Cronologia Commit

Autore SHA1 Messaggio Data
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 anni fa
  Marko Pintera 6a24e0d39a ProjectLibrary save/load 12 anni fa
  Marko Pintera f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. 12 anni fa
  Marko Pintera ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 12 anni fa
  Marko Pintera 3bd69f2da6 A lot more work on ProjectLibrary and ResourceTreeView 12 anni fa
  Marko Pintera 236f028298 Lots more work on ProjectLibrary, plus work on ResourceTreeView 12 anni fa
  Marko Pintera 0ffa60480f Win32FolderMonitor (untested) 12 anni fa
  Marko Pintera e2e58a800a Added ResourceManifest for dealing with resource UUIDs 12 anni fa
  Marko Pintera e00f0c95a9 FileSystem and Path moved to WString 12 anni fa
  Marko Pintera 32ed0bb976 Refactored ResourceHandle a bit to make it easier to understand and use 12 anni fa
  Marko Pintera 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" 12 anni fa
  Marko Pintera d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 anni fa
  Marko Pintera df225bbba5 Ported remaining new/delete calls to the new system 12 anni fa
  Marko Pintera 1eafbaa11b More new alloc system porting 12 anni fa
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
  Marko Pintera 54c08871e0 Renamed handles and add GameObject handles 12 anni fa
  Marko Pintera 86e70a3b26 Ported all CoreObjects to use custom allocators 12 anni fa
  Marko Pintera 54f71540e0 More allocator porting work 12 anni fa
  Marko Pintera 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 anni fa