Commit History

作者 SHA1 備註 提交日期
  BearishSun 067a712a06 Feature: Add a SIMD-optimized, cache friendly Octree class 8 年之前
  BearishSun c54b83c368 Docs: Updated feature list 8 年之前
  BearishSun d5ed0632f2 Feature: Added an API for vector (SIMD) instructions through simdpp library 8 年之前
  BearishSun 27387db5bd Feature: Added a pool allocator for fast allocation/deallocation of objects of equal size 8 年之前
  BearishSun 24a1f44cd8 Refactor: Cleaned up custom allocators 8 年之前
  BearishSun 00e417e305 Feature: Added a clear() method to Texture 8 年之前
  BearishSun c64524067c Bugfix: Resolving Vulkan warnings due to certain render targets being marked as load on bind, yet they had no data to load 8 年之前
  BearishSun 1cebaa278f Feature: Vulkan now properly supports read-only depth + writable stencil (and vice versa) 8 年之前
  BearishSun b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 年之前
  BearishSun 3c1b9baaac Feature: Texture copies can now use arbitrary ranges for source/destination, instead of forcing a copy of the entire texture face 8 年之前
  BearishSun dd634d6d78 Bugfix: Fixing invalid image layout in Vulkan after performing a texture copy operation 8 年之前
  BearishSun 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 年之前
  BearishSun ecfb6a59a1 Build: .gitignore no longer incorrectly ignores the raw shader folders 8 年之前
  BearishSun ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) 8 年之前
  BearishSun 1517308b3b Bugfix: Significantly reduced flickering artifacts due SSR sampling 8 年之前
  BearishSun 5d331c2f55 Bugfix: OpenGL now respects min/max mipmap values specified in a sampler state 8 年之前
  BearishSun 37d256d01f Feature: OpenGL render API can now work with older OpenGL versions, including OpenGL 4.1 and partial support for OpenGL ES 8 年之前
  BearishSun ea824d8abe WIP: Refactoring OpenGL RAPI in order to support (more restrictive) 4.1 and ES versions 8 年之前
  BearishSun 79b973bc30 WIP: Refactoring OpenGL RAPI in order to support (more restrictive) 4.1 and ES versions 8 年之前
  BearishSun 141bb63ce6 WIP: Refactoring OpenGL RAPI in order to support (more restrictive) 4.1 and ES versions 8 年之前
  BearishSun 67eaa119fc WIP: Refactoring OpenGL RAPI in order to support (more restrictive) 4.1 and ES versions 8 年之前
  BearishSun 2b0584450f WIP: Refactoring OpenGL RAPI in order to support (more restrictive) 4.1 and ES versions 8 年之前
  BearishSun ed9cb44dc2 WIP: Refactoring OpenGL RAPI in order to support (more restrictive) 4.1 and ES versions 8 年之前
  BearishSun a3d4e699aa WIP: Refactoring OpenGL RAPI in order to support (more restrictive) 4.1 and ES versions 8 年之前
  BearishSun f542401dd5 Bugfix: Built-in components can now be properly retrieved and removed from scene objects through script code 8 年之前
  BearishSun 5ec5c201cb Bugfix: Fixed a crash when adding an unshadowed directional light 8 年之前
  BearishSun d5b9e46858 Bugfix: Changing the material shader on a material that previously had no shader, will now properly initialize material parameters object on the core thread version of the material 8 年之前
  BearishSun 8c1384e4bf Bugfix: Built-in shaders are now properly registered in the resource manifest 8 年之前
  BearishSun ba7b749c1f Bugfix: Fixing a crash in editor when opening a new project, with a project already open 8 年之前
  BearishSun 8124111b5f Bugfix: Fixing exceptions in managed code caused by array of enums using the wrong underlying type 8 年之前