Historique des commits

Auteur SHA1 Message Date
  Marko Pintera 0527551a68 Modified GpuBufferViews so they hold a reference to their parent buffer il y a 13 ans
  Marko Pintera 0168ffa28f DX11 works with new depth stencil approach il y a 13 ans
  Marko Pintera 570e911896 Merged Depth stencil surface into Texture class for DX9 il y a 13 ans
  Marko Pintera 771f1e8e6c Refactored RenderTexture initialization and creation il y a 13 ans
  Marko Pintera 3e20948845 Added DX11RenderTexture il y a 13 ans
  Marko Pintera 03b6ace987 Reverted previous revision and only removed certain render texture references il y a 13 ans
  Marko Pintera 356b07673e Removed the old way of RenderTexture handling il y a 13 ans
  Marko Pintera dfb8b81ded Removed remainining referenced to RenderSystemManager il y a 13 ans
  Marko Pintera 6166de8dc2 New deferred context works! il y a 13 ans
  Marko Pintera 0e2e1461aa Made some constructors private to make sure constructor methods are used il y a 13 ans
  Marko Pintera 9d0b41f349 More work on multithreading. Actually managed to reach the main loop now. il y a 13 ans
  Marko Pintera d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms il y a 13 ans
  Marko Pintera 7970ff490b Refactored Textures part #1 il y a 13 ans
  Marko Pintera dee589d88e Async loading tested il y a 13 ans
  Marko Pintera 3a44bae9a6 Started porting stuff from singleton to module il y a 13 ans
  Marko Pintera 2abf1aa49c Split GL and D3D9 into separate dlls il y a 13 ans