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Fixed typo

Corrected "manager object" in "managed object"
Marco Bellan 9 years ago
parent
commit
fe3cfafa9c
1 changed files with 2 additions and 2 deletions
  1. 2 2
      Documentation/Manuals/Native/scripting.md

+ 2 - 2
Documentation/Manuals/Native/scripting.md

@@ -124,7 +124,7 @@ private:
 ~~~~~~~~~~~~~	
 	
 All @ref BansheeEngine::ScriptObject "ScriptObjects" must begin with a @ref SCRIPT_OBJ macro. The macro accepts (in order): 
- - the name of the assembly (.dll) the manager script object is in, this is either `ENGINE_ASSEMBLY` or `EDITOR_ASSEMBLY`
+ - the name of the assembly (.dll) the managed script object is in, this is either `ENGINE_ASSEMBLY` or `EDITOR_ASSEMBLY`
  - the namespace the type is in
  - the name of the managed type
 
@@ -256,4 +256,4 @@ class ScriptGUIButton : public ScriptObject<ScriptGUIButton, ScriptGUIElementBas
 	
 This ensures that all GUI elements can now be accessed through the common `ScriptGUIElementBase` interface. Which is important if `GUIElement` provides some internal method calls shared between all GUI element types, otherwise we wouldn't know what to cast the interop object held by its managed object to.
 
-See @ref BansheeEngine::ScriptGUIElement "ScriptGUIElement" and @ref BansheeEngine::ScriptGUIButton "ScriptGUIButton" for an example.
+See @ref BansheeEngine::ScriptGUIElement "ScriptGUIElement" and @ref BansheeEngine::ScriptGUIButton "ScriptGUIButton" for an example.