Thomas Tabbaza
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00b38867cd
Set isShutDown flag to true on module shutDown
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8 سال پیش |
BearishSun
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6e1c80700f
More work on reflection probes
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8 سال پیش |
BearishSun
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f130d85237
More work on user manuals
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8 سال پیش |
BearishSun
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f04992fbd4
Added skeleton code for reflection probes
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8 سال پیش |
BearishSun
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692ad56100
Preparation for adding the script binding generator tool into the build system
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8 سال پیش |
BearishSun
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4fe867b5ad
Enhanced gbuffer & shaders with roughness/metalness, added various shader code as preparation for a physically based lighting model
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8 سال پیش |
BearishSun
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01adf54e72
More work on user manuals
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8 سال پیش |
BearishSun
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707aa21fad
Added a couple of lights to the ExampleProject, because of ambient light changes
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8 سال پیش |
BearishSun
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7f2ad317de
Fixing an issue with UAV reads of a particular format not being supported on some hardware
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8 سال پیش |
BearishSun
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508ce0444b
More work on user manuals
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8 سال پیش |
BearishSun
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6d96214a3e
More work on user manuals
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8 سال پیش |
BearishSun
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40966221f2
More fixes regarding the new component handing - most functionality seems to be restored
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8 سال پیش |
BearishSun
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c0bd8e8f9f
Fixing an issue with bone matrices weren't being properly bound for skinned animation
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8 سال پیش |
BearishSun
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4ec80fa09d
Fixed driver timeout crash related to invalid bounds checking in light grid creation shaders
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8 سال پیش |
BearishSun
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01946d1a00
Getting the new component system to work
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8 سال پیش |
BearishSun
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64535d3e8c
Fixing an issue where applying a prefab diff to an uninstantiated scene object would instatiate it
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8 سال پیش |
BearishSun
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d8e62567db
Native components can now be in paused or stopped state, in an attempt to unify native/managed component logic
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8 سال پیش |
BearishSun
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53ffc80827
Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer.
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8 سال پیش |
BearishSun
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3eecbecfa0
Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code
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8 سال پیش |
BearishSun
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0f35b1f2cb
More work on user manuals
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8 سال پیش |
BearishSun
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f4dd2fc1b2
MSAA support fully working on DirectX, OpenGL and Vulkan
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8 سال پیش |
BearishSun
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f95bf9e749
Better light grid depth slice distribution
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8 سال پیش |
BearishSun
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8531a656fd
Bulk of code for deferred rendering MSAA
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8 سال پیش |
BearishSun
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1782bd60f1
More work on user manuals
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9 سال پیش |
BearishSun
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9e92fbca04
HLSL code for tile deferred with MSAA support (WIP)
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9 سال پیش |
BearishSun
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c530c1795f
Transparent rendering path now functional using clustered rendering without depth pre-pass requirement. Same path can also be used for normal opaque object rendering if needed.
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9 سال پیش |
BearishSun
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12285c8173
Vulkan: When writing to storage buffers/images, make sure those writes are visible to later operations in the same render pass
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9 سال پیش |
BearishSun
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f1271a4e5a
OpenGL: Fixed invalid parsing of image buffers
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9 سال پیش |
BearishSun
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10523f6750
Vulkan: Fixing an issue where waiting on a queue didn't necessarily guarantee fences of submitted command buffers were signaled
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9 سال پیش |
BearishSun
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42c00ad036
Work on transparent rendering path - DirectX functional
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9 سال پیش |