История коммитов

Автор SHA1 Сообщение Дата
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 лет назад
  Marko Pintera 9392e45805 Better sub-mesh handling for Meshes 12 лет назад
  Marko Pintera a4e793f254 Better way of creating and updating meshes 12 лет назад
  Marko Pintera 404bcd6671 Better way of initializing MeshData 12 лет назад
  Marko Pintera df225bbba5 Ported remaining new/delete calls to the new system 12 лет назад
  Marko Pintera 606fd3a902 Fully ported Mesh to GpuResource and removed get/setMeshData methods 12 лет назад
  Marko Pintera 7e4a997a35 Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData 12 лет назад
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
  Marko Pintera 8606499f7a More memory allocator related changes 12 лет назад
  Marko Pintera 46f6a8aeca Updated ManagedMemoryBlock allocations 12 лет назад
  Marko Pintera ad0d30efcd Ported MeshData so it both allocates and deallocates memory internally 12 лет назад
  Marko Pintera 15a13feeb0 Updated MeshData so it is much easier to use 12 лет назад
  Marko Pintera 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 лет назад