Commit History

Autor SHA1 Mensaxe Data
  Marko Pintera bc285cfa86 Even more layout changes %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 5b4a0a010e More work on GUI layout %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 637530c1f1 GUI manager mouse events implemented (not tested) %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 0581e2fea5 Fixed DX9 and GL rendering which was broken due to new way forward renderer clears targets and renders objects %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 1d4fc4cd6f GUIWidgets update only if they're actually dirty %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 8928baaf44 Better overlay rendering %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 588d28952d More work on mouse events %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 24e810bcbd Made Sprite coordinates more intuitive so (0, 0) is always top-left %!s(int64=12) %!d(string=hai) anos
  Marko Pintera b0b6182dab Working OS cursor in DX11 %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 8cfa6da2ce Cursor refactoring and UpdateCallback component %!s(int64=12) %!d(string=hai) anos
  Marko Pintera e15198d3ec Moved some GUI elements in default engine skin %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 66f2eb6b18 Added a global engine GUI style in EngineGUI %!s(int64=12) %!d(string=hai) anos
  Marko Pintera d6b255dd18 Moved Camera/Renderable/Overlay/OverlayManager to Banshee %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
  Marko Pintera a3340532f8 Ported a good section of GUI/2D to Banshee %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 19a40d1fe1 Slight GUI changes. Just commiting to have a clean slate %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 277cbea5ee Added basic tool window creation to all render systems %!s(int64=12) %!d(string=hai) anos
  Marko Pintera bf1dbf542a Some more work on bounds and started work on EditorWindow %!s(int64=12) %!d(string=hai) anos