Commit History

Author SHA1 Message Date
  Marko Pintera 0168ffa28f DX11 works with new depth stencil approach 13 years ago
  Marko Pintera 570e911896 Merged Depth stencil surface into Texture class for DX9 13 years ago
  Marko Pintera 771f1e8e6c Refactored RenderTexture initialization and creation 13 years ago
  Marko Pintera 3e20948845 Added DX11RenderTexture 13 years ago
  Marko Pintera 03b6ace987 Reverted previous revision and only removed certain render texture references 13 years ago
  Marko Pintera 356b07673e Removed the old way of RenderTexture handling 13 years ago
  Marko Pintera dfb8b81ded Removed remainining referenced to RenderSystemManager 13 years ago
  Marko Pintera 6166de8dc2 New deferred context works! 13 years ago
  Marko Pintera 0e2e1461aa Made some constructors private to make sure constructor methods are used 13 years ago
  Marko Pintera 9d0b41f349 More work on multithreading. Actually managed to reach the main loop now. 13 years ago
  Marko Pintera d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms 13 years ago
  Marko Pintera 7970ff490b Refactored Textures part #1 13 years ago
  Marko Pintera dee589d88e Async loading tested 13 years ago
  Marko Pintera 3a44bae9a6 Started porting stuff from singleton to module 13 years ago
  Marko Pintera 2abf1aa49c Split GL and D3D9 into separate dlls 13 years ago