Marko Pintera
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2e15f65ce9
Fixing an issue where core window operations could start before the sim thread had properly finalized window creation
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10 years ago |
Marko Pintera
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9277fddd48
Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used
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10 years ago |
Marko Pintera
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f4b37776b7
Resizing a window from the sim thread will now properly trigger the resize event immediately
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10 years ago |
Marko Pintera
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bdc149073b
GUILayout refactor so child layouts properly respect their elements min and max sizes
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10 years ago |
Marko Pintera
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9982b0ebd7
Added render window functionality for minimize/maximize/restore
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11 years ago |
Marko Pintera
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550b861440
Individual core object syncing with dependencies
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11 years ago |
Marko Pintera
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af7981f618
Properly sync window resize/move events from core to sim thread
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11 years ago |
Marko Pintera
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b55e52c112
Camera & Viewport refactored and working somewhat (fixes and re-test needed)
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11 years ago |
Marko Pintera
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aca40afae2
Moved methods for manipulating render target from sim thread from core accessor to RenderTarget/RenderWindow
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11 years ago |
Marko Pintera
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88ee5b68fd
First part of render target refactor in order to get only core versions used on core thread
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11 years ago |
Marko Pintera
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a6c65825ca
CoreThreadCore instance is now a shared pointer
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11 years ago |
Marko Pintera
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87946cf44b
RenderTarget refactor to comply with new CoreObject synchronization
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11 years ago |
Marko Pintera
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1a4555b0d8
Removed multisampling hint from textures
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11 years ago |
Marko Pintera
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291d0bb7bd
Fixed render target properties so they are updated properly
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11 years ago |
Marko Pintera
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492ad2cac2
Major RenderTarget refactor to separate sim and core thread functionality
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11 years ago |
Marko Pintera
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3d1ffd9d09
Update scene view render target size whenever the view size changes
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11 years ago |
Marko Pintera
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17afc600a7
Massive Cm->Bs file rename
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11 years ago |