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BansheeEngine
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Marko Pintera
da4647aaff
Better handling when deserializing invalid game object handles
il y a 12 ans
Marko Pintera
1fafaa92a6
A lot more work on GameObject serialization
il y a 12 ans
Marko Pintera
e41a0a35ea
GameObjectMnaager stores game object handles instead of pointers
il y a 12 ans
Marko Pintera
3ce6e0bc8f
Each game object now has an unique instance id
il y a 12 ans