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Update README.md

larioteo 2 years ago
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README.md

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 [![Latest version](https://img.shields.io/badge/latest-v0.4--dev-red.svg)](https://img.shields.io/badge/latest-v0.4--dev-red.svg) [![Build status](https://ci.appveyor.com/api/projects/status/v043naykgplkj42s?svg=true)](https://ci.appveyor.com/project/BearishSun/bansheeengine) [![Discord](https://img.shields.io/discord/572359664528916490.svg?logo=discord)](https://discord.gg/8Xyf5gF)
 
+# Disclaimer
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 # Preserving Banshee3D...
 This repository is a fork of the latest public release from Banshee 3D, which was removed from the original author.
 
@@ -19,26 +22,6 @@ Every change from now (2023-08-15) is licensed under the MIT license, expect the
 
 My main goal is to preserve this project, nothing more, so there could be some minor bugfixes around the build system.
 
-# Disclaimer
-"I would like to emphasize that this fork is not intended for commercial use and will adhere to the terms of the original GPL3 license agreement. My aim is solely to preserve the original work for educational and research purposes."
-
-### Why have you crated this issue?
-
-I was unsure about any legal consequences so I made some research, after a odyssee on the internet I found the last statements from the original author on his discord channel. After reading everything carefully I didn't find any sign which would point to a real reason why the project was switched private, only something wage, which doesn't made sense.
-
-So I decided to switch my fork public and made it buildable again. I like it a lot and I think it should be preserved. I am not the original copyright holder, neither I want to have any to do with it. I am only a "preserver" nothing more, nothing less.
-
-##### Details
-
-The original author said that he had to switch his original repository private due to legal reasons, but never stated why, he also wrote that we can use existing forks. The project itself is under GPL3, also there are more people who contributed to it.
-
-Original Statement:
-<img width="1527" alt="image" src="https://github.com/larioteo/BansheeEngine/assets/12191559/e1d6552f-63a8-43ec-985b-99597354273e">
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-Also he stated around two years later that he will not continue the project in its current state:
-<img width="1466" alt="image" src="https://github.com/larioteo/BansheeEngine/assets/12191559/4cc8759a-e70e-4c8e-813c-a8913ccedb42">
-
-So as you see the original author said we should use existing forks, never wrote anything against it.
 
 # What was Banshee? 
 Banshee was a high-quality and modern game development toolkit. It provides a **high-performance, multi-threaded game engine** written in C++14. The engine includes math and utility libraries, Vulkan, DirectX 11 and OpenGL support, handles common tasks such as input, GUI, physics, audio, animation and scripting, and supports many popular resource formats (e.g. FBX, PNG, PSD, TTF, OGG, WAV).