Marko Pintera
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0a242cf23e
Reverted Module changes
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11 years ago |
Marko Pintera
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42b20759ef
Refactored Module startUp (does not compile because of a weird linker error ATM)
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11 years ago |
Marko Pintera
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0b3309d5d5
Finalized work on first pass of C# object serialization
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11 years ago |
Marko Pintera
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3129cf8b5a
Fixed a nasty threading issue where objects were being destroyed in the wrong queue so they would get destroyed while they could still be used in another queue
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11 years ago |
Marko Pintera
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ac6b038635
Ensured that EditorWidgets no longer require 2 step initialization
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11 years ago |
Marko Pintera
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e2e58a800a
Added ResourceManifest for dealing with resource UUIDs
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12 years ago |
Marko Pintera
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3ce6e0bc8f
Each game object now has an unique instance id
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12 years ago |
Marko Pintera
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99f545b06f
Added frame allocator
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12 years ago |
Marko Pintera
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4a861a2399
Fixed OpenGL queries as they were being incorrectly created
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12 years ago |
Marko Pintera
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d43309ccb3
Fixed up stack allocator so it doesn't require you to manually initialize specific heaps
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12 years ago |
Marko Pintera
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b0b11a73da
Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations
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12 years ago |
Marko Pintera
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c8427ee1fe
Don't immediately update GUI element mesh when localized string changes
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12 years ago |
Marko Pintera
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453fc2fe21
write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking
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12 years ago |
Marko Pintera
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f1832c9c66
Finalized and tested OS drop target support
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12 years ago |
Marko Pintera
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3e75d9cf94
Added WIP OS drag and drop functionality
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12 years ago |
Marko Pintera
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f1f34c3832
Added a few more profiling samples
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12 years ago |
Marko Pintera
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aeac82e2b1
Added core thread profiling
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12 years ago |
Marko Pintera
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7721cbbd15
Completely changed how layout options are specified in order to make overriding GUIElementStyles more easy
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12 years ago |
Marko Pintera
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23d99435eb
Integrated HString and ensured it works
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12 years ago |
Marko Pintera
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5f4d53a8b7
Mouse leaving the window is now properly handled by GUIManager and hover states on GUIElements are properly reset
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12 years ago |
Marko Pintera
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d65fbbfe0e
Moved Cursor and WindowEventUtilities to the new Platform class
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12 years ago |
Marko Pintera
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a8ba9930af
Fixed initialization issues due to caret
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12 years ago |
Marko Pintera
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cc20378a61
Made sim & core thread run in lockstep
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12 years ago |
Marko Pintera
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1b18f9ddd3
Renamed DeferredRenderContext to CoreThreadAccessor
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12 years ago |
Marko Pintera
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8384594143
Renamed all instances of render thread to core thread
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12 years ago |
Marko Pintera
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8c982e0422
Moved the core thread outside of the render system
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12 years ago |
Marko Pintera
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2e7b129c54
Added a special class for the core thread
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12 years ago |
Marko Pintera
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0f201050b2
Better handling of focus changed events
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12 years ago |
Marko Pintera
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ce2b4ef58b
Moved window focus/move/resize events to WindowManager
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12 years ago |
Marko Pintera
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05a77f5c18
Moved GUIManager to callbacks
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12 years ago |