Marko Pintera
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0bb79ec403
Working custom cursors for all renderers
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12 лет назад |
Marko Pintera
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b0b6182dab
Working OS cursor in DX11
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12 лет назад |
Marko Pintera
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8cfa6da2ce
Cursor refactoring and UpdateCallback component
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12 лет назад |
Marko Pintera
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e15198d3ec
Moved some GUI elements in default engine skin
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12 лет назад |
Marko Pintera
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66f2eb6b18
Added a global engine GUI style in EngineGUI
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12 лет назад |
Marko Pintera
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e7f6d12486
Simplified MeshData public interface a bit
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12 лет назад |
Marko Pintera
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2ceb66e33e
Added MeshData::combine
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12 лет назад |
Marko Pintera
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606fd3a902
Fully ported Mesh to GpuResource and removed get/setMeshData methods
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12 лет назад |
Marko Pintera
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7e4a997a35
Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData
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12 лет назад |
Marko Pintera
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71002238ae
Added default internal buffer alloc for PixelData
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12 лет назад |
Marko Pintera
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1098318b19
Gotten rid of thread checks for synced deferred contexts
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12 лет назад |
Marko Pintera
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4980cef1bc
Added synced CommandQueue and syced deferred context (WIP)
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12 лет назад |
Marko Pintera
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470c1c979b
PixelData inherits from GpuResourceData
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12 лет назад |
Marko Pintera
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fb7c50e1b3
More PixelData refactor
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12 лет назад |
Marko Pintera
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8c53fd844b
Encapsulated PixelData::data
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12 лет назад |
Marko Pintera
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d0301de9c9
Starting work on better gpu resource updates
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12 лет назад |
Marko Pintera
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129fbdbcb2
Fixed up DX9 so it created the primary window in a similar fashion like DX11 and GL
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12 лет назад |
Marko Pintera
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aa46b8b57a
Overhauled OpenGL context handling
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12 лет назад |
Marko Pintera
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aeacd7b646
Ported swapBuffers so it now happens on the proper context
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12 лет назад |
Marko Pintera
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d153f45214
Fixing an issue where editor windows weren't being destroyed in the proper order
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12 лет назад |
Marko Pintera
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f0a6e829bf
Fixed an issue where GpuParam copies weren't being destroyed on the deferred render context if the commands got cancelled
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12 лет назад |
Marko Pintera
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b0f44650c9
Param buffer updates are now queued on the proper deferred context and are in general handled better
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12 лет назад |
Marko Pintera
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544e12dcdb
Frame texture gets released properly
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12 лет назад |
Marko Pintera
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bfef9f98a0
Fix for invalid operation errors:
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12 лет назад |
Marko Pintera
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7a11f00bea
Fixed the issue with OpenGL texture endianess
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12 лет назад |
Marko Pintera
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605061be36
Fixed an issue with incorrectly specified texture format
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12 лет назад |
Marko Pintera
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acc4d601eb
Fixed culling so it is consistent across all platforms (counterclockwise by default)
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12 лет назад |
Marko Pintera
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88f574eb17
Fixing a serious issue with shader parameter assignment
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12 лет назад |
Marko Pintera
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1b67b08c6b
DX9 and DX11 working with new pixel format layouts
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12 лет назад |
Marko Pintera
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512c0c87eb
Fixed the font rendering issue
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12 лет назад |