Marko Pintera
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700d56beaa
DirectX 11 struct shader parameters work
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13 年之前 |
Marko Pintera
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bbb7a1bb74
Fixed a serious issue with serialization where Reflectable object size wasn't being calculated properly
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13 年之前 |
Marko Pintera
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f6f19866d5
Creating a resource will return a handle instead of a pointer
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13 年之前 |
Marko Pintera
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c62037b142
Parsing samplers & textures with the same name now works
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13 年之前 |
Marko Pintera
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19e874a87d
Material serialization (untested)
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13 年之前 |
Marko Pintera
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4ec92954ca
Added shader params
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13 年之前 |
Marko Pintera
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35f528e399
New shader param system actually works with DX9
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13 年之前 |
Marko Pintera
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0e72046097
Refactoring how Pass/RenderSystem and other classes handle render states. Part 1
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13 年之前 |
Marko Pintera
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43d1b87b50
Ported Renderer to x64
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13 年之前 |
Marko Pintera
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cca0196f6c
Renamed ResourceRef to ResourceHandle
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13 年之前 |
Marko Pintera
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5794d61f50
Some prep work before implementing command buffers
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13 年之前 |
Marko Pintera
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4556df668c
Serialize/Deserialize sampler states
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13 年之前 |
Marko Pintera
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c632b088bb
Materials properly serialize/deserialize textures
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13 年之前 |
Marko Pintera
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417df991bc
Maybe, just maybe I have solved material deserialization crash?
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13 年之前 |
Marko Pintera
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52ab5975f5
Material RTTI slowly coming together
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13 年之前 |