BearishSun
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0113eced29
Disable "smart" import for shader files
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8 år sedan |
BearishSun
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2cfec913f5
More work on the documentation
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8 år sedan |
BearishSun
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26eb76603f
Added include that was missing on some compilers
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8 år sedan |
BearishSun
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418150005f
Fix for area spot light shadows, as the stencil geometry didn't account for the extra radius
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8 år sedan |
BearishSun
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f3033d55de
Spot light shadows functional
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8 år sedan |
BearishSun
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36c515ba66
When logging an error report, log the system information as well
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8 år sedan |
BearishSun
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5ac8e7b2e6
Added ability to bind depth & stencil buffers separately as read-only
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8 år sedan |
BearishSun
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7873f06bf2
Disabled below horizon handling for spherical area lights as it outputs values in invalid range
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8 år sedan |
BearishSun
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fa62ac09d3
Shadow mapping functional for radial lights
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8 år sedan |
BearishSun
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f89621a614
Changing built-in shaders will not only trigger reimport for those modified shaders, instead of importing all of them
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8 år sedan |
BearishSun
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c31588b669
Updated XShaderCompiler version
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8 år sedan |
BearishSun
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f7c66134dd
Refactoring/fixing comparison sampler states
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8 år sedan |
BearishSun
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86e6851075
More work on the documentation
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8 år sedan |
BearishSun
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3e1bd8a8a6
Renderer: Refactored visibility calculations so they are neatly encapsulated within the new RendererViewGroup class
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8 år sedan |
BearishSun
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4891a95151
Final big bulk of work for shadow mapping (Untested)
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8 år sedan |
BearishSun
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0955ecf565
Updated shader compiler so it properly cross-compiles sample-compare intrinsics
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8 år sedan |
BearishSun
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2f3745e7be
Bulk of code for shadow depth rendering & shadow projection done
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8 år sedan |
BearishSun
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e315616d5d
More work on shadow mapping
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8 år sedan |
BearishSun
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ab84c30a04
Updated roadmap
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8 år sedan |
BearishSun
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1c8b7834a4
Bumping XShaderCompiler version to the new one which include Banshee specific changes
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8 år sedan |
BearishSun
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912c4e7adb
Merge branch 'master' of https://github.com/bearishsun/bansheeengine into shader-refactor
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8 år sedan |
BearishSun
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a5365395d8
Added shaders for projecting shadow maps
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8 år sedan |
BearishSun
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5bded03f19
More work on the standard deferred rendering path
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8 år sedan |
BearishSun
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763441561c
Added PCF hardware filtering shader for cubemap shadows
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8 år sedan |
BearishSun
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1a0c155623
Uniforms in a uniform block marked as internal will also be internal
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8 år sedan |
BearishSun
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cd0fb1257c
Fixed sprite line rendering shader
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8 år sedan |
BearishSun
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3ee362972a
More fixes for the new shader system. All existing shaders functional.
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8 år sedan |
BearishSun
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3eb9c8b634
Removing reliance on shader semantics
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8 år sedan |
BearishSun
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57435cf2ec
Added helper code for performing percentage closer filtering, using varying kernel sizes
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8 år sedan |
BearishSun
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4c6e4a10af
More work on shadow map rendering
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8 år sedan |