BearishSun
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9d8a24fddd
Prefab diff is now properly recorded when a prefab is saved
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il y a 10 ans |
BearishSun
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e3e5cac9cb
Fix for invalid ID renaming during prefab diff generation
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il y a 10 ans |
BearishSun
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7ea46601de
Modified GameObject deserialization so that it only generates a single handle data object shared among all handles, in order to make renaming possible without iterating through every single handle
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il y a 10 ans |
BearishSun
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8042c0b9e3
Don't record an empty managed serializable diff if no changes are detected
|
il y a 10 ans |
BearishSun
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2fd1e02aad
Managed SceneObject instances are now kept alive until underlying scene object is destroyed
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il y a 10 ans |
Marko Pintera
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2994521533
Added an undo/redo command for deleting SceneObjects and its unit test
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il y a 10 ans |
Marko Pintera
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e7c65605da
GameObjectHandles stored in PrefabDiff will now be updated when game object deserialization happens
|
il y a 10 ans |
Marko Pintera
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734f25c36c
Deferred destruction of game objects
|
il y a 11 ans |
Marko Pintera
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52af129bf2
Working on recording and restoring GameObjects (UndoRedo) (Untested)
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il y a 11 ans |
Marko Pintera
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17afc600a7
Massive Cm->Bs file rename
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il y a 11 ans |