Commit History

Autor SHA1 Mensaxe Data
  BearishSun bc3c43df8c Bugfix: Bone components attached to animations now work correctly %!s(int64=7) %!d(string=hai) anos
  BearishSun 2622bb6bd0 Bugfix: Freezing animations will now properly hold the frozen state instead of breaking the mesh %!s(int64=8) %!d(string=hai) anos
  Marko Pintera a77eccf4f6 WIP: macOS port %!s(int64=8) %!d(string=hai) anos
  BearishSun 890c449b74 Refactor: SceneObject transform and non-component scene entities %!s(int64=8) %!d(string=hai) anos
  BearishSun 8b8713b054 WIP: Script bindings %!s(int64=8) %!d(string=hai) anos
  BearishSun 266484ff97 WIP: Linux port %!s(int64=8) %!d(string=hai) anos
  BearishSun 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos