIconTex, ShaderIncludeIconTex, MaterialIconTex, SpriteTextureIconTex, PrefabIconTex,
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- GUISkinIconTex, PhysicsMaterialIconTex, PhysicsMeshIconTex };
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+ GUISkinIconTex, PhysicsMaterialIconTex, PhysicsMeshIconTex, AudioClipIconTex, AnimationClipIconTex };
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SPtr<PixelData> srcData[sizeof(iconsToProcess)/sizeof(iconsToProcess[0])];
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SPtr<PixelData> srcData[sizeof(iconsToProcess)/sizeof(iconsToProcess[0])];
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@@ -2107,6 +2109,12 @@ namespace BansheeEngine
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case ProjectIcon::PhysicsMesh:
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case ProjectIcon::PhysicsMesh:
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iconName = PhysicsMeshIconTex;
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iconName = PhysicsMeshIconTex;
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break;
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break;
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+ case ProjectIcon::AudioClip:
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+ iconName = AudioClipIconTex;
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+ break;
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+ case ProjectIcon::AnimationClip:
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+ iconName = AnimationClipIconTex;
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+ break;
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}
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}
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if (iconName.empty())
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if (iconName.empty())
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