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@@ -65,10 +65,10 @@ namespace BansheeEngine
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/**
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/**
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* @brief Switches the window to fullscreen mode. Child windows cannot go into fullscreen mode.
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* @brief Switches the window to fullscreen mode. Child windows cannot go into fullscreen mode.
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*
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*
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- * @param width Width of the window back buffer in pixels.
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- * @param height Height of the window back buffer in pixels.
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- * @param refreshRate Refresh rate of the window in Hertz. This is ignored in windowed mode.
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- * @param monitorIdx Index of the monitor to go fullscreen on. This is ignored in windowed mode.
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+ * @param width Width of the window frame buffer in pixels.
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+ * @param height Height of the window frame buffer in pixels.
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+ * @param refreshRate Refresh rate of the window in Hertz.
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+ * @param monitorIdx Index of the monitor to go fullscreen on.
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*
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*
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* @note Core thread.
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* @note Core thread.
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* If the exact provided mode isn't available, closest one is used instead.
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* If the exact provided mode isn't available, closest one is used instead.
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@@ -86,8 +86,13 @@ namespace BansheeEngine
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/**
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/**
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* @brief Switches the window to windowed mode.
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* @brief Switches the window to windowed mode.
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+ *
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+ * @param Window width in pixels.
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+ * @param Window height in pixels.
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+ *
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+ * @note Core thread.
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*/
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*/
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- virtual void setWindowed() { }
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+ virtual void setWindowed(UINT32 width, UINT32 height) { }
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/**
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/**
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* @brief Hide or show the window.
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* @brief Hide or show the window.
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