Commit History

Author SHA1 Message Date
  Marko Pintera 01defbfd9d DX11 arrays work 13 years ago
  Marko Pintera 700d56beaa DirectX 11 struct shader parameters work 13 years ago
  Marko Pintera db092c1e82 GpuParamBlock is now initialized like any other CoreGpuObject 13 years ago
  Marko Pintera f6f19866d5 Creating a resource will return a handle instead of a pointer 13 years ago
  Marko Pintera 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 13 years ago
  Marko Pintera 7c61af0cd7 Application using OpenGL renderer shuts down properly 13 years ago
  Marko Pintera b64de5a14d Added resource management methods to Material & Shader 13 years ago
  Marko Pintera c62037b142 Parsing samplers & textures with the same name now works 13 years ago
  Marko Pintera 19e874a87d Material serialization (untested) 13 years ago
  Marko Pintera 388e570f24 Fixed shader parameter checking 13 years ago
  Marko Pintera 3e185cfd55 Shader serialization 13 years ago
  Marko Pintera 4ec92954ca Added shader params 13 years ago
  Marko Pintera 2f72100575 Removed some unused param stuff 13 years ago
  Marko Pintera 35f528e399 New shader param system actually works with DX9 13 years ago
  Marko Pintera dfb8b81ded Removed remainining referenced to RenderSystemManager 13 years ago
  Marko Pintera c6b1e6a880 More work on fixing up multithreading and getting everything to work 13 years ago
  Marko Pintera cca0196f6c Renamed ResourceRef to ResourceHandle 13 years ago
  Marko Pintera 6c9f086e37 Some more render context work 13 years ago
  Marko Pintera 5794d61f50 Some prep work before implementing command buffers 13 years ago
  Marko Pintera 5ec633729e Apply texture sampler 13 years ago
  Marko Pintera 26bb37f13b Rendering meshes straight from GameObject 13 years ago
  Marko Pintera 417df991bc Maybe, just maybe I have solved material deserialization crash? 13 years ago
  Marko Pintera 4071a77c19 Added RTTI for various Material/Shader classes 13 years ago
  Marko Pintera d0f2212f2a Resource meta files 13 years ago
  Marko Pintera 813fc059a9 Basic Material works 13 years ago
  Marko Pintera 6f9755d324 We can now set params through Material and apply the material 13 years ago
  Marko Pintera 339335ef7f Ability to set textures in gpu params 13 years ago
  Marko Pintera 12b3f490bc More material and renderer stuff 13 years ago