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@@ -390,7 +390,7 @@ namespace bs
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// First we want another camera that is responsible for rendering GUI
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HCamera guiCamera = guiSO->addComponent<CCamera>();
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- sceneCamera->getViewport()->setTarget(window);
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+ guiCamera->getViewport()->setTarget(window);
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// Notify the renderer that the camera will only be used for overlays (e.g. GUI) so it can optimize its usage
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SPtr<RenderSettings> settings = guiCamera->getRenderSettings();
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