提交歷史

作者 SHA1 備註 提交日期
  Marko Pintera 700d56beaa DirectX 11 struct shader parameters work 13 年之前
  Marko Pintera bbb7a1bb74 Fixed a serious issue with serialization where Reflectable object size wasn't being calculated properly 13 年之前
  Marko Pintera f6f19866d5 Creating a resource will return a handle instead of a pointer 13 年之前
  Marko Pintera c62037b142 Parsing samplers & textures with the same name now works 13 年之前
  Marko Pintera 19e874a87d Material serialization (untested) 13 年之前
  Marko Pintera 4ec92954ca Added shader params 13 年之前
  Marko Pintera 35f528e399 New shader param system actually works with DX9 13 年之前
  Marko Pintera 0e72046097 Refactoring how Pass/RenderSystem and other classes handle render states. Part 1 13 年之前
  Marko Pintera 43d1b87b50 Ported Renderer to x64 13 年之前
  Marko Pintera cca0196f6c Renamed ResourceRef to ResourceHandle 13 年之前
  Marko Pintera 5794d61f50 Some prep work before implementing command buffers 13 年之前
  Marko Pintera 4556df668c Serialize/Deserialize sampler states 13 年之前
  Marko Pintera c632b088bb Materials properly serialize/deserialize textures 13 年之前
  Marko Pintera 417df991bc Maybe, just maybe I have solved material deserialization crash? 13 年之前
  Marko Pintera 52ab5975f5 Material RTTI slowly coming together 13 年之前