Historique des commits

Auteur SHA1 Message Date
  BearishSun 014bac08b8 Renderer can now handle morph animation il y a 9 ans
  BearishSun 76dee9fbf8 Morph shape animation (WIP) il y a 9 ans
  BearishSun a69052d9c5 Morph shape evaluation il y a 9 ans
  BearishSun 1f0f1f9e72 Fixing invalid C#<->C++ glue code il y a 9 ans
  BearishSun a1d890d07d Exposed morph shapes to C# il y a 9 ans
  BearishSun 646d8b6b19 Properly transform and combine blend shapes on import il y a 9 ans
  BearishSun 0f25ea40a0 Added a way to sample a single frame of animation using Animation.Sample il y a 9 ans
  BearishSun f593815e4a Animate objects by moving them directly in scene view or editing their properties (Animation window record mode) il y a 9 ans
  BearishSun 7b7b8ab0d9 Don't clear scene object selection when handle is released il y a 9 ans
  BearishSun 452b93f09d Don't draw selection area in scene window if user is just trying to drag a handle il y a 9 ans
  BearishSun 61a7c5ef2d Fixing mesh creation il y a 9 ans
  BearishSun 45f50a67ab Absolute links in readme, as GitHub seems to have broken relative ones il y a 9 ans
  BearishSun cdff300e69 Fixing github links, again il y a 9 ans
  BearishSun 843abfb151 Fixing broken github readme links? il y a 9 ans
  BearishSun 92aca46056 Added morph shapes to Mesh il y a 9 ans
  BearishSun 71f2bdefa3 Rebuilt data files il y a 9 ans
  BearishSun 73a81b29b3 Added data structures required for storing morph shape animation il y a 9 ans
  BearishSun 0210221435 Merge branch 'MarcoROG-master' il y a 9 ans
  BearishSun 9d73cc1da2 Various tweaks to the previous merge il y a 9 ans
  BearishSun c170418a1c Merge branch 'master' of https://github.com/MarcoROG/BansheeEngine into MarcoROG-master il y a 9 ans
  BearishSun 1eb3a2f6f3 Resource hot-swap for animation clips il y a 9 ans
  BearishSun 981f94b63f Keyframes on the edge of the draw area can now be selected more easily il y a 9 ans
  BearishSun 85657ce1dc Updated animation editor so it supports frame scrubbing il y a 9 ans
  BearishSun cbda1f29ad Removing unnecessary variable il y a 9 ans
  BearishSun aa19851692 Properly handle time wrapping when the range is 0 il y a 9 ans
  BearishSun 715461f749 Properly handle animation curve evaluation for curves with just one keyframe il y a 9 ans
  BearishSun 1ed6a76477 Properly calculate time from animation frame index in animation editor's GUI elements il y a 9 ans
  BearishSun c248ce17d8 Fixed an issue where animation would stop updating the linked scene objects if the animation clip contents changed il y a 9 ans
  BearishSun 82a7abb179 When animating an object that has a renderable but no skeleton, don't use the skinning shader il y a 9 ans
  BearishSun 8de834e01c Animation playback during edit mode for preview purposes (WIP) il y a 9 ans