Commit History

Author SHA1 Message Date
  Marko Pintera 0a242cf23e Reverted Module changes 11 years ago
  Marko Pintera 42b20759ef Refactored Module startUp (does not compile because of a weird linker error ATM) 11 years ago
  Marko Pintera 0b3309d5d5 Finalized work on first pass of C# object serialization 11 years ago
  Marko Pintera 3129cf8b5a Fixed a nasty threading issue where objects were being destroyed in the wrong queue so they would get destroyed while they could still be used in another queue 11 years ago
  Marko Pintera ac6b038635 Ensured that EditorWidgets no longer require 2 step initialization 11 years ago
  Marko Pintera e2e58a800a Added ResourceManifest for dealing with resource UUIDs 12 years ago
  Marko Pintera 3ce6e0bc8f Each game object now has an unique instance id 12 years ago
  Marko Pintera 99f545b06f Added frame allocator 12 years ago
  Marko Pintera 4a861a2399 Fixed OpenGL queries as they were being incorrectly created 12 years ago
  Marko Pintera d43309ccb3 Fixed up stack allocator so it doesn't require you to manually initialize specific heaps 12 years ago
  Marko Pintera b0b11a73da Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations 12 years ago
  Marko Pintera c8427ee1fe Don't immediately update GUI element mesh when localized string changes 12 years ago
  Marko Pintera 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking 12 years ago
  Marko Pintera f1832c9c66 Finalized and tested OS drop target support 12 years ago
  Marko Pintera 3e75d9cf94 Added WIP OS drag and drop functionality 12 years ago
  Marko Pintera f1f34c3832 Added a few more profiling samples 12 years ago
  Marko Pintera aeac82e2b1 Added core thread profiling 12 years ago
  Marko Pintera 7721cbbd15 Completely changed how layout options are specified in order to make overriding GUIElementStyles more easy 12 years ago
  Marko Pintera 23d99435eb Integrated HString and ensured it works 12 years ago
  Marko Pintera 5f4d53a8b7 Mouse leaving the window is now properly handled by GUIManager and hover states on GUIElements are properly reset 12 years ago
  Marko Pintera d65fbbfe0e Moved Cursor and WindowEventUtilities to the new Platform class 12 years ago
  Marko Pintera a8ba9930af Fixed initialization issues due to caret 12 years ago
  Marko Pintera cc20378a61 Made sim & core thread run in lockstep 12 years ago
  Marko Pintera 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 years ago
  Marko Pintera 8384594143 Renamed all instances of render thread to core thread 12 years ago
  Marko Pintera 8c982e0422 Moved the core thread outside of the render system 12 years ago
  Marko Pintera 2e7b129c54 Added a special class for the core thread 12 years ago
  Marko Pintera 0f201050b2 Better handling of focus changed events 12 years ago
  Marko Pintera ce2b4ef58b Moved window focus/move/resize events to WindowManager 12 years ago
  Marko Pintera 05a77f5c18 Moved GUIManager to callbacks 12 years ago