Commit History

Autor SHA1 Mensaxe Data
  Marko Pintera d0793ab046 Shader default values (untested) %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 43c78bc4d0 WIP shader includes %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 6b920a90d8 - Moved all shaders to BSL %!s(int64=10) %!d(string=hai) anos
  Marko Pintera ab1746c542 BansheeSL: Shader parser generates an actual Shader %!s(int64=10) %!d(string=hai) anos
  Marko Pintera f33b14ebe1 Fixed lag between material updates when rendering GUI %!s(int64=11) %!d(string=hai) anos
  Marko Pintera d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables %!s(int64=11) %!d(string=hai) anos
  Marko Pintera d61a7ecffd A lot more work on C# scene window %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI %!s(int64=11) %!d(string=hai) anos
  Marko Pintera acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 4fdb3da864 Made Pass/Shader/Technique immutable %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 3f94468a9f Material refactor WIP, it compiles %!s(int64=11) %!d(string=hai) anos
  Marko Pintera b55e52c112 Camera & Viewport refactored and working somewhat (fixes and re-test needed) %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 6d367f44f4 Removed ShaderProxy and added ShaderCore %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 91ba10d45c Finished GpuParams refactor %!s(int64=11) %!d(string=hai) anos
  Marko Pintera c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 2870e2266b Refactored Mesh for use with the new CoreObject design %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread %!s(int64=11) %!d(string=hai) anos
  Marko Pintera ff8ed9021c Refactored Renderable into RenderableHandler %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 0dac075862 Refactored draw helpers so they are fully static and just provide geometry data and don't do any drawing %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 547d3f9c59 Added root finding code to Math %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 0e027b8351 Scene picking WIP (untested) %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 4460630297 Fixed Renderer by properly updating dirty parameters and properly handling DrawList items %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 86f1d09e68 Updating material proxies uses frame allocator %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 17d906d731 SceneGrid renders (but doesn't look pretty) %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality %!s(int64=11) %!d(string=hai) anos
  Marko Pintera e4d4e884c9 Handle abort signal instead of exit %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 2386b6c4cd Ensured meshes get properly released %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 6ed941be49 Camera frustum is valid on first frame %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 331d4ac2aa Frustum culling working %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 0eecfe525d More documentation %!s(int64=11) %!d(string=hai) anos