Commit History

Autor SHA1 Mensaxe Data
  Marko Pintera f33b14ebe1 Fixed lag between material updates when rendering GUI %!s(int64=11) %!d(string=hai) anos
  Marko Pintera fb93370d4c Fixing game shutdown %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 550b861440 Individual core object syncing with dependencies %!s(int64=11) %!d(string=hai) anos
  Marko Pintera d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables %!s(int64=11) %!d(string=hai) anos
  Marko Pintera ad79f66da3 Scene view refactor (moving it to C#) %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 5bfcb3bde6 Fixed an exception due to sim object getting destroyed on core thread %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 1039be94b5 Added IResourceListener to properly handle async resource loading and notifying the core thread %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI %!s(int64=11) %!d(string=hai) anos
  Marko Pintera acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 4fdb3da864 Made Pass/Shader/Technique immutable %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 91ba10d45c Finished GpuParams refactor %!s(int64=11) %!d(string=hai) anos
  Marko Pintera c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 34449b8bd8 GpuProgram refactor to comply with new CoreObject design %!s(int64=11) %!d(string=hai) anos
  Marko Pintera bf970d8436 Render states refactored to comply with new CoreObject design %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 87946cf44b RenderTarget refactor to comply with new CoreObject synchronization %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 7f7203f218 Started work on CoreObject refactor %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 90ac2fa06f Properly update handles as soon as selection changes, not a frame later %!s(int64=11) %!d(string=hai) anos
  Marko Pintera d231b89e53 Fixed OpenGL texture binding %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 3512c00011 Extended interface for some core-level objects for easier creation %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 0e027b8351 Scene picking WIP (untested) %!s(int64=11) %!d(string=hai) anos
  Marko Pintera f2ab5fb8dd Added RenderTargetManager and fixed up render target core/sim syncing %!s(int64=11) %!d(string=hai) anos
  Marko Pintera e4d4e884c9 Handle abort signal instead of exit %!s(int64=11) %!d(string=hai) anos
  Marko Pintera ed1d293920 Fix for an issue causing a nullref when releasing a managed instance %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 3fcc9e78d4 Modified GUI so GUI elements always destroy their children when they are destroyed %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 78eba7518c Refactored Inspector and Inspectable objects so they are added to the layout in a more flexible way %!s(int64=11) %!d(string=hai) anos
  Marko Pintera a9bf1fec5f Various fixes to get shutdown work properly %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 0b6f4674c7 More input refactor to accomodate virtual axes, gamepads and multiple input devices %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 2be9a3371e WIP virtual axes and input refactor %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 5d7e93aeee Fixed an issue with GUI layout calculation %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 19a14f5940 GPU profiler working %!s(int64=11) %!d(string=hai) anos