Historique des commits

Auteur SHA1 Message Date
  Marko Pintera 044b85e1e0 Ensuring that texture fields are immutable (WIP for DX9 and DX11) il y a 12 ans
  Marko Pintera df225bbba5 Ported remaining new/delete calls to the new system il y a 12 ans
  Marko Pintera 8737226e5f Added a dummy texture and a dummy mesh il y a 12 ans
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
  Marko Pintera 724a22fd65 Ported GL renderer memory allocations il y a 12 ans
  Marko Pintera 86e70a3b26 Ported all CoreObjects to use custom allocators il y a 12 ans
  Marko Pintera 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 il y a 13 ans
  Marko Pintera e090e96915 CoreGpuObject il y a 13 ans
  Marko Pintera f31858229c GL with new depth stencil works il y a 13 ans
  Marko Pintera 0168ffa28f DX11 works with new depth stencil approach il y a 13 ans
  Marko Pintera 978cea27c4 Finished up adding MultiRenderTextures il y a 13 ans
  Marko Pintera 771f1e8e6c Refactored RenderTexture initialization and creation il y a 13 ans
  Marko Pintera e43692cee0 Ability to specify depth stencil buffer format il y a 13 ans
  Marko Pintera 03b6ace987 Reverted previous revision and only removed certain render texture references il y a 13 ans
  Marko Pintera 356b07673e Removed the old way of RenderTexture handling il y a 13 ans
  Marko Pintera cd4008400e Added DX11 RenderWindow il y a 13 ans
  Marko Pintera dfb8b81ded Removed remainining referenced to RenderSystemManager il y a 13 ans
  Marko Pintera b7c0328536 Finished up porting to new deferred rendering system il y a 13 ans
  Marko Pintera c138b62b72 GLRenderSystem ported to x64 il y a 13 ans
  Marko Pintera aa4ba9a93f Bunch more methods ported to use render system context il y a 13 ans
  Marko Pintera c39c84f059 Removed singleton il y a 13 ans
  Marko Pintera 2abf1aa49c Split GL and D3D9 into separate dlls il y a 13 ans