Commit History

Autor SHA1 Mensaxe Data
  Marko Pintera 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" %!s(int64=11) %!d(string=hai) anos
  Marko Pintera ff73fc789d Ability to specify size when changing window to windowed %!s(int64=11) %!d(string=hai) anos
  Marko Pintera bb73926921 Refactored how are Application classes structured (they now derive from each other) %!s(int64=11) %!d(string=hai) anos
  Marko Pintera e22d917c50 DirectX 9 device reset works properly %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 23cd5f1fa7 Fixed OpenGL monitor enumeration %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
  Marko Pintera d601e2c843 GUI elements refactor (removing GUIWidget from constructor) stage 1 %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 2edcfcffba WIP refactoring editor fields %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 33145efdd1 Added WIP GameObjectField %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 9f2663102e Added Foldout GUI component %!s(int64=11) %!d(string=hai) anos
  Marko Pintera ef90dfe7e7 Added Color field %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 2dbcc8d6ba Added Vec3 and Vec2 fields %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 5554a2ff28 Added text and Vector4 fields %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 58b8c0e393 Int and float fields are now draggable %!s(int64=11) %!d(string=hai) anos
  Marko Pintera ac6b038635 Ensured that EditorWidgets no longer require 2 step initialization %!s(int64=11) %!d(string=hai) anos
  Marko Pintera b81f40a8ec Moved BansheeEditor into a separate .dll to solve an issue with static members (primarily singletons) not being shared across .dlls if they're instantiated in an .exe %!s(int64=11) %!d(string=hai) anos