Marko Pintera
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3196cff881
DX9, DX11 and OpenGL shader refactor done - No more separation between high and low level shaders, they're all high level now
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преди 11 години |
Marko Pintera
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8bfe4ef813
Ported to VS2013 and removed boost completely
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преди 11 години |
Marko Pintera
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c454e2d14f
VS 2013 port stage 1
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преди 11 години |
Marko Pintera
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0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
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преди 11 години |
Marko Pintera
|
10f73b4f06
Properly set up cursors and their hotspots
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преди 11 години |
Marko Pintera
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42b20759ef
Refactored Module startUp (does not compile because of a weird linker error ATM)
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преди 11 години |
Marko Pintera
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0b3309d5d5
Finalized work on first pass of C# object serialization
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преди 11 години |
Marko Pintera
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e2e58a800a
Added ResourceManifest for dealing with resource UUIDs
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преди 12 години |
Marko Pintera
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e00f0c95a9
FileSystem and Path moved to WString
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преди 12 години |
Marko Pintera
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3e75d9cf94
Added WIP OS drag and drop functionality
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преди 12 години |
Marko Pintera
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aeac82e2b1
Added core thread profiling
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преди 12 години |
Marko Pintera
|
cc20378a61
Made sim & core thread run in lockstep
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преди 12 години |
Marko Pintera
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1b18f9ddd3
Renamed DeferredRenderContext to CoreThreadAccessor
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преди 12 години |
Marko Pintera
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8384594143
Renamed all instances of render thread to core thread
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преди 12 години |
Marko Pintera
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2e7b129c54
Added a special class for the core thread
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преди 12 години |
Marko Pintera
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d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
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преди 12 години |
Marko Pintera
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67ef1d1fbc
Replaced all std containers with my custom wrappers
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преди 12 години |
Marko Pintera
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edee70b158
Widget rendering now happens in GUIManager
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преди 12 години |
Marko Pintera
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588d28952d
More work on mouse events
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преди 12 години |
Marko Pintera
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b0b6182dab
Working OS cursor in DX11
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преди 12 години |
Marko Pintera
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4980cef1bc
Added synced CommandQueue and syced deferred context (WIP)
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преди 12 години |
Marko Pintera
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aa46b8b57a
Overhauled OpenGL context handling
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преди 12 години |
Marko Pintera
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d6b255dd18
Moved Camera/Renderable/Overlay/OverlayManager to Banshee
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преди 12 години |
Marko Pintera
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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преди 12 години |
Marko Pintera
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fc2c493b75
Moved SceneManager to its own project
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преди 12 години |
Marko Pintera
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630371789b
Create Banshee App and made sure everything runs so far
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преди 12 години |
Marko Pintera
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877db0dc33
Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project)
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преди 13 години |