История коммитов

Автор SHA1 Сообщение Дата
  Marko Pintera 2de43e95a4 Gpu program include importer 13 лет назад
  Marko Pintera e090e96915 CoreGpuObject 13 лет назад
  Marko Pintera 59628fa944 Renamed IDestroyable to CoreGpuObject and added more features to it 13 лет назад
  Marko Pintera f53903ed37 Render queue automatically detects if its being called from render thread an executes immediately 13 лет назад
  Marko Pintera ca6e08450c Removed loadFromSource and replaced it with initialize_internal 13 лет назад
  Marko Pintera 6b1f26b8ff Refactored Textures and GpuPrograms so they use destroy() for releasing resources 13 лет назад
  Marko Pintera 2f72100575 Removed some unused param stuff 13 лет назад
  Marko Pintera 35f528e399 New shader param system actually works with DX9 13 лет назад
  Marko Pintera dfb8b81ded Removed remainining referenced to RenderSystemManager 13 лет назад
  Marko Pintera 0e72046097 Refactoring how Pass/RenderSystem and other classes handle render states. Part 1 13 лет назад
  Marko Pintera b7c0328536 Finished up porting to new deferred rendering system 13 лет назад
  Marko Pintera 6166de8dc2 New deferred context works! 13 лет назад
  Marko Pintera fed686f420 Shader unload only callable from render thread 13 лет назад
  Marko Pintera 655f82b5a4 Removing unused stuff from GpuPrograms 13 лет назад
  Marko Pintera 0e2e1461aa Made some constructors private to make sure constructor methods are used 13 лет назад
  Marko Pintera 9d0b41f349 More work on multithreading. Actually managed to reach the main loop now. 13 лет назад
  Marko Pintera c6b1e6a880 More work on fixing up multithreading and getting everything to work 13 лет назад
  Marko Pintera d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms 13 лет назад
  Marko Pintera aa4ba9a93f Bunch more methods ported to use render system context 13 лет назад
  Marko Pintera 8e4d885080 More resource async loading work 13 лет назад
  Marko Pintera 7052e68acf Removed default GpuParams 13 лет назад
  Marko Pintera 339335ef7f Ability to set textures in gpu params 13 лет назад
  Marko Pintera 2abf1aa49c Split GL and D3D9 into separate dlls 13 лет назад