Commit történet

Szerző SHA1 Üzenet Dátum
  Marko Pintera 079c1923cf Fixed a crash where object was deleted while still in command queue 13 éve
  Marko Pintera 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 13 éve
  Marko Pintera 7b80bdaff7 Massive amount of bugfixes to the way how are resources serialized/deserialized, initialized and released 13 éve
  Marko Pintera 1f000d9048 Resources::unload 13 éve
  Marko Pintera 525aff7258 Fixed the creation of default sampler states. Creating them in the constructor was a bad idea. 13 éve
  Marko Pintera 7c61af0cd7 Application using OpenGL renderer shuts down properly 13 éve
  Marko Pintera e06708fe75 RendererManager and RenderSystemManager are now modules so their factories get properly released 13 éve
  Marko Pintera b64de5a14d Added resource management methods to Material & Shader 13 éve
  Marko Pintera a516036ec6 Implemented CoreGpuObject initialize/destroy for four state classes 13 éve
  Marko Pintera e090e96915 CoreGpuObject 13 éve
  Marko Pintera 5c64304d91 Re-enabled D3D9ResourceManager (still crashes on quit, but will fix with new way of resource management) 13 éve
  Marko Pintera fda3ca2150 Fixed multiple exceptions and deadlocks that were happening when attempting to exit the application 13 éve
  Marko Pintera 25fcacb372 added destroy() for vertex/index/vertex declarations 13 éve
  Marko Pintera c62037b142 Parsing samplers & textures with the same name now works 13 éve
  Marko Pintera 19e874a87d Material serialization (untested) 13 éve
  Marko Pintera 388e570f24 Fixed shader parameter checking 13 éve
  Marko Pintera 3e185cfd55 Shader serialization 13 éve
  Marko Pintera 4ec92954ca Added shader params 13 éve
  Marko Pintera 0527551a68 Modified GpuBufferViews so they hold a reference to their parent buffer 13 éve
  Marko Pintera f31858229c GL with new depth stencil works 13 éve
  Marko Pintera 0168ffa28f DX11 works with new depth stencil approach 13 éve
  Marko Pintera 570e911896 Merged Depth stencil surface into Texture class for DX9 13 éve
  Marko Pintera 36c37b43ff DX11 renderer works 13 éve
  Marko Pintera a7e57abdbf Fixed a bunch of DX11 bugs 13 éve
  Marko Pintera b2442bedf0 Fixed an issue with simulation running much faster than the render thread and causing massive input lag 13 éve
  Marko Pintera 32ebc5a3f8 Fixed GLSL matrix layout 13 éve
  Marko Pintera 01243d6be4 Removed some useless cg stuff 13 éve
  Marko Pintera 6d8e1b9520 Uniform buffer actually work 13 éve
  Marko Pintera e53164ef4c New GL parameter system actually works! 13 éve
  Marko Pintera c06e053b50 Moved GLSL param parsing into a separate file 13 éve