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@@ -1,293 +1,293 @@
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+ <ClInclude Include="..\..\Source\BansheePhysX\Include\BsPhysXFixedJoint.h" />
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+ <ClInclude Include="..\..\Source\BansheePhysX\Include\BsPhysXHingeJoint.h" />
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+ <ClInclude Include="..\..\Source\BansheePhysX\Include\BsPhysXMaterial.h" />
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+ <ClInclude Include="..\..\Source\BansheePhysX\Include\BsPhysXMesh.h" />
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+ <ClInclude Include="..\..\Source\BansheePhysX\Include\BsPhysXMeshCollider.h" />
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+ <ClInclude Include="..\..\Source\BansheePhysX\Include\BsPhysXMeshRTTI.h" />
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+ <ClInclude Include="..\..\Source\BansheePhysX\Include\BsPhysXPlaneCollider.h" />
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+ <ClInclude Include="..\..\Source\BansheePhysX\Include\BsPhysXPrerequisites.h" />
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+ <ClInclude Include="..\..\Source\BansheePhysX\Include\BsPhysXRigidbody.h" />
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+ <ClInclude Include="..\..\Source\BansheePhysX\Include\BsPhysXSliderJoint.h" />
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+ <ClInclude Include="..\..\Source\BansheePhysX\Include\BsPhysXSphereCollider.h" />
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+ <ClInclude Include="..\..\Source\BansheePhysX\Include\BsPhysXSphericalJoint.h" />
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+ </ItemGroup>
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+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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+ <ImportGroup Label="ExtensionTargets">
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+ </ImportGroup>
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</Project>
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