Commit History

Autor SHA1 Mensaxe Data
  BearishSun 6578ed3a63 When renaming game objects during prefab diff, properly rename all objects %!s(int64=10) %!d(string=hai) anos
  BearishSun ceb1efeb29 Cleaned up unit tests so they don't leave any junk around %!s(int64=10) %!d(string=hai) anos
  BearishSun 2116ef0d9f Added a simpler way to specify renderer materials %!s(int64=10) %!d(string=hai) anos
  BearishSun c5349658df Logic for new drop down box style %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 71bf18cd5c Updated readme %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 7798f0d4a7 Various ProjectWindow fixes, mostly relating to drag and drop functionality %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 4eabf803fd Updated readme %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 570f09de12 Repositioned example GUI elements %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 6ea3180c2b Removed hardcoded DirectX SDK paths %!s(int64=11) %!d(string=hai) anos
  Marko Pintera becb8d0082 Easier importer and resources interface %!s(int64=11) %!d(string=hai) anos
  Marko Pintera fdc6548331 Updated readme %!s(int64=11) %!d(string=hai) anos
  Marko Pintera c92eef2c8a Updated readme %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 74bab382f1 Updated readme %!s(int64=11) %!d(string=hai) anos
  BearishSun 0f8c90d9da Create README.md %!s(int64=11) %!d(string=hai) anos