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BansheeEngine
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Marko Pintera
75b0d168ec
OpenGL finally works again
11 anni fa
Marko Pintera
0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
11 anni fa
Marko Pintera
9bb801f889
Bunch of fixes for MeshHeap and related systems
12 anni fa
Marko Pintera
e7e420a0a6
Almost final version of transient meshes and MeshHeap
12 anni fa
Marko Pintera
d7cf519627
Started work on MeshHeap and transient meshes
12 anni fa