Marko Pintera
|
05e0af19b4
Resources call destroy() automatically when reference count reaches 0
|
13 лет назад |
Marko Pintera
|
7b80bdaff7
Massive amount of bugfixes to the way how are resources serialized/deserialized, initialized and released
|
13 лет назад |
Marko Pintera
|
525aff7258
Fixed the creation of default sampler states. Creating them in the constructor was a bad idea.
|
13 лет назад |
Marko Pintera
|
7c61af0cd7
Application using OpenGL renderer shuts down properly
|
13 лет назад |
Marko Pintera
|
a516036ec6
Implemented CoreGpuObject initialize/destroy for four state classes
|
13 лет назад |
Marko Pintera
|
2f668d6cbe
Added depth stencil state
|
13 лет назад |
Marko Pintera
|
b41cfc7313
Added Blend and Rasterizer states
|
13 лет назад |
Marko Pintera
|
0e72046097
Refactoring how Pass/RenderSystem and other classes handle render states. Part 1
|
13 лет назад |